Jump to content

Hidden Patch Changes [April 2Nd] - Updated With Findings


103 replies to this topic

#41 Thuzel

    Member

  • PipPipPipPipPipPipPip
  • 599 posts
  • LocationMemphis, TN

Posted 02 April 2013 - 01:50 PM

View PostTheMightyWashburn, on 02 April 2013 - 01:42 PM, said:

Cant be sure but you guys having arty and AS problems may have forgotten that A there is a 60 second start of match cool down and a 10 second cool down after anyone else on your team uses it. Surely you can see how you may not notice explosions on the other side of the map when you are fighting upclose.



They need to display the timer/status somewhere on the hud for the entire team so that there's no confusion.

#42 Joe Mallad

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 3,740 posts
  • LocationMichigan

Posted 02 April 2013 - 01:50 PM

I find it so funny that by now we can't get a new patch without it drastically messing something else up that is already working ok.

#43 Rippthrough

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • 1,201 posts

Posted 02 April 2013 - 01:51 PM

Teleporting all over and I get kicked out of games back to desktop after about 5 minutes...



...hidden patch nerfed me!

Edited by Rippthrough, 02 April 2013 - 01:51 PM.


#44 ferranis

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 473 posts
  • LocationGermany

Posted 02 April 2013 - 01:51 PM

Bugs, bugs everywhere... fps drops, map rainbow colour bug.....

and it bet arty/air works in caves.

#45 Hellspwan

    Member

  • PipPipPip
  • The Demon
  • The Demon
  • 70 posts
  • LocationHickville, North Carolina

Posted 02 April 2013 - 01:52 PM

So far, unplayable...

5 drops, all CTD, rolled back a recent video driver update, no-joy.

Every drop, crash to desktop.

#46 ferranis

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 473 posts
  • LocationGermany

Posted 02 April 2013 - 01:53 PM

Did they improve their qa with monkeys from china?

#47 Camzron

    Member

  • Pip
  • 12 posts

Posted 02 April 2013 - 01:54 PM

View PostYoseful Mallad, on 02 April 2013 - 01:50 PM, said:

I find it so funny that by now we can't get a new patch without it drastically messing something else up that is already working ok.

I'm more shocked that the last patch was an almost bug less masterpiece and this one's a train wreck.

#48 Smk

    Member

  • PipPipPipPipPip
  • 132 posts

Posted 02 April 2013 - 01:54 PM

5 games. Two crashes, two without any form of hud or map. The last one I couldn't ******* type to anyone.

I'll cya in a week to see if this stupid **** is fixed.

#49 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 02 April 2013 - 01:56 PM

Anyone who's having issues, try uninstall/reinstall.
Fixed my graphics glitches.

#50 Pupecki

    Member

  • PipPipPip
  • 81 posts

Posted 02 April 2013 - 01:57 PM

I only had time for one drop but that drop had a drastic decrease in frames for me

#51 Whoops

    Member

  • PipPipPip
  • Bridesmaid
  • Bridesmaid
  • 83 posts
  • LocationAsheville, NC

Posted 02 April 2013 - 02:02 PM

Had a couple matches since the patch that just wouldn't end. One had a mech that wasn't going anywhere, but the timer/cap scores were static, and another that ended but wouldn't ever end. In both cases, the mechs involved were locked "in game" until I went into the mech bay and took it out of my ready list. Re-adding it to the list made it available again. But both matches ended with no winner or loser payout due to the match not being officially over. (I don't win many, dangit...need them bills!)

#52 Hedonism Robot

    Member

  • PipPipPipPipPipPip
  • 421 posts
  • LocationSpace Pirate

Posted 02 April 2013 - 02:02 PM

after updating my nvidia drivers I have a very smooth 60 fps on all ultra settings, however I am now noticing more texture pop ins. These were supposed to be fixed with the patch so I am confused.

I believe what the OP was asking for was gameplay wise hidden changes not bugs though. I would occasionally crash on map load before the patch, this seems gone now.

#53 BlkMamba

    Member

  • PipPip
  • The 1 Percent
  • 22 posts
  • LocationHome Holladay TN, but just about everywhere in the US

Posted 02 April 2013 - 02:09 PM

Boxes/area to capture with are smaller
and the Laser sounds have been changed back
and yeah i've seen some warping goin on

Edited by BlkMamba, 02 April 2013 - 02:14 PM.


#54 Dhiib

    Rookie

  • 2 posts

Posted 02 April 2013 - 02:20 PM

- getting stuck in a game after its finished for up to 15 minutes
- player list bugs
- occasionally SEVERE graphic errors, like flashing colors, bugged textures etc
- and the usual bugs, minimap display errors, hud errors of all kind etcetc

#55 TehSBGX

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 911 posts

Posted 02 April 2013 - 02:26 PM

Immense Lag. I was running really smooth yesterday and oh dear god the lag today!

#56 Fastfire

    Member

  • PipPip
  • 43 posts

Posted 02 April 2013 - 02:30 PM

View PostKyle Reece, on 02 April 2013 - 12:26 PM, said:

Match launch seems (to me at least) to allow people to actually fully connect later. I'm seeing regular drops where the start-up animation is running and not everyone is in yet (even watched an Atlas drop right in front of me right at the whistle).



Happens to me when i use my owned mechs, the time between load screen and actual match start takes about 30 seconds, while i have a black screen to look at, sometimes it even does not start at all, and i have to ctrl+alt+del the MWO client.

It does work without trouble when using trial mechs, but idk why.

#57 Oppresor

    Member

  • PipPipPipPipPipPipPip
  • 997 posts
  • LocationPortsmouth, England

Posted 02 April 2013 - 02:35 PM

Not yet worked out how Arty fire is called. But have noticed the massive change in Thermal; a lot more realistic white hot on black cold, similar to British Army systems, but not quite as blurred. Well done PGI this is a massive improvement in the direction of realism.

#58 0X2A

    Member

  • PipPipPipPipPip
  • 197 posts

Posted 02 April 2013 - 02:36 PM

View PostGeritz, on 02 April 2013 - 12:47 PM, said:

massive Framerate drop. Strikes are laughable

Q4T

Can't even play anymore... could manage some settings on medium on my laptop (intel 3000, 30FPS) But now... 10-20FPS on all low settings. :P

#59 bloodnor

    Member

  • PipPipPipPipPipPipPip
  • 735 posts
  • Locationwarrington Cheshire UK

Posted 02 April 2013 - 02:40 PM

my fav one it when in night-vision sometimes when you get an incoming missile warning it turns its self off so you go blind

#60 Dino1a

    Rookie

  • Wrath
  • Wrath
  • 7 posts

Posted 02 April 2013 - 02:43 PM

My frame rate is horrible. My turns and targeting are way too jumpy. I will try toning down my mouse but as it stands now this game is almost unplayable for me





9 user(s) are reading this topic

0 members, 9 guests, 0 anonymous users