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To All The Naysmiths Out There That Hate Base Caps


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#41 Noobzorz

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Posted 03 April 2013 - 02:37 PM

View PostTaemien, on 03 April 2013 - 02:30 PM, said:


Can't blame the matchmaker, one could always take a group in themselves. If one chooses not to, its the same as the other 3 options.

On another note, does anyone on these forums ever take personal responsibility for a loss?


I would never fault someone for saying "********. Four man cap squad," just as I wouldn't fault that fourman for wanting to play together. As it is, the community tools are so utterly barebones that it takes a lot of work to get a 4 man lance together, and it is ridiculous that anyone who wants to pick up and play three rounds and then go make dinner before the kids go to soccer should be penalized for it. I can't remember the last time it happened to me, but it surely has in the past, and I would have been well within my rights to be slightly peeved.

As for taking responsibility, it definitely seems like a whole lot of people think they are better than they are, and that they also think that the guys who are one step further along in the strategic meta can't put a large laser on target as well as they can. Fat chance.


#42 Lord Psycho

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Posted 03 April 2013 - 02:41 PM

Technically I solo base rush because well it makes certain people turn around and come after me..so the rest of the 7 people can take out whoever didn't turn around :)

Haven't you guys met me?

#43 Damon Howe

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Posted 03 April 2013 - 02:42 PM

View PostMrPenguin, on 03 April 2013 - 08:37 AM, said:

You miss understand. People hate base rush caps. Because everyone losses in this case due to the pathetic amount of exp and cbills you get. You're actually better off fighting and loosing then rush capping and winning.


Sometimes yes, but some fights are so horribly one-sided that no, you actually DO earn more from cap-rushing then fighting and dieing. Especially those matches where your team only scores 1 or 2 kills.

I refuse to believe that cap rushes are "lose-lose" scenario because 132XP from a loss and KA is not worth 6 minutes of fighting vs 425 XP for 4 mins of cap rush.

#44 Noobzorz

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Posted 03 April 2013 - 02:45 PM

View PostDamon Howe, on 03 April 2013 - 02:42 PM, said:


Sometimes yes, but some fights are so horribly one-sided that no, you actually DO earn more from cap-rushing then fighting and dieing. Especially those matches where your team only scores 1 or 2 kills.

I refuse to believe that cap rushes are "lose-lose" scenario because 132XP from a loss and KA is not worth 6 minutes of fighting vs 425 XP for 4 mins of cap rush.


Well said!

The whole "FARM CBILLS WITH ME BRAH" is such carebear nonsense that I wouldn't care even if it was "lose-lose". In an adversarial game, you should always be playing to win. Let PGI, the state of the meta, and playerskill define the particulars. For example, StarCraft 2 would ******* suck if everyone entered into an implicit agreement that there would be 20 minutes of army building prior to any fighting or harassment.

Besides, if they're sufficiently stupid as to let you pull a two minute caprush, odds are that you're doing very well per unit time anyway. Let them have nothing for their bad play.

Edited by Noobzorz, 03 April 2013 - 02:48 PM.


#45 Zylo

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Posted 03 April 2013 - 02:55 PM

These days when I'm playing a light I cap just to watch the enemy snipers rage. It's the best way to deal with a ****** up matchmaker that somehow gives the enemy team the perfect setup of mechs (I suspect map pulling sync-drop exploits) in a small group drop to run nearly an all sniper team and they set up on the large maps and wait. Then they get really pissed off when you deny them a win yet they never come back to try stopping the cap. It's a very easy source of GXP if you happen to run a few light mechs in a group. I will keep doing this every time the matchmaker gives an unbalanced match. It was funny to watch the enemy team complain that we capped when only 7 dropped on the team and 1 disconnected right after. It was 6 vs 8 and the enemy team was pissed that we didn't fight on their terms.

#46 Noobzorz

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Posted 03 April 2013 - 02:57 PM

View PostZylo, on 03 April 2013 - 02:55 PM, said:

These days when I'm playing a light I cap just to watch the enemy snipers rage. It's the best way to deal with a ****** up matchmaker that somehow gives the enemy team the perfect setup of mechs (I suspect map pulling sync-drop exploits) in a small group drop to run nearly an all sniper team and they set up on the large maps and wait. Then they get really pissed off when you deny them a win yet they never come back to try stopping the cap. It's a very easy source of GXP if you happen to run a few light mechs in a group. I will keep doing this every time the matchmaker gives an unbalanced match. It was funny to watch the enemy team complain that we capped when only 7 dropped on the team and 1 disconnected right after. It was 6 vs 8 and the enemy team was pissed that we didn't fight on their terms.


