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P!mp My Ride {Mech Optimization Thread}


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#81 SoldierHair

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Posted 26 March 2013 - 12:44 PM

http://mwo.smurfy-ne...3fa81b656808fb6

There you go.You can remove the ac/10 and get an ac/5 or uac/5.

#82 Protection

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Posted 26 March 2013 - 01:03 PM

If you use SRM4s they will all launch at once out of the Cataphract 2X - all eight in one barrage.

All of the Atlas builds will fire all of their SRMs in one big barrage - doesn't matter how many you have or which SRMs you use.

Here's how it works using Smurfy mechlab:

Posted Image

This means that a 2 M (4) has two missile hardpoints, and each of those can fire four missiles at a time.

So - just to compare some examples:

Two SRM4s: Will launch all eight missiles at once. Each tube fires all four missiles.

One SRM2 and one SRM6: Will launch six missiles, and then two more missiles after. The SRM2 will fire, and four missiles of the SRM6 will fire, followed by the last two missiles from the SRM6, later.

Two LRM5s: will launch eight missiles, followed by two more. Each tube launches four, then the last remaining missile, after.

One LRM20: will launch in five long waves of four missiles each.

One LRM10 and one LRM15: will launch several waves of missile - first two will launch 8 missiles each, then the third wave launches six, and the fourth wave launches three. (This is very inefficient, and increases the cycle times of the LRMs.)

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Now a two wave blast is not a big deal - so 2xSRM6 is just fine. But, if you would like to, 2xSRM4 would work well, also -- it is a little smoother, and the other nice thing is that SRM4s cycle faster than SRM6s (added on top of the faster cycle for the launcher), so you will be able to fire them more often.

If you did go for the SRM4s, you could do a couple things -- you could upgrade them to Artemis SRMs (not a big deal, but a little nicer at the 100-200 meter range), you could up the engine, or you could add some AC/20 ammo, since 2 tons isn't terrible, but it isn't much.

#83 Just wanna play

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Posted 26 March 2013 - 01:06 PM

well, that was an ac/20, i use it for brawling, so i don't want a weaker ac/10, and i was just wondering if moving more armor on the front of my build would make a better brawler, me and protection had already tweaked that ctf, i was just asking a question
so i should balance the armor from front to back like you set it up?

oh so its 4 per launcher, anyway, should i put more armor on the front???

#84 Just wanna play

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Posted 26 March 2013 - 01:09 PM

wouldnt srm4s let me use an ams?? that would help me support those fat assaults...

#85 Protection

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Posted 26 March 2013 - 01:22 PM

View PostJust wanna play, on 26 March 2013 - 01:09 PM, said:

wouldnt srm4s let me use an ams?? that would help me support those fat assaults...


Yeah, you would have a half ton left over. You could either (nearly) max out the leg armour, or, I might suggest taking another 8 points off of each leg (down to a respectable 43 pts) and adding in one last ton of AC/20 ammo for 3 tons total ammunition - 21 shots.

Basically like this: http://mwo.smurfy-ne...41ed88c92585740

Now the weird thing you are probably wondering about is the ammo in the arms. This is actually quite common, especially in league/competitive play (example: competitive DDC Brawler Atlas - http://mwo.smurfy-ne...808c8b5a1e79901 ). The reason being, that an ammo explosion in your arm - will cost you the arm and some torso damage, no doubt - but is far enough away that it wont be fatal or even all that bad. If you are taking critical hits to that arm, then you are probably close to losing the weapon anyhow, so losing the ammunition isn't that terrible of an event. It's not as good as the protected legs, or difficult to hit head, but it is much safer than the torsos.

Alternatively, you can just leave the AMS ammo in the side torso, because an AMS ammo explosion isn't all that bad compared to AC/20 or SRM ammo.

#86 Just wanna play

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Posted 26 March 2013 - 02:29 PM

would having an ams help the assaults survive lrm salvos better???

(the assaults i support)

#87 Just wanna play

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Posted 26 March 2013 - 02:39 PM

everyone says my builds are hot, slow, and probably only good on paper, so heres another atlas i made
see what you can do
http://mwo.smurfy-ne...38175e18972d314

you have no idea how much i had to resist putting in large pulse lasers, didn't want the lowered range :/\

something tells me im not good with those kinds of builds, i also made it with just 4 pulses, no srms

actually, use this link, same thing, but put in a bigger engine

http://mwo.smurfy-ne...c20b9ef4060310a

#88 Shock4ndAwe

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Posted 26 March 2013 - 02:40 PM

Another build I made, this time using the STK-3F variant. It's going to overheat like a mother-******, though.

Thoughts?

http://mwo.smurfy-ne...dfa0c99c256feca

Less hot variant: http://mwo.smurfy-ne...853bbea48afb344

I figure by the time anybody gets within 200 meters I'll just be using SRMs and MLs, anyway.

Edited by Shock4ndAwe, 26 March 2013 - 02:44 PM.


#89 Just wanna play

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Posted 26 March 2013 - 02:41 PM

oh crap, forgot srm ammo, how much ams ammo would you recommend carrying?

