Barnaby Jones, on 21 March 2013 - 03:55 PM, said:
how are we supposed to buy into the idea that this hot fix is anything other than a bandaid other than an ACTUAL FIX?
You're not....
Paul Inouye, on 21 March 2013 - 02:46 PM, said:
THIS IS THE MOST IMPORTANT PART OF THIS MESSAGE:
This is a TEMPORARY fix to quell the damage done by missiles at this time. We are fully investigating the damage model AND focusing on the grouping of missiles and will update as soon as we can on how any changes will be managed/implemented.
So, it seems to me (without having played it yet) that this still doesn't work. It's still going to lean missile damage heavily toward smaller targets. Since the splash damage drops off with distance (something the people touting the "it matches TT" line seem to have missed) a large target will take damage only to a single component, or very little to any secondary components, whereas a small target will often take more splash damage per component and on more components, per missile.
Again, I haven't tried it, but doing more damage to smaller targets doesn't seem like a balanced mechanic... no matter how much I want to squash them.