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Remove Single Heatsinks From The Game


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#1001 Shumabot

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Posted 28 March 2013 - 05:08 PM

View PostJust wanna play, on 28 March 2013 - 05:05 PM, said:

i wasn't talking about lights -__- if you have spare tonnage and no more critical slots because of doubles, you can always switch to singles and put in a smaller engine, i saw a 6 ppc stalker that was slower but way cooler running with standards, so again, if you dont care about mobility, doubles aren't always the best, and again, theres my ac/20 and dual uac phract, and why take out the possibility to make such fun mechs, not everyone makes a mech becuase it is as effective as possible, some just make mechs for fun, i also once made a mech that was cooler with doubles, but didn't have the 10 hs minimum, so i had to use standards
you can also put standards in the legs, which can make up to 4 of them as good as true double heat sinks

i also don't see why you guys call trial mechs heat death traps, i use them, they are just fine for me, especially that 4n stalker, although that jenner with .88 heat was a little hot



You have to have 28+ singles to equal the efficiency of doubles in a stalker. That's 18 tons spent on heat sinks alone. How you could possibly fit that with 6PPCs is beyond me.


Yeah, I just checked. You're lying, that thing doesn't exist. The most heatinks you can have with a std100 engine is 24 singles vs effective 26 with doubles (on the standard 240 engine).

Not only do the dubs make it like 30kph faster, they also make it cool better.

Edited by Shumabot, 28 March 2013 - 05:16 PM.


#1002 Joseph Mallan

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Posted 28 March 2013 - 05:09 PM

View PostShumabot, on 28 March 2013 - 04:18 PM, said:


Also assuming they remove Elo from the game, otherwise you're going to live in your steering wheel underhive for the rest of time. I'm sure you'll do great against the Phracts without JJs and the LBX wielding dragons.

Hey another point we agree on! Progress! :D

#1003 Just wanna play

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Posted 28 March 2013 - 05:10 PM

if i could find it i would show you, it had 40 std heat sinks, i might be able to find

#1004 Carrioncrows

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Posted 28 March 2013 - 05:11 PM

Originally I sated that some mechs do not need double heat sinks as it's damn near impossible to over heat them.
(Looking at you mr Spider-K)

I stand corrected, with a medium laser and a LB10-X I was over heating in T-Desert with 10 SHS. Tst tsk.

#1005 TruePoindexter

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Posted 28 March 2013 - 05:14 PM

View PostCarrioncrows, on 28 March 2013 - 05:11 PM, said:

Originally I sated that some mechs do not need double heat sinks as it's damn near impossible to over heat them.
(Looking at you mr Spider-K)

I stand corrected, with a medium laser and a LB10-X I was over heating in T-Desert with 10 SHS. Tst tsk.


10 SHS cannot handle 2 ML in MWO either. Back when the CN9-D was a trial I was used to seeing them always shutdown from firing just a couple of weapons.

#1006 Shumabot

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Posted 28 March 2013 - 05:17 PM

View PostJust wanna play, on 28 March 2013 - 05:10 PM, said:

if i could find it i would show you, it had 40 std heat sinks, i might be able to find


40 heatsinks (and exactly 40) is only possible with a standard 100 engine and minimum possible armor.

Edited by Shumabot, 28 March 2013 - 05:18 PM.


#1007 Just wanna play

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Posted 28 March 2013 - 05:18 PM

oh im sorry, it was an atlas with 4 er ppcs and 42 hs
http://mwo.smurfy-ne...5d30d567fa8e876
something like that
std=28%, in water it would be 31% dhs=24%

View PostShumabot, on 28 March 2013 - 05:17 PM, said:


That isn't possible.

probably not, might have to strip (armor of course) to fit it tho

#1008 Teralitha

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Posted 28 March 2013 - 05:18 PM

Wow this topic is still going... Should start a poll or something.

#1009 Just wanna play

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Posted 28 March 2013 - 05:21 PM

Nothing, and i mean NOTHING, in this world is all cons and no pros, and vice versa

#1010 Shumabot

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Posted 28 March 2013 - 05:26 PM

View PostJust wanna play, on 28 March 2013 - 05:18 PM, said:

oh im sorry, it was an atlas with 4 er ppcs and 42 hs
http://mwo.smurfy-ne...5d30d567fa8e876
something like that
std=28%, in water it would be 31% dhs=24%


probably not, might have to strip (armor of course) to fit it tho



Yep, you're right. The closest you can come with doubles is 24 vs 28 % with singles. Keep in mind though, that for that you're traveling two thirds faster, have 25% more armor, and can actually use your AMS.

