

Frustrated
#21
Posted 11 March 2013 - 02:31 PM
#22
Posted 11 March 2013 - 02:33 PM
Vassago Rain, on 11 March 2013 - 02:18 PM, said:
There really isn't, though.
so scouts actually scouting are worthless in your eyes?
Tezcatli, on 11 March 2013 - 02:31 PM, said:
I usually pull 600 or so with SRMs and Mdlasers but Im "a bad"
#23
Posted 11 March 2013 - 02:34 PM
Assault, I can get usually max is about 350. 300 is a good game for me.
You just learn to ignore people, as long as you are learning yourself and you feel like you are improving or know there is room to improve, don’t care much about what other people say. It’s the internet and everyone can sit in their own cockpit and talk slack about you or to you, but in the end, they’re never going to remember who you were, and vise versa. So it doesn’t matter. Just play the game, if you’re having fun then you’re doing it right.
*solid nod*
A fun thing I do in my spider in assault is fly way up high and look for the loners. I found myself an Awesome to dance with, and just jump jetting around, up, down, side to side, spinning around, landing and taking off again, ended up me almost killing him. Every chance I got I shot my lasers at him, he only had PPCs and he always missed. I got in sync with his shots and cooldowns, I figured out when he usually would fire at me when I landed and I just adapted and mixed it up, flew behind him and got him turning around. Almost had him until he backed up into a rock, a cent came over, and I flew up, landed in front of the Awesome, the Awesome moved forward and half of my mech was stuck inside the ground jittering up and down. I died from leg damage… The itsy bitsy spider… slain by sink hole. Pathetic. Lol.
Edited by MoonUnitBeta, 11 March 2013 - 02:43 PM.
#24
Posted 11 March 2013 - 02:35 PM

#25
Posted 11 March 2013 - 02:35 PM
DrunkDrivin, on 11 March 2013 - 01:57 PM, said:
So my question is, how much damage is a spider supposed to do during a match?
These are merely children (or "adults" with the mentality of children) who feel that in order to justify a loss, they have to blame someone rather than look at their own personal faults. I wouldn't put too much worth into their words.
#26
Posted 11 March 2013 - 02:36 PM
SgtMagor, on 11 March 2013 - 02:31 PM, said:
That, and I'm waiting for the speed caps to come off. It will be a different world then the current 3L circle of death.
#27
Posted 11 March 2013 - 02:36 PM
#28
Posted 11 March 2013 - 02:37 PM

#29
Posted 11 March 2013 - 02:38 PM

#30
Posted 11 March 2013 - 02:39 PM
DrunkDrivin, on 11 March 2013 - 01:57 PM, said:
Basically, people are idiots. If you're doing your thing and you're having fun, don't worry about what anyone else says or thinks about it.
DrunkDrivin, on 11 March 2013 - 01:57 PM, said:
Not much IMHO. The Spider is the PERFECT scout/spotter, and that's really its key role, IMHO... speed around, jump on high stuff, TAG enemies for those ungrateful LRM Atlases who should be brawling anyhow.
#31
Posted 11 March 2013 - 02:39 PM
MoonUnitBeta, on 11 March 2013 - 02:34 PM, said:
Yeah and as Ive seen countless times, one fast mech can entirely win a game of conquest. Its friggin stupid really.
#32
Posted 11 March 2013 - 02:40 PM
Vlad Ward, on 11 March 2013 - 02:00 PM, said:
Yea right. 4 ballistic point spider wiht center torso energy slot? And they want it to do as much damage as a X6 ML jenner?
In that case they are delusional. Well, it would work if the MG's did 2-3DPS as they should.
Not to mention that Capturing, scouting and simplay ASSISTING should be more rewarded the lighter the mech as their damage output is usually lower.
The only reason damage is premiered is due to limited mission design with few options.
#34
Posted 11 March 2013 - 02:46 PM
#35
Posted 11 March 2013 - 02:48 PM
Tezcatli, on 11 March 2013 - 02:31 PM, said:
http://img.photobuck...zpscd6a2fdb.jpg
You should be getting this amount of damage every match....

In all seriousness though, there are people that don't like tactics and rate everything purely on numbers. As long as your helping your team out, who cares what someone is saying about your damage
#36
Posted 11 March 2013 - 02:50 PM
Edited by FerretGR, 11 March 2013 - 02:51 PM.
#37
Posted 11 March 2013 - 02:52 PM
Ask yourself if you made a difference. Other people can rarely judge that. I've rarely seen an LRM Atlas i felt was worth anything, but did i really have all the evidence? So i kept my mouth shut.
Haegir, on 11 March 2013 - 02:46 PM, said:
This is a perfect example for my first sentence...
Edited by Oy of MidWorld, 11 March 2013 - 03:02 PM.
#38
Posted 11 March 2013 - 02:53 PM
The SPD-5D is actually not too bad. It's the only ECM mech that can use jets. Mixed with an ERLLAS and 2xSLAS, it's actually pretty decent. You can fly around, disrupt LRM boats, pull sneak attacks, and do alright damage. Not as good as a RVN-3L though. You'll never convince people that you're wicked scouting and jetting somehow was more useful than the beast of the 3L.
So problem one - a rival chassis completely overshadows it.
Problem two - The other Spiders are terrible. The SPD-5K might find some marginal use with MGs, but the 5V is just a loss. I don't care how many jets it can carry. When you bring nothing to the table but a single ERLLAS (and there really is no reason to take anything else, 2xMLAS gets you 1 more damage at the cost of 400m max range, 2xMPLAS gets you 3 more damage and makes you nothing but a weak knife fighter) it is hard to defend the mech.
Problem three - there are a lot of terrible "scouts" out there.
Its hard not to become jaded towards "pure scouts" after seeing mech after mech dart out away from the team directly into enemy lines, dying, then in chat "they're in E3, Atlas and backup". Well no ****, thanks buddy. That vital info was totally worth being a man short all match.
Or you get immediate backcappers. At best he'll cap the enemy base and you'll have an unfulfilling low income match. Backcapping to pull a few guys off the front line is a legit tactic, but it has to be done intelligently. Scouts that dart directly to the red square are not a credit to team.
So you take a weak mech. Do little damage. And you're "scouting" help is unlikely to be appreciated. Is it any wonder people don't like scouts?
I'm actually working through the 5V right now so I can elite out the 5D. I've just been solo dropping because I don't want to burden my usual mech-pals. That should tell you something.
#39
Posted 11 March 2013 - 02:53 PM
Haegir, on 11 March 2013 - 02:46 PM, said:
SDR-5K
4 MG's / 2 tonnes of ammo.
1 Medium Laser (can mount ER LARGE - gains heat problems)
Total damage with 100% hits with MG's: 160 [10 points more than AC/2 with 1 tonne of ammo]
ER Large laser is debateable.
Some chassis are simply not made for damage dealing.
EDIT:
Give the MG's:
Refire rate 0,025
Ammo: 2000 / Tonne
Damage: 0,075
Individual bullets: 40/second
DPS: 3
NOW the MG's would be useful in short bursts as you would be required to conserve ammo and do 150 damage per tonne as most other ballistics.
Edited by Terror Teddy, 11 March 2013 - 02:56 PM.
#40
Posted 11 March 2013 - 02:54 PM
Until at least we get community warfare.
Teamplay pffft gone for the time being.
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