MustrumRidcully, on 26 March 2013 - 12:57 AM, said:
I disagree that this is selfish.
Underpowered, subpar equipment is equivalen to a noobie trap.
A new player comes into the game, things MGs sound cool, I make a 4 MG Spider, that will rock!
And he ends wasting his first C-Bills on subpar equipment and is then frustrated by his consistent poor performance. Eventually he learns that MGs are generally considered underpowered and weak, and he is angry that he was duped into buying this gear.
There would be two ways to improve the situation:
1) No MGs at all. The player will not be tricked into buying something inferior, and he will take something that can work and he just has to master it, eventually becoming succesful and happy.
2) Balance the MG so it's worth its weight, crit slots and hard points. The player that wanted to use MGs will have a decent weapon and he can now learn to master it and eventually become succesful, increasing his enjoyment of the game.
This can be fixed by allowing us to use the Proving grounds before making purchases final. Lil Billy makes a Mech with MGs tests it finds he doesn't like it. Pops back into the Lab and changes to SSRMs or something else.
Solution #1 removes the choice from those who WANT MGs (Crazy, I know).
Solution #2 The better choice.
So applying that logic to this issue, removing singles is the wrong answer. I am still saying we need a faster venting cycle, but that is a different discussion I think.