Going 22kph faster (up from a deplorable 32kph) and having maxed out armor is in most cases going to be much more important than that last 16% cooling loss. 32kph speed is truldy horrendous. That mech would be all but unusable, it would turn slower than the earth. But I do concede that you found the mathematically perfect point opposite the commando where doubles aren't purely superior.

Edited by Shumabot, 28 March 2013 - 05:27 PM.


#1011 Bishop Steiner

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Posted 28 March 2013 - 05:31 PM

@Nader,

On that, the need for alternatives, we totally are in agreement, as the current meta does leave them as orphans. I posted 3 specific alternatives , Joseph several as did Tetsunie, including discussing merits of alternatives offered by Shumabot and Protection. There is 3-5 solid pages not far back of uusbdoing exactly that.

So we certainly have agreed there IS an imbalance, currently. Instead of focusing on that, though, we have gotten to watch more repeats of rants and attacks. Sorry if your clanmate has not really impressed us with his actual desire to find alternatives.

#1012 PropagandaWar

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Posted 28 March 2013 - 05:40 PM

View PostShumabot, on 28 March 2013 - 02:49 PM, said:


And this game can't attract new players because they're forced to grind 40+ matches and learn about the secret superpower of doubles before they can compete on an even playing field. If this game was some sort of government sponsored and guaranteed funtime title for you and your friends, sure, keep the system as it is. Right now this game is floundering and the threat having those servers sold off due to bankruptcy is very real.

This game needs players beyond its founders. Plain and simple. This is a system that hazes new players and makes the game unfair. Those players quit the game because they're hazed and its unfair.

You want a game? Cut the crap.

ooooooh 40 games to grind. That's nothing. I'm sitting on about 3000. I have several non founders in my crew. Some who haven' spent a dime. It's been months and they are still playing. Guess your logic failed there. I have the game, I like the game. I played the game before it had DHS and still enjoyed the game. Every game hazes new players. What were you getting 80 kills out the box with CoD? No you probably still don't. Yeah the game is failing "Per You". I know you have the magic data all in your magic hands. I know that you like to argue and counter and critisize others till your blue in the face. Go over to Planetside 2's forums and harrass them for a while. Or have you already been kicked out?

#1013 Just wanna play

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Posted 28 March 2013 - 05:41 PM

View PostShumabot, on 28 March 2013 - 05:26 PM, said:



Yep, you're right. The closest you can come with doubles is 24 vs 28 % with singles. Keep in mind though, that for that you're traveling two thirds faster, have 25% more armor, and can actually use your AMS.

Going 22kph faster (up from a deplorable 32kph) and having maxed out armor is in most cases going to be much more important than that last 16% cooling loss. 32kph speed is truldy horrendous. That mech would be all but unusable, it would turn slower than the earth. But I do concede that you found the mathematically perfect point opposite the commando where doubles aren't purely superior.

my cataphract once went 33 kph:P kicked some serious *** tho, i might make it again since lrms no longer shred it apart

but yeah, that is an example, and im sure it could make a difference in other mechs 2, my idea for a hero phract is the same way, might not be the best mech ever made, didn't even polish it much, but it works better with stds still:

http://mwo.smurfy-ne...88a27ca4b27b020
would be an interesting side kick for something like an atlas, i don't use mc tho, so i will never know

#1014 Tesunie

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Posted 28 March 2013 - 05:43 PM

View PostProtection, on 28 March 2013 - 02:14 PM, said:



And again -- no one has said that a mech MUST run DHS, but we've repeatedly said and repeatedly been correct in saying that a mech with DHS will be better than a mech without DHS.

Can you do still well in a mech with SHS? Sure. But that isn't the point.

But with DHS, you can do everything you did in that same mech with SHS, except you can also be more heat efficient on top of that. If you dont want to make use of the extra heat efficiency, that's fine - you can still play the mech in the exact same way as you would with SHS without anything being at all different - except that you have more heat capacity to work with if you so chose to shoot more often (as well as, often, more armour, ammo, or larger engines).
Saying "But I didn't need DHS for my mech, I got by okay with SHS," is great, you did fine without minimaxing your gear. That is not the problem. The problem is that wanting to play with less optimized equipment is a poor excuse for the current role of single heatsinks in the game, and shoddy game design in general. It's restrictive to player decision making, it's limiting to variety, and it serves little purpose other than to have one more barriers for new players to achieve equal footing, and it's a waste of an item that might otherwise have an interesting purpose - even in high level or competitive play (and no, there are zero competitive league designs using Single Heatsinks). We want a more interesting and engaging system, and a purpose for SHS beyond wanting to run a mech that is either less optimized or less expensive.


