Heeden, on 14 March 2013 - 10:41 PM, said:
As fun as that experiment sounds my MGs only weight 2 tons, leaving me 7 tons short for the experiment. My dakkaphract has 2 AC-10s (24 tons) that should equal the DPS of 2 tons of 2 dps MG, or I could load up my CTF-1X with 5 MPLas (14 tons), hopefully I'll have enough heatsinks to sustain DPS. Or maybe someone could load up a Swayback with 8 SLas, that should be a similar mech if you imagine it going at 150kph with a smaller profile and 6 jump-jets.
In the end I took a 5 MPLas Jenner with 10+1 DHS and a single JJ (fun fact - the Training Grounds are bugged and give you full JJ benefits). It's a nice build if you don't mind shutting down every 3rd volley, after which your effective dps drops to around 2 as you wait for cooldown. I accidentally took it into a match, managed to cause some serious hurt on a few bigger mechs but only totaled 360ish for the whole match; partly because it was Alpine and I took a long route to come from behind, partly because of the heat and largely because of the two 3Ls who came from nowhere whilst I was otherwise engaged.
So, to answer your question, yes I do think 8 sustained DPS is that insane.
You can fit a UAC on and have ammo for it, and it's not like the 5K can actually be armed with multiple energy weapons anyway. Seriously give it a shot.
I'll tell you this, 3 MGs on a 5N at 2 DPS a gun wouldn't even be that great either. And it has the tonnage to have Real Weapons afterwards. In no small part due to the close range of the weapon.
Right now an SRM6 deals 3.75 dps. As we all know both the Jenner, and the 3L can mount 1 to 2 of these easily. The 3L right there can have 7.5 dps just in his rockets and still has room for Lasers. Pushing him past the 4X with multiple machine guns easily. Hell it pushes past a quad MG spider comfortably too for that matter.
Your also forgetting the AC10 on your cataphract is doing that damage instantaneously, it's also doing that damage at far far greater ranges. Sustained DPS is great on paper. But in game? It's very over rated on these forums. Burst in MWO > Sustained, and no matter what the MG is still sustained damage. It requires more accuracy and knife fighting range, in order to use effectively even at 2 DPS.
Your MGs literally stop hurting the enemy (not like they do anyway....) at 100 meters. Sure you can say "but I move at 150 kph!" But there are heavies that move at 95+ I can easily play keep away, or soccer against a little spider, and knock him to pieces either while he's air born or trying to face hump me.
If we can deal with Srm 6 ravens, and Jenners I am pretty sure we can deal with a spider. If we can put down A1 splat cats, we can put down a 5K spider.
Also you're supposed to chain fire that many lasers
I know quite a few guys that could rock a 6 laser jenner and not over heat once. Their damage and kill counts were insane by the end of a given match.
http://mwo.smurfy-ne...c4618db6993f798 this can easily take a 5k 2 DPS per gun spider. It has something the spider lacks, Burst Damage. It's also something I'd immediately be putting my mechs guns towards to put down if I saw it on the field.
It has a 40 Damage Alpha Strike. SRMs as we all know at ranges under 100m, are very pin point accurate. This raven has the equivalent firepower as a dual AC20 vomit kitty. While moving at 150 kph. And should the user so choose, he could always drop tag, for ECM and not lose a single point of burst damage in the process.
You're forgetting several key factors here. 1: Spiders are incredibly squishy, 2 the lack of Burst damage means your time on target has to be much higher (which meansit adversely affects defensive capability on your part) I know, keeping MGs on a target for one full second does not sound like much, but on a mech that would be using that many MGs, that's easily the difference between eating it from some jerk that's packing AC10s, LLs and an SRm6, or getting the hell out of dodge so he doesn't bend you over. 3: you have to keep all of those guns on target multiple times.
8 DPS isn't that scary. If it were, everyone that could would be running around with 2 AC2s. Or using Vomit Kitties. Infact just ask the guys that tried the 2 AC2 lulz build. We can tell you it really wasn't all that great.
Even if 2 DPS was too much they could always add heat to it, or they could lower it to 1.5. Or both. As it stands right now? the Mg is a terribad weapon and PGI is bad, and should feel bad, and people defending the MG right now should feel bad, because they are bad. Hell 9 sustained DPS isn't that terrifying either depending on the chassis. (2 UAC5 Cicada that still moves at 115 kph)
1.5 DPS per gun puts it within striking range of several mechs (assuming they are built right) including a 2 AC5 Cicada. (and AC5s suck)
Start at 2 and work your way back from there. It's certainly better than being dead set on the weapon being a Sub 1.25 DPS weapon, that has explosive ammunition and literally doesn't work past 100 meters.
Edited by Mavairo, 15 March 2013 - 05:57 AM.