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Lrms Need A Nerf Now


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#141 Von Falkenstein

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Posted 20 March 2013 - 06:00 AM

Seen a Stalker with 2600 Dmg. LRMs are completely out of balance atm. Needs an urgent fix.

#142 Clownwarlord

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Posted 20 March 2013 - 06:17 AM

View PostAccident, on 20 March 2013 - 05:22 AM, said:

Clown likes ez mode with LRMS, leave him alone.

-Accident

Its not an easy mode, it is actually challenging if you don't know what you are doing. You can't just stand on the side of a hill and shoot up over it because your arc will slam the missiles into the hill. So you have to have your pods out in the open which means you are partially exposed to getting sniper fire or missile fire. Then there is ECM. If it is around you or around your enemy it basically prevents lock-ons.

This current patch with the release of Jager mech and everyone hopping in them instead of ECM mechs has allowed more lrms to lock on which means they get to finally kill more otherwise ECM screws up my day all day and everday, but new mech day is my time to shine :)

Lastly no missiles in this game has done a hair pin turn or a 90 degree change it is always an arc use it to your advantage. Or just sit there and let me shoot you some more for more C-Bills and Exp :) (crying havok! will only bring out the hounds)

View PostKKRonkka, on 20 March 2013 - 05:26 AM, said:

USE COVER argument is invalid, as missiles are clearly broken. Ridiculous splash damages ---> hit to the front armour and your REAR armour is gone as well.

Any mech dealing absurd 1000+ damages per match are solely missile builds.

Why are you letting missiles hit you in the face? ... I think this is your issue.

#143 Roland

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Posted 20 March 2013 - 06:20 AM

It's hilarious that anyone would act as though the current system is even remotely working as intended.

You are either trolling, have not seen the game first hand since the most recent changes, or you are an imbecile.

There is quite obviously a bug with the current splash damage mechanics. LRM's do not need to be "nerfed", they just need to fix this bug.

#144 Clownwarlord

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Posted 20 March 2013 - 06:22 AM

View PostGwaihir, on 20 March 2013 - 05:54 AM, said:

The issue right now is splash combined with missiles doing double the intended damage to heads. As such, it only takes 45 LRMS (Hm.. coincidentally the DDC can carry 45 LRMs...) to one shot your head.

Hey guess what, if it is carrying 45 tubes and a bunch of ammo what else does it have? Maybe a medium laser? really you afraid on one medium laser at 180 meters or closer to a lrm boat? I am not when I am in a Cent9 - A (AC2 and 3 streak) always over powers a medium laser ... .

I will state though splash does need to go ... but so does line of sight of an ecm mech but no lock on.

#145 Accident

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Posted 20 March 2013 - 06:22 AM

Quote

[color=#959595]Its not an easy mode, it is actually challenging if you don't know what you are doing. You can't just stand on the side of a hill and shoot up over it because your arc will slam the missiles into the hill. So you have to have your pods out in the open which means you are partially exposed to getting sniper fire or missile fire. Then there is ECM. If it is around you or around your enemy it basically prevents lock-ons.[/color]


Protip step back a couple meters, let someone else spot for you, and your LRMs Arc over the hill instead of slamming into it! Its like MAGIC!

Seriously, is someone actually saying that it is tough to not arc LRMS into a hillside?

-Accident

#146 Clownwarlord

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Posted 20 March 2013 - 06:24 AM

View PostRoland, on 20 March 2013 - 06:20 AM, said:

It's hilarious that anyone would act as though the current system is even remotely working as intended.

You are either trolling, have not seen the game first hand since the most recent changes, or you are an imbecile.

There is quite obviously a bug with the current splash damage mechanics. LRM's do not need to be "nerfed", they just need to fix this bug.

If you read all my posts I never dispute getting rid of splash I actually agree with that fact and changing head box on jager mech. But with the complaint of lrm boats doing 1400 damage I see that about once a week since I started. Generally when the other team doesn't have many ECMs.

#147 BulletChief

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Posted 20 March 2013 - 06:29 AM

tbh i love it... finally the LRMs serve some purpose again.

have you guys all forgotten about ECM, AMS and just taking cover???

#148 Accident

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Posted 20 March 2013 - 06:30 AM

Clownwarlord, there are screens up in other threads of people doing 2600 damage with LRMs. Now the rest of the guys team was terribad, but still that is a bit ridiculous.