Funny, I posted a mech, just one mech that I have that runs SHS, and I was told I was wrong so fast and was told just how horrible and bad my build was. Might not have been you, but where were you saying it's still a functional build then? That's right, you where the one telling me how bad it was and how much you could improve my build 100%. YOu increased my engine by 10 points, my heat efficiency by (smurfy) 3%, and increased leg armor to max as well as gave me 1-2 more tons of ammo.

You didn't tell me my build was a good build, but could possibly be better like this, you flat out said it was terrible and such a bad horrible build.

"Can you do still well in a mech with SHS? Sure. But that isn't the point."
I think that IS the point. You say remove SHS in your original post. We said, no. I say no because builds can still be effective with SHS, and remain cheaper as well. If I am going for elites on, say, my Dragon, should I place DHS on each and every dragon I'm going to buy, when I'm going to sell two of the three off? Is it that worth it? Or a waste of C-bills? I'd rather save those C-bills and get the next Dragon I need for elites, thanks though.

Also, some of us are not minmaxers. I prefer to play more balanced designs. I work well with them, they work well with me. Are my designs good for everyone? No. Are all of them spreadsheet warrior worthy? Probably not. Your point?

Now, if you actually discussed changes to heat sinks or how heat runs in the game, you'd convince me your goal is not to remove SHS from the game, but to change them to be a choice between DHS and SHS, not an upgrade you just about always need. So far, I think I've contributed to that front. How about you? You made the thread. Where is your contribution to "wanting to point out the problems with heat sinks and present ways to fix it" that you mentioned to me. Where is it? I don't see it. I'd love (as I think I've proven) to discuss ideas and possible changes. I'll remark on what I feel would be good and bad about each idea (if I can), and maybe even suggest possible ways to make it work better. Am I always right? Heck no. But I'm trying to contribute to the intended, underlining discussion of "improving heat sinks".

View PostShumabot, on 28 March 2013 - 02:46 PM, said:


If I have the same mech, the same skill, and doubles I am going to beat you 100% of the time. Your argument is nonsense.


I wouldn't go saying that. Jagermech vs Jagermech (as an example). If each has the same build, but one has DHS, I can tell you two AC20 Jagermechs would probably fight to a stall. By the time the SHS Jagermech needs to worry about heat, either he will be dead, or his opponent will be head. In a multi-way, well, the DHS version can take down the Jagermech foe and move right into the next without stopping, unlike the SHS version, who might have to stop and cool for a couple moments before going on.

Or some mechs might not even get hot that fast. Most, like my Cicada, would need DHS to run fully, but I wouldn't go saying you could win 100% of the time. It still would depend upon he mech, forget about the pilot. If your mech is designed with SHS, and doesn't overheat except for extended and protracted fire engagements against multiple foes, in a one on one it shouldn't matter if it has DHS or SHS.

To end, yes. DHS are better than SHS. Just about all builds work better with DHS over SHS. I will not argue that fact. However, sometimes DHS do not improve a mech too much more over the SHS to make that large of a difference. Does it still improve? Yes, it will. Maybe just not as much, if it is even needed at all. (What the rest of us are saying.)

View PostShumabot, on 28 March 2013 - 03:08 PM, said:



I couldn't possibly care less about the 5% of terrible underpowered fringe builds (and commandos) that get away with singles. Not a single crap. No care at all. 95% of players shouldn't be punished for the eccentricities of the remaining 5%.

Why would I want to be reasonable with you? You are the enemy of this game. You will cause it to burn to death catering to a tiny audience of obsessive old men who just want to nostalgia trip and don't care that millions in money and infinite potential is wasted catering to a core group of diehards whose loyalty can only be lost by making good decisions.


I'd have to say that your inability to understand our point of view, and thus the point of view of anyone different from yourself, which is 95% of the population of this game (throwing numbers around and making them up just like you did), makes you the "enemy" of this game. If you where in control, this game would be dead already. Why? Because you can't understand other people apparently. I guess you "missed" my message back to you a couple pages ago.

