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What To Expect: March 19 Patch Preview


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#21 Sephlock

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Posted 18 March 2013 - 05:11 AM

You know, I was thinking about the thwomp-like design of MW:O's Jagermech...

Would people be opposed to a Hero Jagermech that sports the urbanmech-in-a-power-loader look?

#22 SgtMagor

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Posted 18 March 2013 - 05:14 AM

View Postarmyof1, on 18 March 2013 - 05:03 AM, said:

I'm anticipating a lot of side torso deaths due to those huge fins on the Jaeger. And the spam, oh my the artillery/airstrike spam of the consumables are going to be so darn annoying. I just hope I get to test the Tourmaline map a few times before I get sick of the constant running from consumables.
I think all maps will be offered for offline training for now on? wish DEV would verify!

#23 Accursed Richards

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Posted 18 March 2013 - 05:15 AM

It'd be nice if there was some system that makes the new map automatically be selected for everyone's first post-patch game, I'd rather not have to grind through River City Night five times before getting lucky. :)

#24 Kaarde

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Posted 18 March 2013 - 05:17 AM

If you want to play the larger maps the near fool proof method that I use is to launch in my slowest/shortest range mech. Not 100%, but works more often then not.

Edited by Kaarde, 18 March 2013 - 05:18 AM.


#25 OneEyed Jack

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Posted 18 March 2013 - 05:22 AM

View Postarmyof1, on 18 March 2013 - 05:03 AM, said:

I'm anticipating a lot of side torso deaths due to those huge fins on the Jaeger. And the spam, oh my the artillery/airstrike spam of the consumables are going to be so darn annoying. I just hope I get to test the Tourmaline map a few times before I get sick of the constant running from consumables.

Hmmm... hadn't really paid all that much attention to the pic for the fins to really register. You could have a definite point there. There is a possibility that they will be considered part of the arm, but, depending on the actual hit boxes, it could turn me off of running them at all. Aside from the JM6-A, they don't look like they'll do anything something else can't already do better if the side torsos are that vulnerable.

#26 GODzillaGSPB

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Posted 18 March 2013 - 05:24 AM

The Jagermech 6S/6DD makes no sense. I mean they're legit, yes. But why put two mechs with the same hardpoints in the same locations into the game?

#27 Arkmaus

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Posted 18 March 2013 - 05:43 AM

Quad AC2 with 2xLL. My Blagermech. Lol

#28 Kaarde

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Posted 18 March 2013 - 05:46 AM

View PostGODzillaGSPB, on 18 March 2013 - 05:24 AM, said:

The Jagermech 6S/6DD makes no sense. I mean they're legit, yes. But why put two mechs with the same hardpoints in the same locations into the game?


As was stated earlier, the DD is an upgraded model over the basic 6S with Lostech in heavy usage with it. It also should cost much more than the 6S. Beyond that, I would think that they needed to have at least three models to put in the game to enable you to level the efficiencies.

#29 Andross Deverow

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Posted 18 March 2013 - 05:51 AM

View PostJudgeDeathCZ, on 18 March 2013 - 03:58 AM, said:

I think due possibility to be faster AC/20 cat Jagermech will have big side torsos which will downgrade another "normal" and non min/max builds...yea thx minmaxers-I-wanna-win-for-any-cost....


I guess this one lost me a little. How can the Jaegermech be all that much faster? It comes with the same stock engine as a K-2 and should max out at the same size which is a 315. Maybe I am missing something? It looks to me that it will be the same speed as any of the catapults..

Regards

#30 Redshift2k5

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Posted 18 March 2013 - 05:53 AM

View PostGODzillaGSPB, on 18 March 2013 - 05:24 AM, said:

The Jagermech 6S/6DD makes no sense. I mean they're legit, yes. But why put two mechs with the same hardpoints in the same locations into the game?


Because they can give them additional hardpoints to make them different.

Russ said in a Twitch.tv livestream that 6 AC/2s might be a possibility.

#31 Kaarde

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Posted 18 March 2013 - 06:02 AM

View PostRedshift2k5, on 18 March 2013 - 05:53 AM, said:


Because they can give them additional hardpoints to make them different.

Russ said in a Twitch.tv livestream that 6 AC/2s might be a possibility.


