PaintedWolf, on 24 March 2013 - 11:28 AM, said:
This is the thread that the existence of the bug was based on: http://mwomercs.com/...ted-2013-03-15/
In it, a claim is made that PGI verified the bug's existence, this is what PGI said:
Again a small number of Mechs are said to be effected due to complex geometries. Why then is an across the board damage reduction called for over reducing splash effects?
Splash effects can be removed without nerfing overall missile damage. In fact they did reduce the radius of missile splash AND THEN reduced all missile damage by almost 50%. If the problem was with splash damage, it could have been more heavily reduced or removed entirely, why did missile damage have to be reduced completely? That seems to go far beyond the scope of fixing a periodically occurring splash damage bug.
On the one hand claims are being made that this is a "stop gap/temporary measure" and then almost in the same breath claims are being made that missiles are now balanced.
Would it have not made more sense to just remove splash damage?
I have found the problem. Adding basic reading comprehension skills and an understanding of English to your repertoire will avoid you continuing to make a fool out of yourself in public.




