Let me help, is this what your side of the argument looks like?
- DHS are so much better than SHS that SHS serve no purpose in the game.
- We should either remove SHS from the game as they serve no purpose, unless we can make them a competitive choice.
- All mechs should have DHS, as SHS are not needed (in the current iteration of the game).
- Any mech that has SHS are vastly inferior to DHS versions, therefor to help the new users (who are running away in droves but I have no proof to say otherwise so I'm just going to tell you this and you better shut up and understand me) we should have everything come with DHS standard (because heaven forbid if people might have to earn something in a game).
- I want to say I want to discuss changes to heat or heat sinks to make SHS a viable option, but still want to have DHS as a choice worth it's c-bills, but yet I'm not willing to say anything to actually promote this idea, as apparently I'm hoping that if I can squash all competition for change, that the Devs will have to listen to me and remove them or give DHS to everything.

Do I have the way you've been acting right? Because, no offense (well, maybe a little offense intended at this point) that is how we are all hearing you. I don't mind debating a point, but give me something to debate over.

I shall say, once more for you as you can't seem to respond to this and instead attack:
If you could do something, anything you wanted, to SHS, DHS and/or the whole heat system, what would you do? What would you change? Why do you think this would work?
Do that and I'll provide a dialogue and debate the point. I wont even tell you your wrong, but instead say why I think it might work, try to explain how I think your idea is (so you can say if I'm understanding the underlying points), and maybe even suggest changes that might make the idea better if I can think of anything. So far, I haven't seen you try in the, what? 10 plus pages I've been in this converstation? Instead you want to make snide remarks and refute everyone else as being i diots.

View PostShumabot, on 28 March 2013 - 04:01 PM, said:


You well and truly don't understand math.


I am starting to think you don't understand probability, chance and math. It comes down to change and build. It depends upon the build, how well it's used and pilot skill. If you are going to say that you each stand still and hit the same spot on the mech till one dies or the other, then... no. You will probably end up with a lot of draws, or builds with SHS that can last long enough to kill you as you kill them.
If you are talking about actual combat, then you have to add in skill, chance, and probability into the mix. I could 2x AC20 head shot you before you even get a shot off. Or, you could cause an ammo explosion in me and kill me. OR, the fight could last so long that my SHS mech overheats and shuts down, and then you kill me as I'm shut down. Anything could happen. Math isn't the only determining point here.

View PostJosef Nader, on 28 March 2013 - 04:04 PM, said:


Yeah, I'm with Shuma on this one.

If the only variable between two mechs (including pilots) is whether or not one has doubles or not, the one with doubles will always win. Even if it only gives you an extra shot every two minutes of continuous firing, that's still a notable advantage if all other variables have been isolated.


As I've stated before, not always. Could they have a higher chance of winning? Probably. Are they ALWAYS (guaranteed. 100% going to happen) going to win? Think hard on this one, as the answer is clear to anyone who thinks. I'll give you the answer, nothing in life is guaranteed, not even the fact that you will live the next couple of seconds.

View PostShumabot, on 28 March 2013 - 04:18 PM, said:



Also assuming they remove elo from the game, otherwise you're going to live in your steering wheel underhive for the rest of time. I'm sure you'll do great against the Phracts without JJs and the LBX wielding dragons.


I'm going to take that as a poke... And, if ELO was visible, I think you might be a bit surprised what my ELO is. Heck, I'd probably be surprised as well. Could yours be higher? Maybe. But, I still don't think this elitist attitude is being productive for this conversation. What does my skills as a warrior have to do with my opinion on the forums? Are my number of kills to death really that important (0.80 general)? How about my W/L ( 764 / 871)?

Stats on the LBXAC10? Matches: 32 Shots fired: 551 Hits: 406 Accuracy: 73.68% Time in game: 02:19:20 Damage: 2,744
That's 6.75 damage per shot that hit.
That's 4.98 damage per shot fired (missed shots included).

Dragon stats are (and I've run with an AC10 and an LBXAC10 before settling onto the LBXAC10): Matches: 32 Wins: 17 Losses: 14 Ratio: 1.21 Kills: 15 Deaths: 24 Ratio: 0.63 Damage done: 8,011 EXP: 13,875

Should I post all my stats? I'm an open book, if these magic numbers are so important to you. Almost makes me wished I has scammed the system and DCed for state buffing before they fixed that... or I could have fought more carefully so I could try to steal more kills... (instead of having kills stolen on me more often than not.) I still don't see how any of these stats have anything to do with my credibility on the forums. What's that? They don't matter on the forums!? Elitist trash... (sarcasm on that last part.)

