Serapth, on 18 March 2013 - 01:28 PM, said:
When grinding cbills, I play either Ilya or Flame for the cbill boost ( as my founders is the HBK-4g, which IS the worse mech in the game that doesn't rhyme with um..... prider. ) and I run a 350xl Flame with 4xLL, 2xLL/2xELL (since Alpine) or 4xML + gauss, all with max armor and all three builds work quite well. You just have to know not to face hump and to run away when the situation isn't ideal. At 103km/h, it can outrun anything that can hurt it, and can easily kill anything that can catch it, even 3ls now that they are hittable. As a pure pug, I average over 300 damage with it, used to be over 400 until I switched to gauss ( lower damage, more kills ). Keep in mind, that includes 0 damage cap races, disconnects and all the other joys that come with playing this game. I coincidentally average 370 damage in my Ilya at this point.
Where it all falls on its face is when we factor in the D-DC... where I average 533 damage. But then, I should, and a Dragon shouldn't be expected to do the same damage as an Atlas, like it currently is.
Yes, I do excellent in pugs as well (my average the other day was about 600 damage per game), but I'm speaking of 8 man play. Many mechs can be good in 8 mans, even the Spider can pull 600+ damage with a lot of work, but when you attempt that in 8 mans, someone can put out way more than your damage with comparable speeds WITH jump jets, it just isn't worth the extra effort, as well as the worse hit boxes.
I'm glad you can have fun with your Dragon in pub games. I do to, its my favorite mech hands down, but it just isn't in the cards for it to be of much use in 8 mans right now, other than perhaps taking it in a tonnage restricted situation, which even that can be avoided with careful mech selection.