Jagermech - Effective Builds
#81
Posted 22 March 2013 - 12:26 PM
This thing makes me grin like serial killer while going 'POM , POM ,POM ,POM' and all with no heat worries at all
http://mwo.smurfy-ne...df5e4c11b46832b
#82
Posted 22 March 2013 - 01:21 PM
Dazzer, on 22 March 2013 - 12:26 PM, said:
This thing makes me grin like serial killer while going 'POM , POM ,POM ,POM' and all with no heat worries at all
http://mwo.smurfy-ne...df5e4c11b46832b
If you wanted to stick with the STD engine, I'd free up a few points of armor so you could get the 245 over the 240. Every little bit of speed helps...
#83
Posted 22 March 2013 - 10:31 PM
Oddly, I can build that with any variant.
Even all the variants I have tried, have really not used more than 2 energy weapons, two ballistics or even two missles. I really like these mechs, but I think we need a lighter ballistic package to use with them.
Also, they become very good once you start elite them.
#84
Posted 22 March 2013 - 10:46 PM
Here's my setup.
It's strange in that it mixes SRM types and only makes use of one ballistic hardpoint, sure. But I've been managing 700-1000 damage per game with it and I figured I'd share the configuration. It has plenty of gauss ammo and enough for 15 full srm volleys. 20 if you trade one ton of gauss ammo for srms.
You play it patient and you'll be good as gold. 'u'
Edited by Pinkamena Diane Pie, 22 March 2013 - 10:50 PM.
#85
Posted 22 March 2013 - 11:13 PM
http://mwo.smurfy-ne...9a527034519a235
Two UAC5s with 8 tons of ammo total for your primary weapons. You'll have to be really trying hard to run dry with that much ammo (I've always found that a single UAC needs 3-4 tons anyway). Four medium lasers as respectable backup weapons. Pretty heat efficient and quick with the 300XL engine.
This has been my favorite of my Jagermech builds thus far. A K2 could copy it with better protected primary weapons/side torsos, but I like A.) having all my medium lasers on one crosshair, and B.) having the UAC5s be more mobile.
Plus the K2 ballistic builds are cheesy as hell. At least they added the cosmetic cannon changes to make it a little more believable.
Edited by Elkfire, 22 March 2013 - 11:16 PM.
#86
Posted 23 March 2013 - 03:51 AM
JM6-A 2xMLA 2xGauss XL225 Endo DHS
JM6-DD 2xMLA 3xUAC/5 XL260 Endo DHS
JM6-S 4xMLA 4xAC/2 XL300 Endo Ferro DHS
The 2xGauss is possible on all variants.
The 3xUAC build is interchangeable between the DD and the S
Originally I made the 4xAC2 JM6-S build as a joke but I ended up doing 600+ dmg with it.
Any input on these would be appreciated. XL are a must for firepower and speed, the lowest armour being 28 points shy of max.
#87
Posted 23 March 2013 - 05:01 AM
Kmieciu, on 22 March 2013 - 03:53 AM, said:
I started running half armor on my arms for that exact reason, and it hasn't been a problem yet. The side torsos just go too quick to make it an issue.
#88
Posted 23 March 2013 - 07:28 AM
#89
Posted 23 March 2013 - 07:40 AM
A
XL315
4 SRM6s + Artemis
2 MPLs
S
XL255 (70 kph w/speed tweak)
2 Gauss
3 MLs
DD
XL300
2 AC/20s
All of these builds just wreck stuff. Light, medium, heavy, assault - it just doesn't matter. These builds are a match for any mech.
I tried a 3 UAC/5 build, but to be honest it sucked compared to the above builds. I guess some people love the sound or something, but it just doesn't finish mechs quick enough for my tastes.
#90
Posted 23 March 2013 - 07:43 AM
I dont know what happened, I used to atleast seem to have MG's do something in the old days, I will be damned if I can find them adding any real difference lately. Im not saying they were changed, but I just dont see any value, and I really want to use them, and try all the time, on different builds.
But the short answer is, I dont think its very good.
