Livewyr, on 29 April 2013 - 11:06 AM, said:
No, with streaks you need to maintain lock less than a second, because they take less than a second to hit your target. That's not difficult at all. Those are streaks, and I am not talking about streaks.
Maintaining lock for several seconds is more difficult. Those are LRMs, and those are what i am talking about.
Maintaining lock is trivial, no matter how long, pointing in a 45 degree arc of a target is trivial, especially from behind cover. A raven with streaks will generally maintain lock on his target longer than even an LRM boat because lost lock = lost damage due to the high recycle time of streaks.
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With ballistics and lasers, the farthest in the future that you have to think about is about 1 second. You click, 1 second later the deed is done, successfully or not.
With Missiles, you have to think several seconds in the future. Before you click, you need to be relatively sure the enemy cannot easily escape behind cover, and that you're not going to lose the target LoS in the next 3-7 seconds.
You click, and 3-7 determines whether you are successful or not.
So you're still clicking, and it's still easy. Travel time is just as difficult guessing 1 second as it is 3-7.
Ballistics also don't chase their targets, which makes it harder to aim them than LRMs.
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Right now: You see a car traveling down a city street at a nice inner city cruising speed of 30 mph. This car is heading toward a 4-way intersection 50 feet away.
1 second from Right now: That car is (almost definitely) roughly 45 feet in front of where it was at "Right now" and stopping at the stop sign.
3 seconds from Right now: That car is either going straight, or is making a left or right turn.
7 seconds from Right now: That car has gone straight, or made a left or right turn.
At right now: it's pretty easy to determine what the car is doing in one second.
Knowing (at right now) what it is going to do in 3-7 seconds is much more difficult if not impossible.
Does that make it a little easier to understand?
Your analogy sucks. Who cares where the mech is going to be in 3-7 seconds when your missiles ARE HOMING. They aren't guided, they aren't SRMs that fire basically in a straight line. They home in. They figure out where the target is in 3-7 seconds and follow.
This isn't the BFD in unreal which is a slow missile of death heading towards a target. It's a damn homing missile that requires the other person to do all the work. Once again, all the LRM user has to do is aim and click. The spotter has to dodge fire and keep the lock, and the target has to figure out where the missiles are coming from and react accordingly, both which require "skill" and "thinking" to do. Firing LRMs requires neither. Throwing 1200 LRMs in the sky requires no work or effort on the users part.
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Reread the process that goes into firing an LRM.. (LoS, time to target, target cover options, target warning, etc...those are all things that have to be thought about, before you even fire if you are not going to waste the ammo.)
My LRM catapult (C1) is the mech with my highest KD ratio for any mech played over 10 games since new tracking. It also has the highest overall win rate. (2.29 and 1.71, respectively).
As for your process:
Los: doesn't matter, can fire irregardless
Time to Target: doesn't matter, homing
Target Cover Options: doesn't matter, homing, and is entirely on their end to use cover appropiately.
Target Warning: uh...this isn't a step
So...none of those things have to be thought about. The user has to point and click, and the missiles do all the work for them. If they don't hit, stop firing! If they do hit, keep firing! You know, like every other weapon in this game.
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Yes, but looking at your HUD and seeing a red crosshair or the dudes doll being damaged.
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So? You don't NEED TO SEE THEM. That;s the beauty of LRMs.
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1: "He said maintaining lock, streaks have to maintain locks too, therefore he's talking about streaks too.
(Even though streaks are short range have a very short travel time and not applicable on both counts.)
Uh...you didn't mention range or travel time, just maintaining locks. Not my fault you can't make a proper argument.
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(Ignoring that one is immediate and intuitive, and the other is based on odds and foresight.)
Homing takes care of all travel time predictions
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I do know how to identify thought, and I've used missiles. They're as hilariously easy as every other weapon in this game.
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I do, you think all the attention needs to be made by the LRM user, when really the target and the spotter are the ones doing all the work.
Edited by hammerreborn, 29 April 2013 - 11:42 AM.