Bryan Ekman, on 08 April 2013 - 11:36 AM, said:
KinLuu: What is the rationale for hiding the players elo?
A: It’s not a statistic that players need access to.
It isn't an answer you know. People who don't farm Elo won't start doing it if they can see it. People who farm Elo will farm Elo even if they can't see it.
Bryan Ekman, on 08 April 2013 - 11:36 AM, said:
Asaru: Will we be seeing the return soon of the ability to drop in premade groups of various sizes and have pugs fill out the remainder of the team like it was in closed beta? Or has there been a conscious decision to not bring this back at all?
A: This is conscious to help balance out matches. The max team size in a public match is 4 and we continue to improve the matchmaker to create a more balanced experience. When 12 v 12 rolls out, 8 player teams will be replaced by 12 player teams.
In other words if I want to play with friends I need at least 11 friends at the same time if we want to play together. You know what? Just **** ***. You keep saying its a team game and yet at the same time do everything to ruin game for organized groups and please solo-puggers. If your Elo system is so great and balances matches then why keeping group limits?
Bryan Ekman, on 08 April 2013 - 11:36 AM, said:
Herbstwind: Are we going to see critical hits to the engine/gyro (or even actuators) in the future?
And if so, could you elaborate on the effects ? (reduced heat capacity, reduced speed, falling down more easily or on hard impacts...)
A: Yes. No details to report yet.
Bryan Ekman, on 08 April 2013 - 11:36 AM, said:
Gauss Rifles, except that they have a 90% chance of exploding.
Its not a game of dice. Nor is it a TT game. There is absolutely no reason to make one weapon more likely to be destroyed then another weapon. It is impossible right now to kill a MG or a ML, same time its impossible not to kill a Gauss or an AC-20. Your game is too biased towards light mechs already, don't make it worse.
Bryan Ekman, on 08 April 2013 - 11:36 AM, said:
M0rpHeu5: Do you check the suggestions and the game balance topics?
A: Regularly. We tend to look for trends, rather than specific suggestions. When we see many threads about something being too powerful, we examine the root causes and implement a fix or tweak.
This just isn't true. Everyone is complaining about ECM for half a year. Yet you have no plans to change it. Its not stupid to make a mistake, its stupid to stick with your mistake.
Bryan Ekman, on 08 April 2013 - 11:36 AM, said:
Viper69: Why the 180 on the 3rd person view topic? You stated to us last year you were not going that route but decided to go there any way. Why the change and were you ultimately planning to do it anyway from the start and were not straight with us from jump street?
A: At the outset we had no intention to support 3rd Person. However as with all design choices, it became clear we were limiting our audience and needed to explore ways to retain the core experience, while making the game more accessible.
Any BattleTech / MechWarrior fan understands that 3rd person is gonna ruin this game. All you care about is getting money from kiddies who want a 3rd person robot shooter which they'll play for a couple weeks and never return to again.