I actually do agree with you to some extent that lots of people running their new Jagermechs has resulted in less ECM and therefore helps LRM boats. However if the current mechanics are run ECM or die, then every mech should get ECM as an option (not suggesting that this is the direction they should go).

Right now LRMs are doing horrific damage, the number of people boating them is testimony to how good they are. PGI either needs to change them, or we need to get used to a very different metagame. LRM online personally isn't a game I want to play, but we will see what happens.

-Accident

#149 Clownwarlord

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Posted 20 March 2013 - 06:31 AM

View PostAccident, on 20 March 2013 - 06:22 AM, said:


Protip step back a couple meters, let someone else spot for you, and your LRMs Arc over the hill instead of slamming into it! Its like MAGIC!

Seriously, is someone actually saying that it is tough to not arc LRMS into a hillside?

-Accident

No I am only point out is a factor into using them. But apparently people have an issue of getting up against a hill or building and letting the lrms hit that instead of hitting them in the face.

#150 Accident

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Posted 20 March 2013 - 06:32 AM

Quote

tbh i love it... finally the LRMs serve some purpose again.[/color]

[color=#959595]have you guys all forgotten about ECM, AMS and just taking cover???


They want to give every mech at least one variant that has ECM, fine.

-Accident

Edited by Accident, 20 March 2013 - 06:32 AM.


#151 Esplodin

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Posted 20 March 2013 - 06:35 AM

View PostAccident, on 20 March 2013 - 06:30 AM, said:

Now the rest of the guys team was terribad, but still that is a bit ridiculous.


I'm not sure the rest are terribad - there is only so much damage that can be done in a match, and that guy was getting most of it.

#152 Clownwarlord

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Posted 20 March 2013 - 06:36 AM

View PostAccident, on 20 March 2013 - 06:30 AM, said:

Clownwarlord, there are screens up in other threads of people doing 2600 damage with LRMs. Now the rest of the guys team was terribad, but still that is a bit ridiculous.

I actually do agree with you to some extent that lots of people running their new Jagermechs has resulted in less ECM and therefore helps LRM boats. However if the current mechanics are run ECM or die, then every mech should get ECM as an option (not suggesting that this is the direction they should go).

Right now LRMs are doing horrific damage, the number of people boating them is testimony to how good they are. PGI either needs to change them, or we need to get used to a very different metagame. LRM online personally isn't a game I want to play, but we will see what happens.

-Accident

I agree with everything you said except, and it is in the works to get rid of splash. But with the current complaints I am afraid that they will go farther and make it like a machine gun ... which is plain straight up useless. So options they get rid of splash in a hot fix or wait 2 weeks and they get rid of it on schedule?

#153 Accident

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Posted 20 March 2013 - 06:38 AM

Err moving a couple meters makes LRMs miss? Sure if you just sit behind the tallest piece of non bugged cover you can find. If that is the gameplay that PGI wants to go for, then fair enough. If I want to play a game with 2 gun lines sitting behind cover all day long, then I have WoT.

Again if they want to make ECM the hard counter to LRMs, then fine, I'd suggest that if that is the case they add ECM to all frames as an option then, unless they want people using just a handful of mechs.

We all understand how LRMs work, and what can be done against them. Some of us just don't care for how they force the game to be played. Now if we are in the minority with disliking those changes, then fair enough, keep them as is. However, I at least, will express my disappointment at the change. It is Beta, they can change it, or keep it the same, point of it is to get feedback (and $$$).

-Accident

#154 Ashvins

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Posted 20 March 2013 - 06:38 AM

Please Please Please fix this asap, as in yesterday, LRM Warrior Online is no fun even if i'm the one with the LRM's. 2 salvos of lrm's from either of my mech's that mount them is a kill on almost anything. if not a kill it's crippled the enemy.

THIS IS NOT FUN!

On the flip side of it loosing a head or leg while my torso is ripped apart from 30 LRM's is Imbalanced as hell this is worse than when Artemis was introduced and missel's were coming in at a 90 degree angle.

HOT FIX THIS NOW PLEASE, if it goes on for 2 weeks you loose many players to this.