View PostJosef Nader, on 28 March 2013 - 04:25 PM, said:

You're still completely missing the point.

Builds can work with singles, but singles are not -necessary- to make any build work. There is no build in the game that is made BETTER by the inclusion of single heatsinks. Builds -can- work with single heat sinks, and there's nothing wrong with running a suboptimal build (if I had a nickle for every time a build I posted over on the ELP forums gave Protection an anyurism, I'd be a rich man). However, that's completely missing the point of this thread.

As it stands, right now, the single best upgrade you can put on any mech is double heat sinks. You save yourself tonnage and significantly improve your heat efficiency for absolutely zero cost (aside from the 1.5 mil entry fee). There is absolutely ZERO gameplay reason to keep single heat sinks on a mech. The first thing I do after buying a new chassis is slap doubles on it, before I even know what build I'm going for, because no matter what build I do doubles will always, always, always be better. I might come up with a build that doesn't NEED 20 single heat sinks worth of cooling (shoot, it might not even need 10 single heat sinks worth of cooling), but my point is that there is no reason not to slap those doubles in there the minute you get the mech.

If you read the OP, both Protection and I are pushing for more interesting choices. Right now, there is only one choice: is it worth dropping 1.5 mil on this chassis? If you're using even one single heat sink outside of the 10 that come with your engine, you're better off with doubles. That's one ton and one crit you could be using for something else.

What you're saying is essentially, "I don't want to invest money in a real baseball bat, so I'm going to use an old broomstick as a stand-in. I can still hit the baseball with the old broomstick, and I can have fun with the old broomstick, so this means that given the choice between a real bat and a broomstick I should seriously weigh my options."

It's preposterous. Doubles are a straight upgrade and singles have no reason to exist right now. I want them to have a reason to exist. Is that so bonkers?


Reverse that statement and it's still true. Doubles are not -necessary- to make any build work. Do they improve the build? Yes. Not arguing that. However, I've been informed that this thread is not actually advocating the removal of SHS, but is trying to bring discussion on how SHS and DHS might be changed to make SHS still competitive, and yet have DHS still be worth an upgrade, but not a "must have". Thoughts on this? Instead of saying anyone who uses SHS are fools, how about bringing forth some options? You want to "push for more interesting choices" by bringing up ideas on how to create these interesting choices?

View PostTruePoindexter, on 28 March 2013 - 04:37 PM, said:


I've thought about it for awhile and after messing around with the trial Trebuchet 7M which comes with DHS I find that I agree. There are a few builds that benefit specifically from SHS over DHS but these are in the minority. I think if mechs by default came with the DHS upgrade and instead you had to buy the SHS downgrade for those specific cases it would help a lot.


So... you have to pay to downgrade your heat sinks for all mechs... standard? Does that even make sense? I know that's the current system for upgrades (once upgraded, you have to pay to downgrade again), but why would you force people to have to pay for SHS if they wished to have it? Are you trying to make SHS more useless? We are trying to discuss ways to make SHS more competitive, with something they have over DHS, while DHS are still a viable upgrade. Just we want to turn it into an Upgrade you have to think about (like Artemis (extra ton per launcher (except for streaks) and an extra crit slot), Endo (14 crit spaces) and FF (14 crit spaces again)). Ideas on this?

Edited by Tesunie, 28 March 2013 - 06:00 PM.


#1015 Just wanna play

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Posted 28 March 2013 - 05:56 PM

maybe they could make std heat sinks weigh less then a ton, more then half a ton tho, and doubles weigh like 1 ton or something and taking up 2 slots, but actually work as doubles, not these 1.4 things, that way stds are better if you have spare tonnage, as for the same amount of critical space, they would be heavier, but work better

#1016 Just wanna play

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Posted 28 March 2013 - 06:04 PM

but for the current state of the game

View PostBubba Wilkins, on 22 March 2013 - 01:52 PM, said:

While DHS are superior in pretty much every build, the SHS builds of the same mechs can still be nearly as effective.

Optimized builds with either perform well enough to where DHS is only slightly better.