#90 Tyzh

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Posted 26 March 2013 - 03:05 PM

View PostJust wanna play, on 26 March 2013 - 02:39 PM, said:

everyone says my builds are hot, slow, and probably only good on paper, so heres another atlas i made
see what you can do
http://mwo.smurfy-ne...38175e18972d314

you have no idea how much i had to resist putting in large pulse lasers, didn't want the lowered range :/\

something tells me im not good with those kinds of builds, i also made it with just 4 pulses, no srms

actually, use this link, same thing, but put in a bigger engine

http://mwo.smurfy-ne...c20b9ef4060310a


Okay. Some things:
1)Ferro-fibrous isn't needed. With 100 tons to play with you don't need the tonnage, you need the crit space.
2)You really don't need more than a ton of AMS ammo. If you blow through all of it, then good job. You got your money's worth.
3)Going from a 350 to a 360 standard costs 3.5 tons for very little return in speed. It's not a very good trade.
4)It's not a good idea to strip armor completely off your back. It leaves you very exposed.
5)An Atlas doesn't need max leg armor. At about 65 points of armor in your legs it become as difficult to shoot off your leg as it is your entire side torso, except when someone shoots off your side torso you loose a bunch of guns. People will aim for your torso instead.

Try this instead. ;)
http://mwo.smurfy-ne...abe1abb838e9bc4

#91 Just wanna play

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Posted 26 March 2013 - 03:18 PM

the 0 armor back wasn't really part of the design, i just put it there to get the idea of how much it weighs
so i make a mech my own way and people look down upon it, then i make a mech using what i think other people think of as good, and no one, not even me, like it :/ give me a sec to make that a little differently to suite my own tastes while TRYING to appeal to others

#92 Shock4ndAwe

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Posted 26 March 2013 - 03:22 PM

View PostJust wanna play, on 26 March 2013 - 03:18 PM, said:

the 0 armor back wasn't really part of the design, i just put it there to get the idea of how much it weighs
so i make a mech my own way and people look down upon it, then i make a mech using what i think other people think of as good, and no one, not even me, like it :/ give me a sec to make that a little differently to suite my own tastes while TRYING to appeal to others


Why are you getting upset at others trying to improve your build? That's what this thread is about.

#93 Just wanna play

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Posted 26 March 2013 - 03:26 PM

im not getting upset, im just trying to figure out what people think of as good, because that atlas was me thinking i knew, hows this?
http://mwo.smurfy-ne...7a186c778297d51

#94 Just wanna play

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Posted 26 March 2013 - 03:33 PM

if you want an example of my usual build:
http://mwo.smurfy-ne...5e5356db84a154b

#95 ZeProme

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Posted 26 March 2013 - 03:42 PM

So, I'm pleased to announce my very first Centurion CN9-A variant build, accustomed to my liking. Unfortunately, my build isn't as unique or different compared to the stock version, but with all available weapons my Centurion CN9-A variant is IMO very flexible and versatile (except for the speed department)

<a href="http://mwo.smurfy-net.de/mechlab#i=7&l=00684afa7efe9149a07c18156b7c1040226a454b">CN9-A</a>

CN9-A-ZeProme-First-Mech-Build

http://mwo.smurfy-ne...b7c1040226a454b

It's not fancy smancy, but it seems to work for me.

Do you think I can further improve my centurion mech? I am thinking of swapping the AC/10 for either the Ultra AC/5 or the LB 10/X Autocannon. Though I have never tried both of them, the Ultra AC/5 from videos and reviews I have watched is often prone to jamming which can be frustrating at times. The LB 10/X Autocannon is also surprisingly expensive costing a hefty 800k for one gun.

I think my Centurion CN9-A is fine for the time being. With regards to speed, LRM helps nullify that and aid firepower support from far away distance. I thought of getting a XL engine for the mech, but reviews that stated that XL engines are troublesome for medium mechs because often times when the right and left torsos gets damaged, the engine will blow up.

I thought of getting a better standard engine, but that's all I can really afford to put in now.

To me, this mech is played as a support mech with the AC/10 and LRM. When brawls happen, I switch onto my SRMs and medium laser and AC/10 giving me a good brawling firepower.

In combat, for Long Range engagements, I launch 2 of my LRM 5s (both of them are 2 tons while a LRM 10 ton is 5 tons thus I use it to free up 1 ton of usage). Occasionally I use my AC/10.

For medium range, my AC/10 and medium lasers seems to do well.

For close range and in brawls (not alone) or close range support flanking, my medium lasers SRM and AC/10 does the work.

Overall, very decent mech IMO. I like to see your opinion about my first build, thanks!

Edited by ZeProme, 26 March 2013 - 03:55 PM.


#96 Just wanna play

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Posted 26 March 2013 - 03:55 PM

imo nice, versatile build, all i can see that would be an all around improvement would be switch up the ammo in the legs so its one ton of lrm and ac/10 in each leg, and not all the ac10 ammo in one leg, and all the lrm ammo in the other, that way, if you loss a leg one of your weapons isn't automatically out of ammo, you might also be able to take off some leg armor and put it on one of the torso, unless your centurion gets hit in the legs a lot

yeah, i wouldnt put more armor on my legs then my torso unless i got shot in the legs a whole lot

#97 Carcerifex

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Posted 26 March 2013 - 03:59 PM

Quote

How bout this build?

#98 Just wanna play

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Posted 26 March 2013 - 04:04 PM

real quick, what is your focus with that mech??? mobility, firepower, defense, heat efficiency, if you want, number them from order of importance 1-4, mean while i will look for basic upgrades

seems pretty well optimized

#99 Carcerifex

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Posted 26 March 2013 - 04:05 PM

1 Firepower, 2 defense, 3 heat defense 4 mobility

#100 Just wanna play

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Posted 26 March 2013 - 04:06 PM

lol, sounds like my kinda set-up (read the signature), let me see here....





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