Paul Inouye, on 21 March 2013 - 02:46 PM, said:
It is at these levels that missile combat falls back to a level that we AND the community felt was right for a long period of time before the badness appeared. I'm going to ask you to help us test these values by FEEL. Not by playing SpreadsheetWarrior.
For what it's worth, they feel right to me, Paul.
I seem to remember in the original tabletop BattleTech, that even successfully making a "hit" roll on the dice when shooting off an LRM was no guarantee that ALL the missiles hit. You had to roll on a separate table to see exactly how many missiles hit and most of the time only about half of them landed on target - and even then damage was spread out. This is a far cry from the 100% lock-on and hit mechanic we got now, but I feel you at least got the "spreading out" of the damage about right. And the missiles barrage itself feels about as effective as it did in tabletop, in terms of raw damage.
Edited by Signal27, 22 March 2013 - 09:40 AM.