Jump to content

April 2Nd Patch is LIVE!


206 replies to this topic

#121 ZBeren

    Member

  • PipPip
  • 45 posts

Posted 02 April 2013 - 01:13 PM

Wait... so does this means we can "bury" people now?

Edit: asking because as far as I remember, highlanders are known for literally burying their opponents (jump set and release over some unlucky dude).

Edited by ZBeren, 02 April 2013 - 01:15 PM.


#122 Ratiborus

    Member

  • PipPipPipPipPip
  • The 1 Percent
  • 116 posts
  • LocationRussia, Moscow

Posted 02 April 2013 - 01:44 PM

View PostZBeren, on 02 April 2013 - 01:13 PM, said:

Wait... so does this means we can "bury" people now?


Nope. Without active mech collision it's impossible even in theory as i think.

#123 Iroul

    Member

  • Pip
  • The Bowman
  • 19 posts
  • LocationGermany

Posted 02 April 2013 - 01:44 PM

After 5 games i just wanna delete this game. Same ping as before patch, but game is jerking like crazy. Chat doesn't work in spectator mode, new thermoview is useless. Mini map doesn't work (happens before patch too, but never this often like today) and many many many other bugs. u ruined the game

#124 Mypa333

    Member

  • PipPipPip
  • Knight Errant
  • 92 posts

Posted 02 April 2013 - 01:48 PM

Got some issues here with the new patch...glitches...

It's the first time it got me out of the game, i was on Alpine, crossing the hill from Epsilon to Sigma.

And on Caustic Valley it did quite a number on me. All fine, 3,4 minutes passed and then all the Physix came to life, all the bright colors, my screen was like a never ending rainbow. First time. I hit Alt Enter to show desktop, then got back to the game, it was normal again.

#125 Lugh

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 3,910 posts

Posted 02 April 2013 - 01:50 PM

View PostTeralitha, on 02 April 2013 - 10:37 AM, said:

Dont know if anyone else asked about this... but is this a typo?


New Support Modules:

- Air Strike Accuracy
- Decreases the radius of the targeted area by 20%.

- Artillery Accuracy
- Decreases the length of the bombardment zone by 20%.

More shells and bombs in a smaller are = more damage on the targets in those areas.

#126 Dimitry Matveyev

    Member

  • PipPipPipPipPip
  • Survivor
  • 122 posts
  • LocationLatvia

Posted 02 April 2013 - 02:07 PM

Oh, the only good point - new thermo and night visions. Thermo is much closer to real deal now.

#127 ZBeren

    Member

  • PipPip
  • 45 posts

Posted 02 April 2013 - 02:08 PM

The game is suffering from some serious fps drops, running very jerky/cut. I just updated my drivers, problem persists... just what the hell you guys broke?

#128 Cubivorre

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 531 posts
  • LocationLocation Location

Posted 02 April 2013 - 02:09 PM

View PostGarth Erlam, on 02 April 2013 - 08:13 AM, said:

  • Mech damage glow now fades away after they die

But machines can't die! D:

#129 Tzukasa

    Member

  • PipPipPipPipPip
  • Moderate Giver
  • 118 posts

Posted 02 April 2013 - 02:40 PM

And no fix to the missles that was expected to correct the botched nurf job that was done in the march 21st hotfix? Unbeliveable

#130 Nincompoopery

    Rookie

  • The Machete
  • 9 posts

Posted 02 April 2013 - 02:41 PM

And missiles are still fubared. Fan-freaking-tastic. All the cry-babies got there wish. LRMs are practically extinct. SRMs, barely alive. Despite all the idiots who say, "they're just about right now", almost everyone has stripped every launcher off their mechs, or parked their missile boats in long-term storage. Why oh why do games constantly contract to the lowest common denominator? Really, it's related to Communism: if most people are a round peg in a round hole and you're a square peg, we're just going to hit you hard enough until you suck as bad as everyone else.

Edited by Nincompoopery, 02 April 2013 - 02:41 PM.


