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So Did Anyone Here Even Go To The Pax Panel?


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#81 Sir Burpalot21

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Posted 25 March 2013 - 03:18 AM

Is it possible for the bottleneck and expenses to accumulate on the QA side of things?

#82 von Pilsner

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Posted 25 March 2013 - 03:20 AM

View PostSir Burpalot21, on 25 March 2013 - 03:18 AM, said:

Is it possible for the bottleneck and expenses to accumulate on the QA side of things?


I thought we were their main QA department...?!?!?!

#83 Kdogg788

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Posted 25 March 2013 - 04:51 AM

View PostAllfex, on 25 March 2013 - 01:49 AM, said:



Me too. For personal-learning with cry-engine i'm building a map that fits mwo. With al the assets PGI already has they could press out a ton of map's :).

http://mwomercs.com/...cry-sdk-fanmap/

For example: In a short amount of time i have done 3 Maps as "WIP'S" with nearly the same "theme". 2x 2k terrain-res 1x 4k.

From zero to this it took me round 5-6 hours and maybe 1,50 Eur energy-cost :ph34r:

Posted Image

Here is the same map, build a little further with the use of PGI'S assets but with an other terrain-texture-technic... maybe 10-14 hours of work so far.

Posted Image

For the same maps in night i need...maybe 2 hours to tweak the "Time of Day" Settings.

The snow version is one customtexture aplyed to all assets and some snowy terrain-textures.

I know... PGI have to do all the textures and assets, pay the artists, test these maps and so one a BUT 3 months and 250k???

Remember: I'm do it alone and i'm a bloddy amateur with cry-engine.

Cheers


This is beautiful. I would pay for an add that let's me at least drop training grounds in some of your maps. That said...

Did anyone go to this panel who can tell us relevant information relayed by Russ during the discussion? Thread is horribly hijacked by comments on other games.

-k

#84 Belorion

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Posted 25 March 2013 - 05:29 AM

View PostAllfex, on 25 March 2013 - 01:49 AM, said:



Me too. For personal-learning with cry-engine i'm building a map that fits mwo. With al the assets PGI already has they could press out a ton of map's :).

http://mwomercs.com/...cry-sdk-fanmap/

For example: In a short amount of time i have done 3 Maps as "WIP'S" with nearly the same "theme". 2x 2k terrain-res 1x 4k.

From zero to this it took me round 5-6 hours and maybe 1,50 Eur energy-cost :ph34r:

Posted Image

Here is the same map, build a little further with the use of PGI'S assets but with an other terrain-texture-technic... maybe 10-14 hours of work so far.

Posted Image

For the same maps in night i need...maybe 2 hours to tweak the "Time of Day" Settings.

The snow version is one customtexture aplyed to all assets and some snowy terrain-textures.

I know... PGI have to do all the textures and assets, pay the artists, test these maps and so one a BUT 3 months and 250k???

Remember: I'm do it alone and i'm a bloddy amateur with cry-engine.

Cheers


Can you post a video showing a tour of the map with boundaries, major features and base locations?

#85 mekabuser

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Posted 25 March 2013 - 05:32 AM

hawken is all advertising, they have less players , perhaps 5 percent of our forum traffic.. ANd its really all hype..

Mwo. gameplay is actually great, at least the combat is...
OB was a disaster for pgi becuase the game barely ran..

I would think they are staying under the radar for a bit.. I mean we dont have collisions back.. .

THe game is ready for the masses once they add a few things in.. Why? because no matter what....

THE COMBAT ROCKS> it really does...

Can you imagine if they get collisions, dfa, and melee all working?? which they should btw..

If i was head of marketing... Those are the features I would promo... Till then, id just keep mum and reliy on word of mouth which is probably up..

Can you imagine..... a real video... and what does it show...... DFA>.... melee..... collsions.... in conjuction with all our mech goodness???!!!
THat would get people interested... Fast.

#86 Thorqemada

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Posted 25 March 2013 - 05:37 AM

View PostxRaeder, on 24 March 2013 - 07:00 PM, said:


MWO is a poorly engineered small scale game. See Hawken can get all the twitch kids to play it on small scale maps. But Mechwarrior has much slower gameplay. This is why Hawken has more players than MWO and has a larger potential revenue stream.

If MWO had Battalion level battles you'd see the number of players skyrocket. The problem is other than a old franchise MWO has nothing... yes nothing... to differentiate itself from other games of it's type.

Even WoT launched with larger team sizes.

The only thing that can make this game comparable to other title in this genre is if Community Warfare blows the top off of anything else. I seriously doubt that given the progress so far (remember how long it took them to identify and "solve" the netcode issue, and yet it still remains a problem), and PGI's poor track record.


There are no indicators that Hawken has more players than MWO.
I anything the indicators show its way smaller or way less successful to hold players.

Edited by Thorqemada, 25 March 2013 - 05:39 AM.


#87 Adridos

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Posted 25 March 2013 - 05:46 AM

View PostThorqemada, on 25 March 2013 - 05:37 AM, said:

There are no indicators that Hawken has more players than MWO.
I anything the indicators show its way smaller or way less successful to hold players.


And even if it had, it would certainly not be a staying userbase. Next F2P shooter hits the hype train and they're down to a few hundred people. But that's not the point of this discussion.


View Postmekabuser, on 25 March 2013 - 05:32 AM, said:

Can you imagine if they get collisions, dfa, and melee all working?? which they should btw..


April. At least for 2 of those.

Melee is a hefty subject, altough we both know everyone would **** bricks if they somehow managed to get it in properly (not FPS'que push E to swing knife/stab).

