Thirdstar, on 26 March 2013 - 11:46 AM, said:
Where in heaven's name is all your weight going in that stalker? I'm sorry if I come off rude but that's a terrible build.
http://mwo.smurfy-ne...889c0255f202db9
I tried to follow your build as closely as possible and still had spare tonnage to upgrade two of the LRM5s to LRM10s.
I can't believe this thread is still going.
Also R&R was bloody stupid. That is all.
You seemed to have assumed a lot about my build. Who said I ran that engine size? Who said I ran four tons of ammo? Who said I placed that ammo in the legs? Who said I stripped armor off the legs too? You assumed a lot from me just saying mech type and payload.
Thank you for calling my best build, with my highest kill to death, with my best damage output, a terrible build. Tact any? It works well for me, and I do very well with it. Does that mean it can't be improved? It probably could be tweaked more. But I don't feel the need to.
I don't have the stats on hand, but when I get home I'd be more than happy to post the whole thing up for you. Do keep cost in mind, as mine has full armor, a large standard engine, endo steel (bought it as a cheap upgrade when I first got the mech, so you would have to consider the c-bill cost for downgrading that), and I think about 31 standard heatsinks, 6 tons of ammo and 6 med lasers. (Guessing here.)
This build is best at protecting other missile boats, being confused as a missile boat itself, while melting things with 6 med lasers. My Hunchback 4sp is set up in a similar manner and does well. The idea is balance between range and support with a good tight self defense system. If I need to, I'll charge an Atlas in this. I've melted them before. Hopefully I'll get some damage with the LRMs as I close in if I need to close. If ECM pest charges me or some fool closes to negate my LRMs, they normally quickly find the mistake with that. If they manage to run away after closing, I can normally finish them off with missiles as they run. (I love when people charge me because they think I'm a missile boat...)
For the record, I'm not saying single heatsinks are better than double, but there are cases where singles can be legitimized. And R&R wasn't stupid, the free 75% ammo and repair was stupid. Prices on repairs could be cheaper, but I never had money making issues in R&R days. Now, why not run an XL? Why not run double heat sinks? Why not run all the good expensive gear? I felt we had more variety during R&R days. Should it have been removed? Probably. Was it a bad idea? I don't really think it was, though that could be debated on either side of the argument, with probably good points for and against it.
I liked R&R, but I do agree that, at least without CW out, it isn't needed and was being scammed when it was in use. If one could balance the costs and remove the scams then I think it would be good. Make it so you can run any mech without going into the negatives, but at the same time be penalized for running in a mech that only royalty would be able to own in the lore.
As a final note about myself, I don't min max. I play by feel. I play what seems to work for me. I build around a role. I'm also a fan of the game, novels, backstory, fluff, etc. I'd rather field something closer to fluff than a min maxed mech that doesn't feel right. Sometimes you just have to go with what's fun, and not with what's strongest.