Tarman, on 14 March 2013 - 03:03 AM, said:
Wait for Solaris.
Solaris is exactly NOT what i'm talking about. On small maps TDM would actually really suck.
But i think you're right about that flak thing. You said i'm doing it wrong, but bottom line is that you can't really do much about me doing it wrong. It's kind of sad for both of us. If i can't be bothered to play an objective i feel is silly, and think: "Meh, this is weak ****, i'm just gonna let em cap and jump into another match which might be more fun," you have every right to be pissed if you're on my team, but i still don't care. And sometimes my buddies and i do just that. We don't care about losing a match, we still win more than we lose, but it's no good for the enjoyment of either you or us.
So the flak is basically generated by people who want to play the assault mechanic and those who don't, getting on each others nerves, and then getting vocal about it in chat. This is why i'd love to have TDM, so everyone can play what he likes most.
Mercules, on 13 March 2013 - 07:16 PM, said:
My mates and i try out alternative tactics constantly, and i believe many of them would still work, even if the enemy team was not glued to a failsafe location by a capping mechanism. I don't mean to be rude if i say that i don't have the time to explain everything. It is actually true. So i'll try to "make you see" what i mean by linking to this video of a MechWarrior Living Legends TDM match, which i believe is very awesome. I know that it would be a very different game mechanic, and you probably wouldn't like it, but i know that i (and many others) would. It is full of tension and most entertaining.
Now i like MWO a lot better than MW:LL, but i really believe a gamemode like this one would improve it. There's really no debating about it, or making calculations like "X - Y = anything", it just comes down to "different people = different likings".
Edited by Oy of MidWorld, 14 March 2013 - 09:05 AM.