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#21 Tezcatli

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Posted 11 March 2013 - 02:31 PM

What's an acceptable average damage?

#22 Mechwarrior Buddah

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Posted 11 March 2013 - 02:33 PM

View PostVassago Rain, on 11 March 2013 - 02:18 PM, said:


There really isn't, though.


so scouts actually scouting are worthless in your eyes?

View PostTezcatli, on 11 March 2013 - 02:31 PM, said:

What's an acceptable average damage?


I usually pull 600 or so with SRMs and Mdlasers but Im "a bad"

#23 MoonUnitBeta

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Posted 11 March 2013 - 02:34 PM

When I’m running around to cap bases in Conquest? I get it to range about 0-150 damage. Two medium **** lasers in my 5V

Assault, I can get usually max is about 350. 300 is a good game for me.
You just learn to ignore people, as long as you are learning yourself and you feel like you are improving or know there is room to improve, don’t care much about what other people say. It’s the internet and everyone can sit in their own cockpit and talk slack about you or to you, but in the end, they’re never going to remember who you were, and vise versa. So it doesn’t matter. Just play the game, if you’re having fun then you’re doing it right.
*solid nod*

A fun thing I do in my spider in assault is fly way up high and look for the loners. I found myself an Awesome to dance with, and just jump jetting around, up, down, side to side, spinning around, landing and taking off again, ended up me almost killing him. Every chance I got I shot my lasers at him, he only had PPCs and he always missed. I got in sync with his shots and cooldowns, I figured out when he usually would fire at me when I landed and I just adapted and mixed it up, flew behind him and got him turning around. Almost had him until he backed up into a rock, a cent came over, and I flew up, landed in front of the Awesome, the Awesome moved forward and half of my mech was stuck inside the ground jittering up and down. I died from leg damage… The itsy bitsy spider… slain by sink hole. Pathetic. Lol.


Edited by MoonUnitBeta, 11 March 2013 - 02:43 PM.


#24 WANTED

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Posted 11 March 2013 - 02:35 PM

Ignore them. I've run into these people myself. You can't expect to do a ton of damage all the time in the Spider. I run a Commando with only 1 SRM 6 and 1 MDL and I can get 200-300 damage but last night I got 4 damage and our team dominated the other team. How? I was using my BAP and Advanced Sensor range to help the Missile Boats on my team demolish the other guys. I love my damage too but that was great fun to help and watch the other team scramble and run away in fear as I had them targeted ;)

#25 Aegis Kleais

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Posted 11 March 2013 - 02:35 PM

View PostDrunkDrivin, on 11 March 2013 - 01:57 PM, said:

Can someone explain why I get insulted, swore at, degraded or talked to in a way that is sub human even If I am fulfilling my role? I recently discovered the awesomeness that is the spider and was getting barked at because I was not scoring obscene damage. It didnt help that the commentary was coming from an ecm atlas who was actively running away from the front line to fire lrm's.


So my question is, how much damage is a spider supposed to do during a match?

These are merely children (or "adults" with the mentality of children) who feel that in order to justify a loss, they have to blame someone rather than look at their own personal faults. I wouldn't put too much worth into their words.

#26 Esplodin

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Posted 11 March 2013 - 02:36 PM

View PostSgtMagor, on 11 March 2013 - 02:31 PM, said:

jump in your ride have fun for now, light jjet mechs will really be a pain when the Devs update the jjets with more more fetures.


That, and I'm waiting for the speed caps to come off. It will be a different world then the current 3L circle of death.

#27 Sir Wulfrick

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Posted 11 March 2013 - 02:36 PM

Any pilot is expected to help their team win by whatever means are best suited to their skill set and individual mech. Anything else is utterly irrelevant.

#28 Davers

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Posted 11 March 2013 - 02:37 PM

Well Vassago's comment shows the split in what the community thinks light mechs should be for. Some think they are super fast deadly brawlers, while others think they should be lightly armed scouts. If both options are not going to be valued equally, we should just go with one. I think we know where Vassago's vote would be. ;)

#29 Joe3142

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Posted 11 March 2013 - 02:38 PM

Just ignore them. Working as a team is what the game is about, not individual damage ;)

#30 FerretGR

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Posted 11 March 2013 - 02:39 PM

View PostDrunkDrivin, on 11 March 2013 - 01:57 PM, said:

Can someone explain why I get insulted, swore at, degraded or talked to in a way that is sub human even If I am fulfilling my role?


Basically, people are idiots. If you're doing your thing and you're having fun, don't worry about what anyone else says or thinks about it.

View PostDrunkDrivin, on 11 March 2013 - 01:57 PM, said:

So my question is, how much damage is a spider supposed to do during a match?


Not much IMHO. The Spider is the PERFECT scout/spotter, and that's really its key role, IMHO... speed around, jump on high stuff, TAG enemies for those ungrateful LRM Atlases who should be brawling anyhow.

#31 Mechwarrior Buddah

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Posted 11 March 2013 - 02:39 PM

View PostMoonUnitBeta, on 11 March 2013 - 02:34 PM, said:

When I’m running around to cap bases in Conquest? I get it to range about 0-150 damage. Two medium **** lasers in my 5V


Yeah and as Ive seen countless times, one fast mech can entirely win a game of conquest. Its friggin stupid really.

#32 Terror Teddy

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Posted 11 March 2013 - 02:40 PM

View PostVlad Ward, on 11 March 2013 - 02:00 PM, said:

No one gets a free pass on their damage count because of their Chassis. Spiders are expected to do as much damage as RVN-3Ls and JR7-Ds because they fill the same role.


