Lrms Need A Nerf Now
#81
Posted 19 March 2013 - 09:15 PM
earlier i was in my lrm boat 2 10's and 2 5's i did insane damage with 0 effort..not really the type of game i want.
#82
Posted 19 March 2013 - 09:24 PM
Took my splatacat out and did 1k damage without even using half my ammo. Would average about 500 prior to this patch so don't know what could have effected them.
#83
Posted 19 March 2013 - 09:29 PM
Jakob Knight, on 19 March 2013 - 05:10 PM, said:
People were given ECM, AMS, the ability to actually -move out of the way-, to break the locks that LRMs require to actually do damage to targets, a minimum range that extends well into typical combat ranges, and it is still not enough.
Bottom line: LRMs don't need a nerf. They are already the most nerfed weapon in the game. If you are still having problems, with all the game has provided to let you defeat them, then it's your own fault for not using what you have been given. That, or the LRM pilot is simply better than you.
If you can't see that LRM damage is insanely disproportionate right now, I don't know what to tell you. I've been playing mech warrior games my entire adult life, and I've NEVER seen anything like this before. Head shotting mechs with the first LRM volley? It's ridiculous....nerf? They don't need a nerf, they need FIXED. Big difference...because right now? They're JACKED THE F UP. Period.
#84
Posted 19 March 2013 - 09:38 PM
Stop listening to the solo rambo mentality and listen to the people who are trying to help build a community.
#85
Posted 19 March 2013 - 09:44 PM
#86
Posted 19 March 2013 - 10:21 PM
#87
Posted 19 March 2013 - 10:29 PM
Aposiopesis, on 19 March 2013 - 08:59 PM, said:
..And then there's this patch. Cripes.
Yup... This guy nuked me with some LRMs earlier. 2xLRM-15 from him and my COM-1B (which was nearly untouched) had both legs in the red, LT and RT both down to orange on internals, CT in the red, and both arms stripped. The next volley obliterated me.
Two games later, someone hit me with 2xLRM-15 and double-legged me.
The next game, someone hit me with 2xLRM-15 and double-armed me.
So I stripped my weapons and threw an LRM-10 on it. I got into an LRM fight with a Raven. When a Commando and a Raven are lobbing LRM-10s at each other, YOU NEED TO FIX LRMS!
#88
Posted 19 March 2013 - 10:31 PM
It is NOT the splash damage bug reported last patch. (although that is still present)
Something is causing LRM to do signifantly higher damage than before this patch dropped, i did about 10 drops tonight with my LRM awesome-8T, the same LRM build i've been using since end of closed beta. Have noticed a large increase in my damage output, averaging a good 50% more damage than pre-patch. (1000-1500 a game.)
Tonight I have 1 shot killed almost every type of light & medium mech, and anything big enough to survive a volley or 2 is in seriously rough shape afterwards.. eg - hit a CTF-3D with a single volley of 40 LRMS (tagged and artemis, line of sight, granted) and it ripped out its right torso, right arm, right leg and left CT, left leg and left torso heavily damage....
Whiskey.
Tango.
Foxtrot.
#89
Posted 19 March 2013 - 10:32 PM
Or how about shooting the LRM boat? It isn't particularly difficult.
Far as LRMs doing more damage? Other than Ravens dying easier, I haven't noticed anything that wasn't true before. Taking 80 LRMs does 144 damage. Lots of LRM-20 * 4 people now. Occasional LRM-15 * 4 to 5 people now.
Then there's people with Artemis.
Edited by Koniving, 19 March 2013 - 10:35 PM.
#90
Posted 19 March 2013 - 10:39 PM
#91
Posted 19 March 2013 - 10:40 PM
#92
Posted 19 March 2013 - 10:40 PM
Koniving, on 19 March 2013 - 10:32 PM, said:
Or how about shooting the LRM boat? It isn't particularly difficult.
Far as LRMs doing more damage? Other than Ravens dying easier, I haven't noticed anything that wasn't true before. Taking 80 LRMs does 144 damage. Lots of LRM-20 * 4 people now. Occasional LRM-15 * 4 to 5 people now.
Then there's people with Artemis.
Have you actually played todays patch? Come back when you have. It's not the same as it was before. Go 1 shot a few people, or get 1 shotted yourself, come back with your revised opinion.
...oh...and powering up and down to avoid incoming LRMs....are you simple?
#93
Posted 19 March 2013 - 10:42 PM
I thought it was some bug that they target just legs now... but no just insane splash
#94
Posted 19 March 2013 - 10:43 PM
#96
Posted 19 March 2013 - 10:45 PM
Koniving, on 19 March 2013 - 10:40 PM, said:
I can lay down a constant stream of 60 LRMs from my stalker. AMS does jack-shat. My TAG negates ECM.
#97
Posted 19 March 2013 - 10:46 PM
Catalinasgrace, on 19 March 2013 - 10:43 PM, said:
2627?!?!??! holy explicit language batman!!!
#98
Posted 19 March 2013 - 10:48 PM
Wait for it...
Waaaaaaaait for it.....
#99
Posted 19 March 2013 - 10:49 PM
204 damage last game.
A Commando fires 2 missiles at a time. AMS should rip through that like it's not even there. I should NOT be doing 200 damage per game with a single LRM-10.
THIS.
IS.
STUPID.
#100
Posted 19 March 2013 - 11:06 PM
Dear PGI, fix LRMs ASAP. This is a laughing stock.
Remove splash damage right now.
Do not wait for the next patch.
Your players give you a lot of patience and they love this game, please don't take it for granted.
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