ShadowVFX, on 03 April 2013 - 02:04 PM, said:
After reading the reply thread to the ECM discussion, I have to say that I'm extremely disappointed in your response to ECM.
ECM is not a "fun" gameplay mechanic. It's only total counter is another ECM unit. This is terrible asymmetrical game balancing. PPCs helped a bit, but notice that LRMs are nowhere to be seen anymore? Damage reduction aside, TAG + LRMs just aren't a good enough counter to use against ECM teams.
I've found myself getting more disinterested with MWO over the last couple weeks, but now that I know ECM isn't changing in any significant way, I'm simply demoralized. I was hoping someone at your company would realize that perhaps BAP could be a useful counter to SOME aspects of ECM...but no. It's completely trumped by a piece of equipment that is supposed to be its opposite counterpart. Hilarious.
Honestly, at this point I don't know how long I can keep playing MWO before I don't come back. I have NEVER played a game of MWO where I thought to myself "Thank GOD for ECM. This makes the game AWESOME!". Then again, I don't play an ECM mech, so maybe I'm missing out on all the fun.
Conclusion: I'm really disappointed to hear that your company thinks ECM is working as intended. Simply put, it is not.
Something I don't quite understand, maybe you can shed some light on it...
ECM affects two weapons systems: LRM's and SSRM's. Every other weapon system has a full and unmitigated effect on an ECM equipped mech. With Ballistic HSR in effect, light ECM mechs now have more dangers on the battlefield than they ever had before, especially with the proliferation of dual AC/20 Jagermechs that, when they hit, pretty much drop any light mech in its tracks.
How, then, is ECM "unbalanced"? If you are in an LRM boat, or a SSRM boat then you are screwed not by ECM but by your own short-sightedness for not taking into account the very real possibility that you will come into contact with an ECM equipped mech, be it 3L or D-DC. If you are PUGing and do not have TAG or a PPC to counter ECM you can't scream that ECM is unbalanced because your PUG-mates don't have a counter so you can use your weapons.
Whining about ECM is a crutch for bad load-out and pilot decisions. I can take my Jenner out with the exact same load out I put in my 3L and be just as effective, so it isn't the 3L or the ECM.
So you can't hit mechs with or in the cover of ECM with LRM's or SSRM's...that just means it is time to use lasers, ballistics or regular SRM's. And if you concentrate on the ECM mech through team coordination...even in a PUG...you remove that coverage.
Just like an Atlas' right torso is a "first target" because that is where the Gauss/AC20 is, so too will the location of ECM now be the primary target for anyone fighting against an ECM equipped mech once the fixed ECM hardpoint is introduced. This one change will make it possible to remove ECM coverage without fully destroying the mech and will change the balance of play.
ECM is a non-issue for anyone who doesn't boat one of the two weapon types it effects. For the rest of us, it's just a minor inconvenience.