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Mouse + Keyboard vs. Joystick (Advantage: Mouse?)


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#21 Azathot

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Posted 31 May 2012 - 01:18 PM

View PostMadBoris, on 31 May 2012 - 12:31 PM, said:

If the developers were to make the mouse move faster than the joystick that would ruin the joystick completely.


It would be horrible if the developers tried to introduce artificial mouse lag or anything of the sort, just so joystick users won't be at an disadvantage - anyone remember the Shadowrun fps which tried to put console and PC gamers in the same match and did exactly this?

Still I'll definitely be playing with joystick - I bought a HOTAS for this game specifically, just because i can't imagine steering a 'Mech with anything else.
I believe that while actually aiming will be a lot easier with a Mouse this will be compensated by the fact that the analog joystick will give you a more detailed control over every movement axis which will probably play an equally important role - especially for the lighter 'Mechs. Also improved throttle control and a more 'integrated' feel of every movement component instead of rather abstract keyboard mappings.

#22 Brien

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Posted 31 May 2012 - 01:19 PM

I've always played Mech and Flight sims with a stick from Free Space 1-2, MS Flight Sim 3, to Mechwarrior 2-4 soo stick all the way.

#23 Sporklift

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Posted 31 May 2012 - 01:28 PM

I play with a joystick and a mouse.

#24 SuomiWarder

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Posted 31 May 2012 - 01:30 PM

As the ability to gain faster torso twist is part of the mech chassis progression tree, I am assuming that how fast a mech's torso can twist is based on the mech and not on a mouse's sensetivity setting.

Thus I am thinking that there is no inherent advantage either way, just which ever works for you better. For example, I like having most everything I need to do programmed to my joystick so I don't have to look at the keyboard searching for the J key to jump, or find the view zoom key, etc. but that's just me.

#25 MadBoris

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Posted 31 May 2012 - 01:39 PM

View PostAzathot, on 31 May 2012 - 01:18 PM, said:

It would be horrible if the developers tried to introduce artificial mouse lag or anything of the sort, just so joystick users won't be at an disadvantage - anyone remember the Shadowrun fps which tried to put console and PC gamers in the same match and did exactly this?


I never heard of such a thing.
I hope in your universe robots don't turn instantly, if it's still motorized and mechanical then there's no problem.
Obviously, this should be nothing like an FPS in mouse look, the robot torso and gun aiming should turn like it should for a robot, same speed for both input devices.

View PostSuomiWarder, on 31 May 2012 - 01:30 PM, said:

As the ability to gain faster torso twist is part of the mech chassis progression tree, I am assuming that how fast a mech's torso can twist is based on the mech and not on a mouse's sensetivity setting.


That is exactly what i expect.

#26 Nev

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Posted 31 May 2012 - 01:41 PM

View PostSuomiWarder, on 31 May 2012 - 01:30 PM, said:

As the ability to gain faster torso twist is part of the mech chassis progression tree, I am assuming that how fast a mech's torso can twist is based on the mech and not on a mouse's sensetivity setting.


Pretty much, that's what I expect to happen.

#27 Kristina Sarah McEvedy

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Posted 31 May 2012 - 01:42 PM

The problem with the "mouse is better" theory, especially for this game, is that your aiming speed and torso twist speed aren't dictated by a sensativity slider, you are limited to the Mech you're in, thus the mouse loses any percieved advantages it has and levels the playing field with joysticks.

#28 MadBoris

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Posted 31 May 2012 - 01:44 PM

I think we've honed in on the way it should be, let's hope the devs implement it well and we get the HW support.

#29 Voridan Atreides

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Posted 31 May 2012 - 01:45 PM

Always used a mouse and keyboard. Not a big joystick fan.

#30 xMarshallx

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Posted 31 May 2012 - 01:48 PM

Remember, this is not your ordinary game. Being able to control 4 axis's (Up, Down, Throttle, Torso) without having to displace your hands and firing weapons alone gives you an added benefit using a stick. People can say what they want about other FPS's, but they don't have the requirement of using so many axis's at an instant. I am a min-maxer type of player, and if this game is anything like MPBT or MW4, the correct response shall be using a joystick is optimal.

#31 CeeKay Boques

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Posted 31 May 2012 - 01:49 PM

View PostJoseph Marik, on 31 May 2012 - 01:42 PM, said:

The problem with the "mouse is better" theory, especially for this game, is that your aiming speed and torso twist speed aren't dictated by a sensativity slider, you are limited to the Mech you're in, thus the mouse loses any percieved advantages it has and levels the playing field with joysticks.