This is what all these complaints about capping boil down to.

"Why didn't you let me win? I deserve to win."

#47 Zylo

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Posted 03 April 2013 - 03:01 PM

View PostNoobzorz, on 03 April 2013 - 02:57 PM, said:

This is what all these complaints about capping boil down to.

"Why didn't you let me win? I deserve to win."


Well I suspect some are even more upset because they cheated by pulling maps and build their mechs around the maps they didn't pull. PGI really needs to fix this.

#48 NightFallsOnU

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Posted 03 April 2013 - 03:02 PM

View PostJade Kitsune, on 03 April 2013 - 11:15 AM, said:


And what, save your precious KDR that has absolutely no bearing on anything?

At that point the Jager could run out of bounds and kill himself, or let the commando have the kill, give money and credit where money and credit is due, and move on.

Base Capping and running off to hide does nothing for the current economic system in game, there's no real rewards for basecapping [they should reward full salvage to the winning team frankly.] And to just quick-cap steals potential c-bills away from fighting players for a win that, at the end of the day means nothing.

MWO isn't about the KDR, and it's not about winning or loosing, it's about making the most cash possible, and the best way to do that, is killing mechs given the current economic climate.

Winning by a cap and killing all enemy mechs should net you the same ammount of money... simple as that, then this won't even be a discussion.


LMAO are you for real??? MWO isn't about winning? BULL****! and you want me to kill myself? BULL****! Let the commando kill me? BULL****! Let the other team win when i can win it and get the salvage? BULL****!
you sir or miss are laughable at best

#49 Zylo

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Posted 03 April 2013 - 03:07 PM

View PostNightFallsOnU, on 03 April 2013 - 03:02 PM, said:


LMAO are you for real??? MWO isn't about winning? BULL****! and you want me to kill myself? BULL****! Let the commando kill me? BULL****! Let the other team win when i can win it and get the salvage? BULL****!
you sir or miss are laughable at best

Personally I play to win every match. I care about XP, GXP, C-bill gains but not to the point I will take a loss over a win - ever. If things are going bad in a fight and I can deny the enemy team a win by capping then I'm going to cap and get that win because at this point I want the GXP more than C-bills with the way this game is heading towards far more consumable unlocks. C-bills mean little to me compared to GXP and none of that matters as much to me as scoring the win.

Edited by Zylo, 03 April 2013 - 03:08 PM.


#50 NightFallsOnU

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Posted 03 April 2013 - 03:12 PM

View PostZylo, on 03 April 2013 - 03:07 PM, said:

Personally I play to win every match. I care about XP, GXP, C-bill gains but not to the point I will take a loss over a win - ever. If things are going bad in a fight and I can deny the enemy team a win by capping then I'm going to cap and get that win because at this point I want the GXP more than C-bills with the way this game is heading towards far more consumable unlocks. C-bills mean little to me compared to GXP and none of that matters as much to me as scoring the win.


I love my C-bills just as much as any merc but I love a win far more

#51 MonkeyCheese

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Posted 03 April 2013 - 03:15 PM

Insta base capping is a joke I havent done assault mode in months.

#52 Jman5

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Posted 03 April 2013 - 03:44 PM

View PostNightFallsOnU, on 03 April 2013 - 03:02 PM, said:


LMAO are you for real??? MWO isn't about winning? BULL****! and you want me to kill myself? BULL****! Let the commando kill me? BULL****! Let the other team win when i can win it and get the salvage? BULL****!
you sir or miss are laughable at best

I die a little inside whenever I meet people who treat this game like Farmville.

#53 Phoenix182

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Posted 03 April 2013 - 03:47 PM

Never had a problem with capping at the end, or even hitting base early to draw forces back and split em. What I become OUTRAGED with is full group base rushes at start that end matches with nary a shot fired. That is simply an utter waste of everyone's time as no one gets anything from the experience.

#54 NightFallsOnU

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Posted 03 April 2013 - 03:47 PM

View PostJman5, on 03 April 2013 - 03:44 PM, said:

I die a little inside whenever I meet people who treat this game like Farmville.


