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The State Of Guardian Ecm - Feedback


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#541 DocBach

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Posted 04 April 2013 - 10:28 AM

View PostMystere, on 04 April 2013 - 10:13 AM, said:


By constantly shooting the lone ECM-equipped mech with PPCs, you open all mechs under ECM cover to targetting and LRM and SSRM fire. Duh to you too! :D


Who said anything about lone ECM 'Mechs? Is there a limit to how much ECM 'Mechs a team can take now?

#542 Dasein

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Posted 04 April 2013 - 10:31 AM

Making hardpoint for ECM, that's just make me curios why there is no smiley for facepalm... Actually i cant imagine ppl trying aim to specific part of any light intending destroying ECM. If you manage to strip armor from any part of light next hit will finish it anyway so why care about ECM? It seems that it only concerns AS7-D-DC. My solution is to make ECM available for any variant of any chassis, but make it 7 оr 8 slots so heavies and assault wont abuse it.

#543 Nicholas Carlyle

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Posted 04 April 2013 - 10:31 AM

View PostBuddahcjcc, on 04 April 2013 - 10:28 AM, said:


at this point its pretty obvious that theyre just saying "this is how it is and if you dont like it, dont let the door hit you"
Just like 3rd person's thread


I'm leaning this way. Hope not, but it does seem to be the case.

They aren't accepting any feedback on CW, to the point where they are releasing pretty much 0 information of any substance.

The 5 month ECM debacle that ends with a post that may have taken 5 minutes to make, and had no real thought put into it.

3rd person is obvious.

#544 StalaggtIKE

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Posted 04 April 2013 - 10:32 AM

View PostLivewyr, on 04 April 2013 - 10:21 AM, said:

Cute: People still trying to suggest changes..

60+ pages were so successful.

LOL! Funny because it's true. Sad..., because it's true.


View Posthammerreborn, on 04 April 2013 - 10:19 AM, said:


Funny...seeing that's how they balanced guass rifles.

You must not get around much. GR also does internal damage upon explosion.

Edited by StalaggtIKE, 04 April 2013 - 10:33 AM.


#545 Mystere

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Posted 04 April 2013 - 10:34 AM

View PostDocBach, on 04 April 2013 - 10:28 AM, said:

Is there a limit to how much ECM 'Mechs a team can take now?


No. And that's why I carry two PPCs. :D

#546 StalaggtIKE

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Posted 04 April 2013 - 10:36 AM

View PostMystere, on 04 April 2013 - 10:34 AM, said:


No. And that's why I carry two PPCs. :D

I carry 3 and group fire them at once to kill the mech. Not to chain them for a 4 second window to fire crappy LRM.

#547 Deathlike

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Posted 04 April 2013 - 10:36 AM

View PostMystere, on 04 April 2013 - 10:34 AM, said:


No. And that's why I carry two PPCs. :D


Unless there's 2 or more ECM mechs near each other... which is pretty common.

#548 Krzysztof z Bagien

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Posted 04 April 2013 - 10:36 AM

The problem is not only with ECM (that we can safely assume that majority of the players don't like) but with PGI's attitude at their own decisions. Everyone can screw something up, but it takes a man to admit you were wrong.
People say that ECM is wrong - that's only "vocal minority". People say they don't want 3dr person perspective view - but it's gonna bring more players! You can't actually blame the devs for doing this, the blame is on the one of the most important motivational drives described by modern psychology: cognitive dissonance. If you tell them they are wrong they will answer that it's just your opinion and therefore it's irrelevant. If you prove them wrong they will find justification for their actions. That is true for every single human being.

#549 DocBach

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Posted 04 April 2013 - 10:36 AM

View PostMystere, on 04 April 2013 - 10:34 AM, said:


No. And that's why I carry two PPCs. :D


so you can overheat and shut down trying to cc two ECM 'Mechs simultaneously for more than 4 seconds?

#550 Nicholas Carlyle

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Posted 04 April 2013 - 10:38 AM

View PostDocBach, on 04 April 2013 - 10:36 AM, said:


so you can overheat and shut down trying to cc two ECM 'Mechs simultaneously for more than 4 seconds?


I was wondering what carrying 2 PPC's does exactly?

He must be pretty freaking amazing to be able to shoot 2 ECM mechs with 2 PPC's exactly 4 seconds apart to kill both of their ECM's.

#551 Noth

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Posted 04 April 2013 - 10:39 AM

View PostStalaggtIKE, on 04 April 2013 - 10:32 AM, said:

You must not get around much. GR also does internal damage upon explosion.


