Bryan Ekman, on 21 March 2013 - 05:23 PM, said:
I think, for me especially, this is somewhat missing the point. I don't actually like the current game mode setup - the original "placement holders" as they were described and whatever demographic i'm currently considered to be in I cannot personally see myself continuing to play them beyond release of CW - which obviously has to be a panacea.
With third person, there is often a very substantial proportion of the population that play games with 3rd person and then wish it wasn't there in the first place. Gears of war is a good example where people move around with 3rd person (because they have to) and then get the over the shoulder FPS esq view for actually shooting things. Lots of other titles etc have this sort of function from rainbow six (the bad ones), splinter cell etc etc.
Point being, if 3rd person isn't done flawlessly - simply having it will turn it in to a gimmick and possibly even a detraction in the long run. The demographic you yourself mention in posts above should have absoloutely no issue with actually playing in an FPS style.
I urge you to implement 3rd person as soon as you can, monitor the que with it in and then remove it entirely if a tiny % of players exist in the que. Or instead of having a "3rd person only" que have a "training" que which allows players with only X number of games or X number of XP to enter it and have the option for 3rd person keeping 3rd person out of the other ques.
I have serious doubts that there are that many people not yet playing MWO who will come to it for the long term with their wallet open simply because of 3rd person exists. I'm happy to have those doubts allayed by your accounts department - but otherwise I see a large number of man hours spent both in development and player testing for no actual gain in community satisfaction, long term community numbers or gameplay benefit.