I had a buddy that was good with joysticks, just a joystick. Me, I need a mouse. And a joystick. Say what you want, but I'm personally faster and more accurate with the recticle using a mouse, mech arm and torso speed limits be damned. Just the verticle... I mean if pull back on the joystick, does that pull my torso back, or my arms up? Eh? Eh?????

#32 Orzorn

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Posted 31 May 2012 - 01:54 PM

You also don't have to hit targets the size of a pea or shoot people's heads or anything. Accuracy is important, but only to a degree. Mice are good for minute and exact changes. Joysticks are good for pitch and yaw, as you don't have to do anything but push in the direction (whereas a less sensitive mouse might have to be picked up and put back down, although I would never have such an issue as sensitive as I have my mouse set).

With the gameplay of MWO, the intense accuracy of the mouse isn't really needed. You have 8 locations to strike, and they're all pretty large (Except the head, which is still pretty large). You aren't going to be pixel hunting.

#33 FactorlanP

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Posted 31 May 2012 - 01:55 PM

I'm a big flight sim fan. I'll be using a Thrustmaster Warthog HOTAS system and my Saitek Rudder Pedals. The Warthog is a very precise Stick and Throttle set up with a huge number of buttons. I expect to be able to pilot my Mech without ever taking either hand off of the stick and throttle.

I personally think it would be much harder to pilot via keyboard and mouse.

#34 KT Grim

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Posted 31 May 2012 - 01:57 PM

Never played with a joystick before. (In fact I played MW2 Trilogy exclusively with a KB, no mouse)

But I have been testing out my Logitech Extreme 3D Pro with MW4 to prepare for MWO...

It was hard at first,(still kind of is), but I like the ease of having all the buttons in one spot, and the immersion factor increases 10 fold.


I am having trouble keeping the cursor on enemies to get a target lock however. Maybe I need to play with sensitivity?

#35 Gaboon

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Posted 31 May 2012 - 02:02 PM

I have always used a joystick when ever possible. I have nerve damage in my right hand so a mouse is not so comfortable for me. I use an A-10 Warthog HOTAS and rudder pedals. I can program the joystick and throttle for most button commands and would use keyboard for chat only. I also have a mini mouse stick on the throttle which works quite well. All in all it come down to what one is used to. But to not have any joystick, throttle and rudder pedals control at all would be a huge mistake.

#36 DarkCain

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Posted 31 May 2012 - 02:05 PM

Remains to be seen which is better. I am willing to go out and buy another joystick to test which is beter though.

#37 TWolfWD

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Posted 31 May 2012 - 02:12 PM

Joystick has always felt best to me, though my current joystick is now approaching 10 years old. There simply haven't been any games since MW4 that encouraged me to use one. Hmm, I'm thinking it may be time to upgrade.

#38 Banshee Bullet

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Posted 31 May 2012 - 02:29 PM

View PostLightfoot, on 31 May 2012 - 01:05 PM, said:

Now I have seen some good pilots use a joystick in their offhand and a mouse for pitch and rotation. They were very accurate, but not invincible.


This is what I was thinking about. I have never used a joystick though. I wanted one for mw4 but money was an issue. My biggest concern is throttle. I do not want sticky throttle, at all. I prefer to have to hold down the button (or whatever) to accelerate full throttle. When I let up on the button I should start to decelerate.

I need to figure out something new for my throttle because right now I'm using the w and s keys for forward and reverse on mw4mercs and it is extremely lacking. Anyone got any suggestions?

#39 OJ191

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Posted 31 May 2012 - 02:33 PM

View PostAzathot, on 31 May 2012 - 01:18 PM, said:


It would be horrible if the developers tried to introduce artificial mouse lag or anything of the sort, just so joystick users won't be at an disadvantage - anyone remember the Shadowrun fps which tried to put console and PC gamers in the same match and did exactly this?

Still I'll definitely be playing with joystick - I bought a HOTAS for this game specifically, just because i can't imagine steering a 'Mech with anything else.
I believe that while actually aiming will be a lot easier with a Mouse this will be compensated by the fact that the analog joystick will give you a more detailed control over every movement axis which will probably play an equally important role - especially for the lighter 'Mechs. Also improved throttle control and a more 'integrated' feel of every movement component instead of rather abstract keyboard mappings.


I'm sorry if you don't understand how mechs work. Mice will innately feel "slow" because of turn/twist speeds limiting movement. As do joysticks in some cases if you are used to higher sensitivity. It's merely a quirk of the game.

#40 Cambo63

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Posted 31 May 2012 - 02:34 PM

Always loved playing previous MW games with the Joystick / Keyboard combo it just feels right, now if i could only find the cord that connects my throttle to the joystick for my Saitek..........





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