Skinny Pete, on 07 April 2013 - 03:01 PM, said:
Your reference had no valid influence. All this is, is a matter of opinion from the OP. He doesn't agree that people that can shoot should be able to use Gauss/AC20 etc.
I think he wants to see LRMs, small lasers and AC2's on every mech.
no, I dont really care if people mount dual 20... the problem is that in that 6 Ballistic Jagarmech, your only using 2 of those weapon slots to MAX your dmg potential.... and then you proceed to use that very same build on all other variants. I listed 3 things that will make it a very uncompetitive for one very good reason. when all teams start to look like AC20, ECM PPC boats, all you will expect to see are the same tactics with the same builds. It wouldn't even be fun to watch becuase you already know the key elements required to win a MWO competition.
I would LOVE to see MG's being used, not because it would be cheese, but because that variant allows for for it. 2 LL's and 4 MG's just in case you start running hot, and not be horribly gimped because they're not AC2's.
I would LOVE to see jenners equipped with 2 flamers and not get laughed at because he delves in and out of battle targeting ammo in a mech and suppress those nasty PPC users.
I would love to see BAP being equipped on some mechs to Identify it's opponents ECM carries.
But in all. I would LOVE to see overall balance.
there needs to be a give and take in-order for balance to be achieved. If your moving fast, your shooting will be a bit off. give and take. why else is their a throttle? why do tanks slow to sustainable speeds before engaging the enemy? why do you zero a rifle before you qualify? why do lay prone before you fire? convergence. And a lot of the balancing issues we have, i feel, can be solved if they fix the pin-point dmg as long as you see them.
for instance.
Benefit for LRMs.:
Able to move at max speeds and shoot with no penalty to convergence.
Cons:
Low damage, inaccurate regardless of motion.
Benefits of Lasers:
easier to control while in motion, can spread dmg even when at high speeds
Cons:
in motion, pin-point damage is difficult to achieve, heat
Ballistic benefits:
Pin-point damage on contact, low heat
Cons:
very difficult to maintain aim at high-speeds, ammo, ammo exposions
its simple really. So "rounding out" your build, you can take advantage of ALL aspects with convergence. and achieve perfect yin/yang. making MWO an ideal competitive game.