Don't forget that the GR takes up a lot more crit slot meaning getting a crit on it is easier.

#552 StalaggtIKE

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Posted 04 April 2013 - 10:41 AM

View PostDeathlike, on 04 April 2013 - 10:36 AM, said:


Unless there's 2 or more ECM mechs near each other... which is pretty common.

Pity,... you may have blown his mind.

I wonder where these players are finding lone RVN-3Ls standing out in the open with no other ECM backup within 300m. Wow. Why wont elo be as gracious to me?

#553 Peiper

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Posted 04 April 2013 - 10:43 AM

View PostJeffries, on 04 April 2013 - 10:19 AM, said:

Dear PGI,

The actual solution is simple, just let every mech carry the ECM module. Then we all donate our 2 tons to the ECM Gods, and you can just eliminate LRMs and Streak from the game. Yay.

Or, stop with the damned umbrella effect, and bring ECM down to a level where it takes twice as long to get a lock, and sensor range is slightly reduced.

Or third, have a separate two tons of equipment (say BAP for instance) perform the counter action to ECM, instead of ECM jamming itself.

As an aside, with all of the map problems, reduced heat vision, etc. of the last patch, ECM has become even more potent. I've had matches where my D-DC can stand near a building and unload UAC/5 for minutes before someone notices where I am. It's stupid levels of overpowered for two tons of equipment. And I guarantee, the moment you allowed EVERY mech to use it, at least 90% of all mechs in the game would... and that's how you KNOW it's still overpowered.


He's got it!

#554 StalaggtIKE

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Posted 04 April 2013 - 10:44 AM

View PostNoth, on 04 April 2013 - 10:39 AM, said:


Don't forget that the GR takes up a lot more crit slot meaning getting a crit on it is easier.

Exactly. It not only crits easier than ECM, but also causes internal damage to boot. For anyone to compare the two is absurd. Giving ECM 3 hp did not produce balance. It was to correct the fact that it originally had no health points, thus making it indestructible.

#555 Old Mechdonald

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Posted 04 April 2013 - 10:48 AM

How does coming around a corner and suddenly seeing the whole team
And instantly dying improve the game. No clue as to why making sensors
Virtually useless is a great thing. I just dont get this.

#556 Splice

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Posted 04 April 2013 - 10:50 AM

Great post Paul!

Keeping the faith.

Cheers,

#557 Deathlike

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Posted 04 April 2013 - 10:53 AM

View PostThontor, on 04 April 2013 - 10:50 AM, said:

With line of sight based detection, that can happen even without ECM.


The thing about ECM that people forget... it doesn't require LOS. Everything else requires it... TAG, PPCs, lasers, missiles... but ECM does not. Even BAP AND Advanced Sensors requires LOS to work.

#558 hammerreborn

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Posted 04 April 2013 - 10:57 AM

View PostThontor, on 04 April 2013 - 10:50 AM, said:

With line of sight based detection, that can happen even without ECM.


Actually, with ECM its more likely you don't round corners into an enemy team because you'll get the "low signal" before going around it in the first place, especially at tunnel exits.

#559 RJGatling

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Posted 04 April 2013 - 10:57 AM

I can't understand why they combined all pieces of the countermeasures into one suite while throwing away many of the disadvantages. IF they did that while they fixed the streak srms (i've always believed they were and are overpowered) to where the TT rules had them, the game would be more balanced overall as far as I can see. For recap on the two changes I feel are needed to allow more people to use more balanced mechs (what we played with in TT rules) see the following threads:

***Post 27 is brilliant on how ECMs should be done to prevent overpowered items***

http://mwomercs.com/...cm/page__st__20

***Streak SRM Suggestion***

http://mwomercs.com/...m-revampupdate/

Fixing only ECM or SSRM one at a time wouldn't fix the overall balance, they must both be addressed in unison to prevent people jumping ship onto one or the other typically giving the excuse "It's just more fun/It's easier to play/You just need to QQ and L2P"

#560 Mystere

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Posted 04 April 2013 - 10:57 AM

View PostStalaggtIKE, on 04 April 2013 - 10:36 AM, said:

I carry 3 and group fire them at once to kill the mech. Not to chain them for a 4 second window to fire crappy LRM.


I do that too, unless the target has ECM and I have a Streakcat backing me up.


View PostDeathlike, on 04 April 2013 - 10:36 AM, said:

Unless there's 2 or more ECM mechs near each other... which is pretty common.


I have already lost count of the number of games in which I saw 2 ECM-equipped D-DCs standing next to each other.





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