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In reality that is not really true.
Atlas - 614 max armor
Stalker - 526 max armor
Awesome - 494 max armor
Max armor is irrelevant. You don't have to damage arms, legs, or side torsos to kill an Atlas. All that matters is center torso armor and center torso size.
Atlas = 124 center torso armor (very large center torso)
Stalker = 108 center torso armor (medium-large center torso)
Awesome = 100 center torso armor (large center torso)
We can see the Stalker is the clear winner here. Because even though it has 16 less armor, its center torso is way smaller.
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If you let the enemy hit nothing but your center torso, you're a trash pilot. Torso twisting and damage management is one of the most important skills in this game
Likewise, if an enemy Atlas torso twists, and you alphastrike into their arm, you're also a trash pilot. Aiming your shots in the right location is an even more important skill in this game. Torso twisting is situational at best because any good pilot is just going to hold some of their firepower in reserve for when the Atlas torso twists back to face them.
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The Atlas (or any other 100 ton mech really) is the most armored thing on the battle field.
Again this gets us back to the whole speed > armor argument. Not getting hit in the first place is way better than getting hit and having more armor. That's why light mechs with their ability to evade damage outright are significantly better at tanking than assaults.
So yes, an Atlas may have the most armor, but as long as a Raven-3L going 151kph mitigates more damage than the Atlas' armor affords, there's something very wrong with the weight class balance.
Edited by Khobai, 14 March 2013 - 12:34 PM.