#155 Von Falkenstein

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Posted 20 March 2013 - 06:39 AM

Last game 3 Mechs on my team died by LRM headshots with only minor damage to the sidetorsos. LRMs ARE broken atm. And people are starting to exploit this. Badly.

#156 Gevurah

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Posted 20 March 2013 - 06:42 AM

My understanding is that the reason LRMs did increased damage (1.7 vs 1) is that they were not guided.

However, in practice, they are completely guided. If you are using artemis for grouping, tag for acquisition and you fire on a moving target, the missiles will track as long as it targets(well, even without artemis - artemis just helps with the end resulting damage being concentrated as F***). If you have the advanced target decay module (which let's be honest, you'd be bad if you didn't take that as an LRM boat). Meaning you can track for a significant duration of the flight behind a hill. The missiles will track until you stop tracking as a boat (reticle goes away/LOS'd). At which point they continue on their path. And possibly hit anyways because they were already oriented towards the enemy player.

They are fully guided missiles and TBH probably should have been doing this level of damage to begin with. I assume they 'fixed' the bug and now are discovering their numbers were out of balance for the play mechanic used.

Couple that with broken hitbox issue for the cockpits, broken splash damage, and a preponderance of 'direct fire mechs' that everyone is testing out resulting in an LRM boat's paradise and you have... well ... let's call it 'forum splatter.'

I still advocate a buff to AMS though a reduction in LRM damage is probably in order, or a return to pre-patch damage levels.

Edited by Gevurah, 20 March 2013 - 06:44 AM.


#157 DeathofSelf

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Posted 20 March 2013 - 06:44 AM

LRMs went from bad to worse, they seem to be now ripping peoples legs off on a fairly regular basis

#158 Clownwarlord

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Posted 20 March 2013 - 06:45 AM

View PostAccident, on 20 March 2013 - 06:38 AM, said:

Err moving a couple meters makes LRMs miss? Sure if you just sit behind the tallest piece of non bugged cover you can find. If that is the gameplay that PGI wants to go for, then fair enough. If I want to play a game with 2 gun lines sitting behind cover all day long, then I have WoT.

Again if they want to make ECM the hard counter to LRMs, then fine, I'd suggest that if that is the case they add ECM to all frames as an option then, unless they want people using just a handful of mechs.

We all understand how LRMs work, and what can be done against them. Some of us just don't care for how they force the game to be played. Now if we are in the minority with disliking those changes, then fair enough, keep them as is. However, I at least, will express my disappointment at the change. It is Beta, they can change it, or keep it the same, point of it is to get feedback (and $$$).

-Accident

Agree, just fix the splash and be done with it is all I ask for. Then I return to the question 2 weeks or hot patch? If it is 2 weeks then awesome glory for me on making cash for two weeks(as Mike Golick says ... http://www.youtube.c...d&v=NDTk1vpFicQ). If it is a hot patch ... then sad day.

#159 Peter von Danzig

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Posted 20 March 2013 - 06:48 AM

View PostBulletChief, on 20 March 2013 - 06:29 AM, said:

tbh i love it... finally the LRMs serve some purpose again.

have you guys all forgotten about ECM, AMS and just taking cover???


That's just wrong. You can counter ECM with TAG. It's challenging but it works quite well.

Everyone knows that LRM are broken at the moment. And before you blame me for QQing, I used a LRM Stalker by myself but stop playing it since - at the moment - it would be nothing less than bug using.

Same with the hitboxes of some mechs - especially the JM. Why is it possible to head shoot the JM from behind?

It's a mystery to me how you can screw up the game mechanics that much by ONE patch.

The people at PGI will have to do something. And they'll have to do it fast. I am not waiting two or three weeks...

Edited by Peter von Danzig, 20 March 2013 - 06:51 AM.


#160 Accident

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Posted 20 March 2013 - 06:50 AM

Yeah I'd assume it is an issue with the splash damage, but not really sure. Let me ask this, were LRMs ok before this patch? I'm back to the game after playing CB last. I've run a treb with a single LRM15 on it prepatch and thought it seemed pretty reasonable. Same thing for incoming LRMs. I could get tagged with a volley and live, and if I hung around out in the open I'd get chewed up by LRMs. They seemed like you wouldn't want to boat them unless you had a team with a plan, but taking one or two was a decent way to punish people who hung out in the open.

Were LRMs considered useless last patch?

-Accident





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