That is a build I'd like to play around with on Smurfy. It would be interesting to see the heat scale and how much ammo you could jam into that puppy. I think I'd call that build either Flakwagon or Bofors.

#32 Spirit of the Wolf

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Posted 18 March 2013 - 06:09 AM

6x AC/2

Oh Holy Mother of F***


I would NOT want to run into that.

#33 MrPenguin

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Posted 18 March 2013 - 06:14 AM

View PostSpirit of the Wolf, on 18 March 2013 - 06:09 AM, said:

6x AC/2

Oh Holy Mother of F***


I would NOT want to run into that.

6? The most they can mount is 4...

#34 Redshift2k5

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Posted 18 March 2013 - 06:15 AM

View PostSpirit of the Wolf, on 18 March 2013 - 06:09 AM, said:

6x AC/2

Oh Holy Mother of F***


I would NOT want to run into that.


You won't have to run into it.

It can shoot you from two kilometers away :)

#35 Tremendous Upside

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Posted 18 March 2013 - 06:16 AM

View PostRedshift2k5, on 18 March 2013 - 03:16 AM, said:


I feel like the JM6-A will be the most interesting owing to it's unique hardpoint layout (unmatched by any other Heavy mech). You should also be prepared to fight dual AC-20 Jagers who will be much faster than their K2 counterparts and able to shoot up/down a slope!



Here comes the JM6-A "mini-atlas" with 2 UAC5's, 2 SRM6's, and 2 MLs... Good times :)

#36 Kaarde

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Posted 18 March 2013 - 06:16 AM

View PostMrPenguin, on 18 March 2013 - 06:14 AM, said:

6? The most they can mount is 4...


It was hinted in a Dev post concerning hard points that a 6 ac2 build may be possible. I'd think it would be a slow mech, but not one I'd want to run into in a dark tunnel.

#37 Redshift2k5

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Posted 18 March 2013 - 06:17 AM

View PostMrPenguin, on 18 March 2013 - 06:14 AM, said:

6? The most they can mount is 4...


The stock loadouts have 4 ballistic hardpoints, that's true. BUT
  • the JM6-DD and JM6-S have the exact same hardpoint allocation so most players expect them to get additional hardpoints
  • I heard Russ Bullock say that 6 AC2s might be a possibility last week during a Twitch.TV event


#38 Dr Killinger

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Posted 18 March 2013 - 06:21 AM

View PostAndross Deverow, on 18 March 2013 - 05:51 AM, said:


I guess this one lost me a little. How can the Jaegermech be all that much faster? It comes with the same stock engine as a K-2 and should max out at the same size which is a 315. Maybe I am missing something? It looks to me that it will be the same speed as any of the catapults..

Regards

I'm guessing here, but I don't think they mean max theoretical speed, I think they mean that since they aren't forced to use a standard engine, they can jam the biggest XL they can fit into that bad boy, and still have weight left over for their two AC/20s.

I could be wrong, though.

#39 Othello

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Posted 18 March 2013 - 06:25 AM

View PostRedshift2k5, on 18 March 2013 - 03:16 AM, said:


The patch basics:
  • --> Server downtime should begin Tuesday around 10 am PST PDT (1pm EST EDT, 6pm 5pm GMT)
  • Server downtime typically lasts about 2-3 hours. Forums will be down/unstable during this downtime. You may not be able to login.
  • --> Patch deployment comes after the downtime (approx 1pm PST PDT, 1pm EST EDT, 9pm 8pm GMT)
  • Patch notes are typically not delivered until the patch deployment phase.
Patch Notes will be available here when they are ready:

http://mwomercs.com/game/patch-notes








Corrections are noted for the North American daylights saving time change.

#40 Redshift2k5

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Posted 18 March 2013 - 06:35 AM

View PostDr Killinger, on 18 March 2013 - 06:21 AM, said:

I'm guessing here, but I don't think they mean max theoretical speed, I think they mean that since they aren't forced to use a standard engine, they can jam the biggest XL they can fit into that bad boy, and still have weight left over for their two AC/20s.

I could be wrong, though.


right, it will only be "faster" when equipping a larger XL engine, sine the Dual AC20 K2 must use a standard engine.





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