Posted 23 March 2013 - 05:26 PM
I don't even know why we want splash? What a balance nightmare.
I've made the comparison between Medium Pulse and SRM-4 in my head too. Now they do the same damage, and DPS, and Med Pulse is twice as hot, but requires no ammo, and will do all of its damage to a single spot. I'm sorry, but the Medium Pulse laser is pretty bad and is only good because the Medium Laser is so amazing, but I would rather take a Medium Pulse (probably just a Medium though) over an SRM-4.
I loved SRMs before the nerf, using them on Stalkers and Atlas, at point blank, there was some splash (Jenner-D, 2SRM-4s, not a splat), but hardly any. Why would I want to bring a weapon system that not only requires a lot more skill to hit its targets, but will spread its damage around and then do some worthless splash damage.
Sure the damage of the SRM-4 WILL be more, because of splash, but stripping a mech completely? That's for losers who like to die. I hit a mech front, it goes yellow everywhere. Why in the world would I want to bring a weapon that is random? Just take the splash out and up the damage to be the same. Currently, SRMs are less skill requiring than they were. True, splash means that smaller mechs (me even), would blow up with a random shot, but currently, its like aim at center, fire.
I put a lot of effort into aiming and using SRM-8 like that. Its hard to hit mediums and lights and I not only hit them, but focused the fire in the same spot at range, while moving 152.7 KPH, and sometimes flying, and sometimes I missed. Now, its spread all over. I can't use them to get kills anymore.
I'm not biased at all, I agree, needed a nerf, but at the skill and ammo and weight and lack of focus fire, a Medium Pulse is starting to look a lot better isn't it? Players don't want to bring random weapon systems (current SRMs, do the damage, randomly and spread out), and 8 mans didn't use LRMs already, and we nerf them?
I know its temporary, but nerfing the damage is usually poor design. A Splat can kill in 3 to 4 shots now (THIS DOES MATTER) but in comparison to Hunch-4SP with 2 6s, or a Jenner-D with 2 4s, or any other mech that doesn't carry a ton (maybe about 9 tons haha!), it hurts them far more.
Here is a more humorous comparison for your fancy. I agree, the MG is worthless, the SRM-2 is lacking extremely (currently and before), but the Small Laser is a good weapon system.
Lets compare:
SRM2-1 ton, 1 slot, 3 damage, PLUS spread, DPS .86, HPS .57, effective range, eehhh probably 200 meters for a good pilot, 270 max.
Small Laser-.5 ton, 1 slot, 3 damage, DPS 1, HPS .67, 90m-180m
To me, that's really clear who wins there. The Small Laser, while doing less, is doing it all to one spot (true, it can spread, but at .75 seconds, its not a lot). It has more DPS, and not a lot more HPS. Its much easier to use.
Ok, so that comparison, the Small looks better to me, but then you have one more factor:
The SRM-2 requires ammo, and needs at least 1.
I'm sorry, but I just can't believe anyone brings less than SRM-18 on a mech anymore. Why would you want to spread it out all over when you could just do it to one spot and kill the mech?
Lastly, you know how people say the Raven-3L doesn't dominate anymore? Why is that? I agree its good, but it hasn't changed. SSRMs need some attention too, different than SRMs, but to bring the same SRMs, is no different. Its only because the Raven can't herp derp and let the SSRMs kill mechs alone anymore. The true king? I'm gonna guess the 6 Med Laser Jenner now.
Just remember. A Raven could use about 2-3 tons of ammo, and thats good-plenty, now to do the same, you need like 5 tons? They will run out. Ammo depletion matters on mechs that carry a balanced loadout, but not on the ones that pack 10 tons of SRM ammo (like a Splat), who cares if it goes through ammo like crazy, it has it, and it will blow you up.