^this^

#1017 Just wanna play

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Posted 28 March 2013 - 06:20 PM

View PostJust wanna play, on 28 March 2013 - 05:56 PM, said:

maybe they could make a new heat sink called high density heat sinks that weigh less then a ton, more then half a ton tho, while have maybe have a 10-20% dissipation boost from their current state, and make doubles weigh like 1 ton or something and take up 2 slots, but actually work twice as well as the current stds, not these 1.4 things, that way you could have upgraded hs that are better if you have spare tonnage, as for the same amount of critical space, they would be heavier, but work better
So it would be

1 double:
2 crit slots
equal to 2 current std hs
weigh 1 ton

or

2 high density sinks (maybe call them high density hs or something, maybe even make these another upgrade option)
2 crit slots
1.4 tons
equal to 2.4 std sinks

after all, aren't doubles the only upgrade currently that actually boosts a stat of a mech directly?
others give you the option to save up tonnage if you have space for it, this way, you could take advantage of spare tonnage within the same amount of critical space, or save tonnage with lighter heat sinks, this is similar to my ideas for more armor types (http://mwomercs.com/...or/page__st__20 and also feel free to read what i said here 2 http://mwomercs.com/...__fromsearch__1) guess you could keep the doubles at 3 crit spaces for now

had to redo that, better guys?

i meant 10-20% boost from a standard heat sink

most numbers our randomly thought up to get the point across....

#1018 John Norad

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Posted 28 March 2013 - 06:28 PM

Instead of thinking about ways to 'balance' SHS and DHS performance-wise, why not just embrace the concept of DHS actually being superior and an upgrade and, as I mentioned before, factor that into matchmaking?

Double heat sinks are listed as an upgrade. Let it be one. As long as that makes your mech weigh more in terms of matchmaking, it should be no issue.
That can be applied to every single upgrade btw.

Matchmaking should consist of pilot rating and mech rating. Everything else doesn't make sense.
Increase the mech rating if the mech has DHS. If you don't really need double heat sinks, because you're using a gauss-heavy design or whatnot, it's an option to go without, just to keep your mech rating lower.
Problem solved.

There are more ways to balance than a direct comparison approach.

Edited by John Norad, 29 March 2013 - 06:09 PM.


#1019 Just wanna play

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Posted 28 March 2013 - 06:35 PM

View PostJohn Norad, on 28 March 2013 - 06:28 PM, said:

Instead of thinking about ways to 'balance' SHS and DHS performance-wise, why not just embrace the concept of DHS actually being superior and an upgrade and, as I mentioned before, factor that into matchmaking?

Double heat sinks are listed as an upgrade. Let it be one. As long as that makes your mech weigh more in terms of matchmaking, it should be no issue.
That can be applied to every single upgrade btw.

Matchmaking should consist of pilot rating and mech rating. Everything else doesn't make sense.
Increse the mech rating if the mech has DHS. If you don't really need double heat sinks, because you're using a gauss-heavy design or whatnot, it's an option to go without, just to keep your mech rating lower.
Problem solved.

There are more ways to balance than a direct comparison approach.

wouldn't that kind of system get abused by certain set-ups?? i mean, dual guasses vs, what, trials??? people would start using stuff that affected their rating the least to help them play against inferior mechs, and then hot and heavy weapons like pulses would get an even bigger disadvantage, because it has to have doubles, and use other methods to save weight

how would they rate the mechs, anyway? seems like a pretty hard thing to do

also, things like 6 ppcs stalker with std hs and no weigh savings upgrades would be able to go against some poor new guy in a trial

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Posted 28 March 2013 - 06:37 PM

View PostJohn Norad, on 28 March 2013 - 06:28 PM, said:

Instead of thinking about ways to 'balance' SHS and DHS performance-wise, why not just embrace the concept of DHS actually being superior and an upgrade and, as I mentioned before, factor that into matchmaking?

Double heat sinks are listed as an upgrade. Let it be one. As long as that makes your mech weigh more in terms of matchmaking, it should be no issue.
That can be applied to every single upgrade btw.

Matchmaking should consist of pilot rating and mech rating. Everything else doesn't make sense.
Increse the mech rating if the mech has DHS. If you don't really need double heat sinks, because you're using a gauss-heavy design or whatnot, it's an option to go without, just to keep your mech rating lower.
Problem solved.

There are more ways to balance than a direct comparison approach.

Equipping Machine Guns, Flamers, Narc, and/or BAP should make a mech count as negative tonnage if such a system were added.





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