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Hotfix March 21/2013 - Missile Fix And Server Downtime


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#21 Budor

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Posted 21 March 2013 - 02:59 PM

Whats with ssrms? They treated like srms?

#22 Stoicblitzer

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Posted 21 March 2013 - 02:59 PM

View Poststjobe, on 21 March 2013 - 02:57 PM, said:

With one secondary component hit per missile, that's almost exactly TT values.

I thought they doubled the armor from TT values so now LRMs do half damage?

#23 LaserAngel

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Posted 21 March 2013 - 03:00 PM

I haven't played in two weeks and then I heard about this. I just want to play again.

#24 Commander Kobold

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Posted 21 March 2013 - 03:00 PM

and now my catapult is useless jee thanks >_>

#25 Stoicblitzer

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Posted 21 March 2013 - 03:00 PM

/world

#26 3rdworld

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Posted 21 March 2013 - 03:00 PM

holy kneecapping batman

I have seen some nerfs in my day....but dam....

#27 TK42Kahn

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Posted 21 March 2013 - 03:00 PM

They call that an alpha test group I bet.

#28 Effectz

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Posted 21 March 2013 - 03:00 PM

Thank you!

#29 WardenWolf

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Posted 21 March 2013 - 03:01 PM

View PostLegoPirate, on 21 March 2013 - 02:55 PM, said:

question: do you guys have a super beta? (a beta for the beta) if not id recommend getting one. you could open it up for volunteers and give out small amounts of MC as incentive to participate if you cant get anyone.

this would prevent stuff like he-man missles from destroying everything.

They have one, undisclosed size and participants. If they wanted to expand it they wouldn't need to offer MC either: there are several dozen of us on these forums who would love to play with patch changes before they go live, to help with things like this :ph34r:

#30 Nidhoggr

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Posted 21 March 2013 - 03:32 PM

Thanks! Sounds like there were a lot of issues and I'm glad to see that a measured approach is being taken to deal with them. Rushing solutions only leads to more problems. And don't worry -- I'm sure if you search hard enough over the weekend you will find some thread buried somewhere in the forums where one or two members of the community express their opinions on the feel of the new damage weights.

Edited by Nidhoggr, 21 March 2013 - 03:33 PM.


#31 Team Leader

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Posted 21 March 2013 - 03:33 PM

Good!

#32 LegoPirate

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Posted 21 March 2013 - 03:35 PM

View PostWardenWolf, on 21 March 2013 - 03:01 PM, said:

They have one, undisclosed size and participants. If they wanted to expand it they wouldn't need to offer MC either: there are several dozen of us on these forums who would love to play with patch changes before they go live, to help with things like this :ph34r:


then they need to think about expanding/revising it, if noone noticed that missles were so far from balanced.

#33 jay35

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Posted 21 March 2013 - 03:35 PM

Thanks Paul. Great explanation. Wish all communications were this solid. :ph34r:

#34 Arcadian Xero

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Posted 21 March 2013 - 03:37 PM

I am at a loss for words as to how hilariously useless missiles will now be. I have to question your logic and testing methods.

#35 Ulvar

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Posted 21 March 2013 - 03:37 PM

not for the first time i am asking myself if pgi even does internal testing. it looks to me like they doing some source code changes and this goes live for testing then.

#36 Phaesphoros

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Posted 21 March 2013 - 03:37 PM

Thank you for the effort you put in to hot fix this issue.

Although I personally didn't FEEL that LRMs were all screwed up. That a lot of people were using LRMs was a much greater issue to me, since cover only works in one (not four) directions at a time.

#37 Commander Kobold

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Posted 21 March 2013 - 03:38 PM

looks like brawlers won't have to worry about LRMs anymore, good think I bought a direct fire mech before they murdered lurms

Edited by Omni 13, 21 March 2013 - 03:38 PM.


#38 Atayu

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Posted 21 March 2013 - 03:38 PM

I was actually getting use to seeing 4-6, 6 lrm 15 stokers per match yesterday seemed like they would be the new 3L. I guess this puts a stop to that. Great work glad you patched this in so quick.

#39 The Amazing Atomic Spaniel

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Posted 21 March 2013 - 03:38 PM

Thanks for the quick work. Looking forward to trying this out.

#40 DevilCrayon

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Posted 21 March 2013 - 03:39 PM

Thanks for the details. Thanks also for moving quickly when things went all wacky. Your hard work is appreciated.





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