Riffleman, on 04 April 2013 - 07:10 PM, said:
they abandoned that for elo, it cannot take into account player skills, organized teams, AND be able to match tonnage. It would take 10 minutes to match.
They did Abandon it yes but you even look at the link?
http://mwomercs.com/...pdated-april-5/
In Development*, but no ETA:
- 3rd Person View
- 6 More Mech Chassis Designs are 100% Finished, awaiting announcement.
- Map Grid will be re-adjusted to be equal size regardless of Map Size.
- Trainng Ground (Different from Testing Ground)
- Mechlab Thumbnails will Update to reflect changes that have been made
- Ability to Customize Actual Mech Model itself (Alternate Heads, Shoulders, etc.)
- Strip Loadout / Max Armor, etc. "Easy Buttons"
- Minimap Zoom
- Critical Hits will affect Movement Actuators.
- DirectX 11
- Ambient Map Sounds
- Destructible Props
- Moving Platforms on Maps
- Cockpit Mech Models
- Ability to see the selected map before selecting a mech to pilot
- Min/Max tonnage limit (not based on weight class)
- Damage to Cockpit Viewport
- Voice Game System (Menu-Driven / Hotkey Audio Pre-Recorded Voice Chatter)
- Private Practice/Matches
- Mercenary/Lance/Clan Tag (Launching with Community Warfare)
- Canyon Map
- Volcano Map
- Asteroid Map
- Ability to change Pilot Name
- Collision/Knockdown
- MASC
Dropship Mode"Lobby Mode" Game-type for Community Warfare- Community-Created Tournaments and Leagues
- Spectating Cameras and Replay Videos
going to go out on a limb that its part of CW