#131 Urdnot Mau

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 501 posts

Posted 02 April 2013 - 03:03 PM

This patch really screwed my game. Hope it gets better soon.

#132 KingDerp

    Clone

  • PipPipPipPipPipPip
  • Knight Errant
  • 262 posts

Posted 02 April 2013 - 03:06 PM

This patch has only confirmed what I already suspected:

As they try to add features/content the number of bugs will multiply exponentially
because PGI, with it's current coding staff, is not competent to develop a product
of this complexity.

The way patches are being shoved out, chock full of bugs, is very amateurish.

No money for you, PGI, you need to hire some real programmers that can comb your
poorly written code and clean out the conflicts.

Edited by KingDerp, 02 April 2013 - 03:07 PM.


#133 Ratiborus

    Member

  • PipPipPipPipPip
  • The 1 Percent
  • 116 posts
  • LocationRussia, Moscow

Posted 02 April 2013 - 03:10 PM

Well, at least we got some brand new statuettes...

#134 Berserker

    Member

  • PipPipPipPipPip
  • Survivor
  • Survivor
  • 164 posts

Posted 02 April 2013 - 03:11 PM

To the folks who are saying the patch is so terrible they are leaving: I'd miss shooting you quite a bit. Could I possibly ask you to consider the possibility that lots of the issues you are having is due to overloaded servers and try back tomorrow instead of never? It is patch day, after all. I've got no data one way or another as to where the issues you're seeing lie but I think occam's razor would point to tend to point to load if it has been a while since you played on a patch day.

Update: Well I played this morning and performance was good. Did get the end of round hang, though.

Edited by Berserker, 03 April 2013 - 02:46 AM.


#135 smartdog

    Rookie

  • The Bold
  • The Bold
  • 6 posts

Posted 02 April 2013 - 03:11 PM

View PostMypa333, on 02 April 2013 - 01:48 PM, said:

Got some issues here with the new patch...glitches.... All fine, 3,4 minutes passed and then all the Physix came to life, all the bright colors, my screen was like a never ending rainbow...



Same here, first game out. Shut the program down and restarted. Same thing again - like a technicolor migrane headache.

Just making the glitch known

#136 ZBeren

    Member

  • PipPip
  • 45 posts

Posted 02 April 2013 - 03:17 PM

Jesus christ just put it the way it was before this damn patch... game is completely unplayable, I was sitting at 50 fps just fine, I just got down to 15 fps on river city and the game kept freezing/jerking whenever I shoot anything... what the hell?!!!

Yes, my drivers are up to date, stop suggesting generic fixes, they messed up, we NEED a fix NOW!

Edited by ZBeren, 02 April 2013 - 03:18 PM.


#137 MadPanda

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,054 posts
  • LocationSearching for a game...

Posted 02 April 2013 - 03:19 PM

Well this patch increased the possible crashes from one to three. You can now freeze crash any time during game (old), you can freeze stuck after game (new), and you can stay forever in black screen during loading (new). If the game is trying to make me play less, I guess I got no choice but to comply.

#138 Mikros04

    Member

  • PipPipPipPipPip
  • Shredder
  • Shredder
  • 119 posts

Posted 02 April 2013 - 03:25 PM

I know we were supposed to decide how the missle band-aid "felt", all I feel right now is that this version of the game is unplayable. PGI please fix asap.

#139 ZBeren

    Member

  • PipPip
  • 45 posts

Posted 02 April 2013 - 03:31 PM

View PostMikros04, on 02 April 2013 - 03:25 PM, said:

I know we were supposed to decide how the missle band-aid "felt", all I feel right now is that this version of the game is unplayable. PGI please fix asap.

This... just tried another match, I was just watching a slideshow, was down to 10 fps...
Giving up, won't play until they decide to fix this...

#140 KableGuy

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 229 posts
  • LocationThe left armpit of the United states

Posted 02 April 2013 - 03:34 PM

ummm.. yea what they said.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users