Me too me too...
It doesn't seem fun to me to just sit and grind all those sweet sweet C-bills if I am not at least trying to kill the enemy

#55 Damon Howe

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Posted 03 April 2013 - 04:09 PM

View PostPhoenix182, on 03 April 2013 - 03:47 PM, said:

Never had a problem with capping at the end, or even hitting base early to draw forces back and split em. What I become OUTRAGED with is full group base rushes at start that end matches with nary a shot fired. That is simply an utter waste of everyone's time as no one gets anything from the experience.


Tell me, from a commanders perspective:

If your mechs leave your forward base to go on a mission (leave it practically defenseless, in this case) and all of a sudden several enemy mechs come into the base and ravage/capture it, would that be considered a win or a loss?

Think about it; you've now lost your forward observation post and likely communications with any intel-providing support. You're possibly surrounded by a superior force (how would you know? Your intel base just got captured) and you now have to either march back to recapture your base and recover the losses you just sustained or march forward into possibly even MORE mechs.

You lose the base, you lose initiative. You're now squarely on the defense, at the mercy of the attackers. From a commanders perspective, the base is the FIRST thing you should be targeting if at all possible!

#56 Noobzorz

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Posted 03 April 2013 - 04:13 PM

View PostPhoenix182, on 03 April 2013 - 03:47 PM, said:

Never had a problem with capping at the end, or even hitting base early to draw forces back and split em. What I become OUTRAGED with is full group base rushes at start that end matches with nary a shot fired. That is simply an utter waste of everyone's time as no one gets anything from the experience.


What is ocurring is the other team executing a coordinated plan and your team fumbling around and failing to react.

They should be outraged they got paired up against such ineffectual opposition. You robbed THEM of the game, not vice versa.

Edited by Noobzorz, 03 April 2013 - 04:14 PM.


#57 brock0

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Posted 03 April 2013 - 04:38 PM

Caps should be locked for the first 5 minutes.

Maybe 5 is long, 3? But locked at the start.

#58 Noobzorz

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Posted 03 April 2013 - 04:43 PM

View Postbrock0, on 03 April 2013 - 04:38 PM, said:

Caps should be locked for the first 5 minutes.

Maybe 5 is long, 3? But locked at the start.


I don't agree with this, since it is seriously trivial to observe that there is literally no one on side X and go to side Y to stop the cap train, but regardless, as the meta evolves and we get some proper match lobbies, I think a lot of the craziness and randomness that sometimes leads to capwarrior will come down.

I can understand why people are frustrated, and I can empathize with them. But I do not sympathize. This problem is entirely soluble with some basic common sense. Assault is working fine, and the only reason it goes belly up is because people who are mechanically skilled but playing in a ridiculous and nonsensical way make an accurate assessment of their mechanical skill (which is good) and fail to realize it was their failure in another area, their strategic sense (which is bad) that caused the loss.

Edited by Noobzorz, 03 April 2013 - 04:43 PM.


#59 Vassa

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Posted 03 April 2013 - 04:44 PM

We are going to see a lot more capping now that everyone is blind. Normal vision sucks and thermal was just made worthless.

Edited by Vassa, 03 April 2013 - 04:44 PM.


#60 Ghost_19Hz

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Posted 03 April 2013 - 04:46 PM

View Postbrock0, on 03 April 2013 - 04:38 PM, said:

Caps should be locked for the first 5 minutes.

Maybe 5 is long, 3? But locked at the start.


I agree it should be locked for a time duration, or at least be something cooler going on other than just standing there. Make me feel like i actually care about the base. B/c right now... i don't defend it half the time b/c i just feel zero connection to it on top of sometimes not being a fast mech but being required to slog back to base.


View PostNoobzorz, on 03 April 2013 - 04:43 PM, said:


I don't agree with this, since it is seriously trivial to observe that there is literally no one on side X and go to side Y to stop the cap train, but regardless, as the meta evolves and we get some proper match lobbies, I think a lot of the craziness and randomness that sometimes leads to capwarrior will come down.

I can understand why people are frustrated, and I can empathize with them. But I do not sympathize. This problem is entirely soluble with some basic common sense. Assault is working fine, and the only reason it goes belly up is because people who are mechanically skilled but playing in a ridiculous and nonsensical way make an accurate assessment of their mechanical skill (which is good) and fail to realize it was their failure in another area, their strategic sense (which is bad) that caused the loss.


To say the problem is entirely solvable by basic sense is not exactly true, it just creates other boring / non-climactic gameplay because one or both teams are "solving" the problem of being capped out. i can give examples but i assume its obvious now.





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