Edited by Adridos, 25 March 2013 - 05:48 AM.


#88 Sears

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Posted 25 March 2013 - 05:46 AM

CW is set to begin rolling out in May through the summer and then I imagine we'd see Clans. Imagine if they did a Founder's program but for Clans? Perhaps receive a unique camo or cosmetically different clan mechs of the clan of your choosing, with the bonuses to cbills or however clan mechs will work. I can imagine the revenue gained would match if not exceed the 5 mill they got from the initial Founder's program.

So I can imagine them putting it a lot of cash for an advertising drive for something like that as well as being able to market the Community Warfare. Perhaps why they are staying below the radar for now.

#89 Inertiamon

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Posted 25 March 2013 - 06:04 AM

View PostSir Burpalot21, on 25 March 2013 - 03:18 AM, said:

Is it possible for the bottleneck and expenses to accumulate on the QA side of things?


:)

#90 Mal

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Posted 25 March 2013 - 06:24 AM

I know in an interview (might have been an ask-a-Dev) a while back.. they said that once they had all the textures "built" the time to make new maps would drastically decrease.. I think they also said there are two more (after our new desert) map to complete the 'full set' of textures/environments that they wanted..which would mean new maps could be getting their dev time reduced "soon"/

#91 Strucker

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Posted 25 March 2013 - 06:48 AM

View Postbenth, on 24 March 2013 - 07:26 PM, said:

Each mech from concept to implementation:
Costs around 60,000
8 weeks
10 personnel


60,000 Cbills?

#92 benth

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Posted 25 March 2013 - 06:57 AM

View PostStrucker, on 25 March 2013 - 06:48 AM, said:


60,000 Cbills?


Dollars.

#93 Thirdstar

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Posted 25 March 2013 - 06:59 AM

A little unfair to have Russ and Chris Roberts in the same panel at PAX.

#94 pencilboom

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Posted 25 March 2013 - 07:00 AM

View PostAllfex, on 25 March 2013 - 01:49 AM, said:



Me too. For personal-learning with cry-engine i'm building a map that fits mwo. With al the assets PGI already has they could press out a ton of map's :).

http://mwomercs.com/...cry-sdk-fanmap/

For example: In a short amount of time i have done 3 Maps as "WIP'S" with nearly the same "theme". 2x 2k terrain-res 1x 4k.

From zero to this it took me round 5-6 hours and maybe 1,50 Eur energy-cost :ph34r:

Posted Image

Here is the same map, build a little further with the use of PGI'S assets but with an other terrain-texture-technic... maybe 10-14 hours of work so far.

Posted Image

For the same maps in night i need...maybe 2 hours to tweak the "Time of Day" Settings.

The snow version is one customtexture aplyed to all assets and some snowy terrain-textures.

I know... PGI have to do all the textures and assets, pay the artists, test these maps and so one a BUT 3 months and 250k???

Remember: I'm do it alone and i'm a bloddy amateur with cry-engine.

Cheers


man..that's awesome

#95 F lan Ker

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Posted 25 March 2013 - 07:00 AM

S!

They get paid too much, use sweat shops for faster Mech production and a lot cheaper :ph34r: Those maps done by Allfex looked darned great :)

#96 MustrumRidcully

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Posted 25 March 2013 - 07:12 AM

View PostxRaeder, on 24 March 2013 - 07:20 PM, said:


I'm still convinced that PGI is shuttling money from this game into MW:Tactics, which probably is easy to maintain and monetize than MWO is.


Honestly, I am not seeing MW:Tactics being better to monetize or making more money in practive than MW:O. It's a turn based strategy game. I love those, but the market for those is ... small.

#97 vrok

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Posted 25 March 2013 - 07:12 AM

They can't market the game because the game is bad. At least Hawken is a finished, polished game. It'll only result in even more people going around the internet telling people to stay away from this game. Though apparently instead of fixing the game they're more interested in short term cash grab schemes, and 3PV is just another misguided attempt at making the game not suck.

Quarter million for a map, if accurate, just proves how badly managed this project is.

Edited by vrok, 25 March 2013 - 09:45 AM.


#98 F lan Ker

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Posted 25 March 2013 - 07:16 AM

S!

No wonder they won't accept fan made maps. They could possibly be better than current ones and free(or very decent fee), making devs look like overpaid amateurs.

#99 Thirdstar

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Posted 25 March 2013 - 07:16 AM

View PostMustrumRidcully, on 25 March 2013 - 07:12 AM, said:

Honestly, I am not seeing MW:Tactics being better to monetize or making more money in practive than MW:O. It's a turn based strategy game. I love those, but the market for those is ... small.


I really shouldn't have drunk bought that Founders package for MW:T.

Anyway, I think the Card Game portion or MW:T makes monetizing it much easier than what we have here in MWO. I could be wrong of course but I hear the CCG markets is ballooning.

I believe Blizz recently announced a CCG version of Warcraft.

http://www.rockpaper...es-of-warcraft/

Edited by Thirdstar, 25 March 2013 - 07:18 AM.


#100 Krell Darkmoon

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Posted 25 March 2013 - 07:23 AM

View PostBryan Ekman, on 21 March 2013 - 05:27 PM, said:

I just wanted to thank everyone for the civilized discussion. I have to head out now for PAX East. I will try and answer some more questions here over the weekend as I can. Please keep it civil, be nice to each other, and keep the channel clear so we can work through the major issues on hand.
Here is the Quote of a Dev going to PAX





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