Yea right. 4 ballistic point spider wiht center torso energy slot? And they want it to do as much damage as a X6 ML jenner?

In that case they are delusional. Well, it would work if the MG's did 2-3DPS as they should.

Not to mention that Capturing, scouting and simplay ASSISTING should be more rewarded the lighter the mech as their damage output is usually lower.

The only reason damage is premiered is due to limited mission design with few options.

#33 Mechwarrior Buddah

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Posted 11 March 2013 - 02:42 PM

View PostTerror Teddy, on 11 March 2013 - 02:40 PM, said:

In that case they are delusional.


Theres a hell of a lot of people like that in this game.

#34 Haegir

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Posted 11 March 2013 - 02:46 PM

If you don't do upwards of 350 damage a game you are a wasted spot on the team. No more sugar coating it. If you want to pull your weight do at least 350 damage and kill someone before you die. If not, you deserve to be degraded by the team.

#35 Azru

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Posted 11 March 2013 - 02:48 PM

View PostTezcatli, on 11 March 2013 - 02:31 PM, said:

What's an acceptable average damage?


http://img.photobuck...zpscd6a2fdb.jpg

You should be getting this amount of damage every match.... ;)

In all seriousness though, there are people that don't like tactics and rate everything purely on numbers. As long as your helping your team out, who cares what someone is saying about your damage

#36 FerretGR

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Posted 11 March 2013 - 02:50 PM

The twosome of a highjumping TAGing Spider and an LRM boat AWS/STK is a potent combo IMHO. In that case, you have a low damage Spider. Nothing wrong with it.

Edited by FerretGR, 11 March 2013 - 02:51 PM.


#37 Oy of MidWorld

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Posted 11 March 2013 - 02:52 PM

Determining the worth of a player or mech by the amount of damage done is idiocy. High damage may also just indicate that a player was shooting all over other people's armor inefficiently. Aimed ballistics and laser might make more of a difference than a lot of scattered missile damage.

Ask yourself if you made a difference. Other people can rarely judge that. I've rarely seen an LRM Atlas i felt was worth anything, but did i really have all the evidence? So i kept my mouth shut.

View PostHaegir, on 11 March 2013 - 02:46 PM, said:

If you don't do upwards of 350 damage a game you are a wasted spot on the team. No more sugar coating it. If you want to pull your weight do at least 350 damage and kill someone before you die. If not, you deserve to be degraded by the team.

This is a perfect example for my first sentence...

Edited by Oy of MidWorld, 11 March 2013 - 03:02 PM.


#38 Wrenchfarm

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Posted 11 March 2013 - 02:53 PM

The Spider is problematic.

The SPD-5D is actually not too bad. It's the only ECM mech that can use jets. Mixed with an ERLLAS and 2xSLAS, it's actually pretty decent. You can fly around, disrupt LRM boats, pull sneak attacks, and do alright damage. Not as good as a RVN-3L though. You'll never convince people that you're wicked scouting and jetting somehow was more useful than the beast of the 3L.

So problem one - a rival chassis completely overshadows it.

Problem two - The other Spiders are terrible. The SPD-5K might find some marginal use with MGs, but the 5V is just a loss. I don't care how many jets it can carry. When you bring nothing to the table but a single ERLLAS (and there really is no reason to take anything else, 2xMLAS gets you 1 more damage at the cost of 400m max range, 2xMPLAS gets you 3 more damage and makes you nothing but a weak knife fighter) it is hard to defend the mech.

Problem three - there are a lot of terrible "scouts" out there.

Its hard not to become jaded towards "pure scouts" after seeing mech after mech dart out away from the team directly into enemy lines, dying, then in chat "they're in E3, Atlas and backup". Well no ****, thanks buddy. That vital info was totally worth being a man short all match.

Or you get immediate backcappers. At best he'll cap the enemy base and you'll have an unfulfilling low income match. Backcapping to pull a few guys off the front line is a legit tactic, but it has to be done intelligently. Scouts that dart directly to the red square are not a credit to team.

So you take a weak mech. Do little damage. And you're "scouting" help is unlikely to be appreciated. Is it any wonder people don't like scouts?

I'm actually working through the 5V right now so I can elite out the 5D. I've just been solo dropping because I don't want to burden my usual mech-pals. That should tell you something.

#39 Terror Teddy

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Posted 11 March 2013 - 02:53 PM

View PostHaegir, on 11 March 2013 - 02:46 PM, said:

If you don't do upwards of 350 damage a game you are a wasted spot on the team. No more sugar coating it. If you want to pull your weight do at least 350 damage and kill someone before you die. If not, you deserve to be degraded by the team.


SDR-5K
4 MG's / 2 tonnes of ammo.
1 Medium Laser (can mount ER LARGE - gains heat problems)

Total damage with 100% hits with MG's: 160 [10 points more than AC/2 with 1 tonne of ammo]
ER Large laser is debateable.

Some chassis are simply not made for damage dealing.

EDIT:
Give the MG's:
Refire rate 0,025
Ammo: 2000 / Tonne
Damage: 0,075
Individual bullets: 40/second
DPS: 3

NOW the MG's would be useful in short bursts as you would be required to conserve ammo and do 150 damage per tonne as most other ballistics.

Edited by Terror Teddy, 11 March 2013 - 02:56 PM.


#40 Novakaine

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Posted 11 March 2013 - 02:54 PM

This is the problem with MechMash Online as it is.
Until at least we get community warfare.
Teamplay pffft gone for the time being.





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