#91
Posted 23 March 2013 - 08:18 AM
#92
Posted 23 March 2013 - 08:31 AM
TRAGOS
STD 210
15 DHS
END
JM6-A
4X LRM 5(4T ammo) 2X AC/2(3 Ton ammo) 2XMLA
Armor full exept legs
I like this mech alot as it feels like a good firesupport mech. It has 4x LRM5 wich is a good economic LRM choise while the 2 AC/2's give good long range fire support aswel. 2 MLA are decent for backup
Skysweeper
STD 210
13 DHS
END
JM6-S
4X AC/2(6T ammo)and 2 MLA.
Armor maxed out
This was a build i wanted to do the first moment i layed eyes on the Jagermech. Its a fun build with those 4 AC/2's blasting out shells at 300 rounds a minute. Heat buildup is alright. I can fire continiously for around 30 seconds. I chainfire the left AC2'/s in weapon group 1 and the right ones in weapongroup 2.This gives a good ROF with a decent heat buildup. It also annoys the frak out of people! I also grouped together all 4 AC2's in weapon group 4 for emergency situations were i need to unload very fast.
Heavy arms
XL Engine 210
14 DHS
END
JM6-DD
Armour maxed out
2UAC/5(6T ammo)and 2 MPL.1 AMS(2 T ammo)
I normally aim for economic builds(Even tough i have premium). This is my first "Expensive mech" with an XL engine. Dual UAC for quick damage delivery along with 2 MPL. Heat eff is Very good wich allows for continious fire.
My mechs are not fast but i play carefully. And i play as support not offensive. Yet i seem to finnaly found these mech builds to be good so i can work my way up to get all those skills unlocked and get some modules installed.
#93
Posted 23 March 2013 - 10:31 AM
#94
Posted 23 March 2013 - 10:51 AM
MrStark, on 23 March 2013 - 10:31 AM, said:
You know you can swap weapons/engines/etc around on the mechs you buy, right? And you can take off parts without selling them?
Most people might grab some MC for mechbays and thus have plenty of them open for buying the three Jagermech variants. Even if they don't, each variant is pretty damn versatile, so you can replicate a lot of the builds with any one of the three, especially the builds that rely on a couple of primary Ballistic weapons.
#95
Posted 23 March 2013 - 10:59 AM
Folks have been voting on their "greatness" (read efficiency) while putting them through their paces.
Check it out.
#96
Posted 23 March 2013 - 11:21 AM
The S, then, is the ideal Ballistics platform, and the best platform for dual AC/20 or Gauss, which you can mount alongside 4 medium lasers for decent backup weaponry/crazy alphastrike power.
The A opens up a lot of options, but does limit you to a pair of ballistics - good for most builds, but being quite well differentiated from the S.
My preferred builds (Note: I just dump ammo in mechlabs pretty randomly, put it whereever you want, and I don't pay a lot of attention to Front/Rear armor ratios, I deal with all that stuff in-game only. Only pay attention to total armor here):
JM6-A 2 UAC5, 4 SSRM2, 2 ML
JM6-S 2 AC/20, 4 ML
#97
Posted 23 March 2013 - 11:36 AM
Also, the Jager's torso already twists fairly slowly. Going even smaller in engine sizes makes it much harder to track fast targets.
YMMV.
#98
Posted 23 March 2013 - 04:50 PM
2xAC20 (6 tons ammo)
4xSL
XL255
Endo
416/422 armor
The dual AC20s feel like the hammer of the gods. I never liked it on the Cat because of the speed sacrifices, but this thing is plenty fast and packs a wallop. I know I could take less ammo and maybe a cut in armor and upgrade those SLs to MLs, but I can't squeeze in additional DHSs so it runs pretty hot with MLs. I'm still testing this thing so if it turns out I don't need all the ammo I'll make a change along those lines.
#99
Posted 23 March 2013 - 09:18 PM
Jm6-s
ErPPC
2 med pulse lasers
3 machine guns
AC/10
XL270 engine.
Been having good results. Pound them with the cannon constantly. Add in PPC shots and then grind them with the cannon/mg/mpl
If they get close
#100
Posted 23 March 2013 - 10:09 PM
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