tenderloving, on 09 April 2013 - 01:41 PM, said:
This is why the PGI Q/A team needs to be scheduled to play actual games using player-selected mechs and load-outs on a regular basis; I suggested one full day per week. If they did that, we would give them mechs with LB-10Xs and they'd find out those weapons are useless.
I really tried to make that weapon work. 153 drops equipped, fired 979 times for 655 hits (67%) and 3890 damage, or 5.9 damage per use. That's an 11 ton, 6 slot weapon with a 2.5s cool-down and gets only 15 shots/ton of ammo.
LB10-X is basically 1 ton and 1 slot less than an AC/10 , and generates 1 less heat; but its damage is spread in a large cone and many of the shells will miss unless you are face-hugging the target. The shell velocity is low, and it is useless beyond a few DOZEN meters, yet its range is specified as 0-540-1620.
If it weighed significantly less and took up fewer slots, I could see it being useful without any modifications to its mechanics or damage/heat/rate figures. It does have applications and is a neat weapon. It simply takes up far too much tonnage and slots right now for what it does.
tenderloving, on 10 April 2013 - 02:55 AM, said:
They probably wonder if it was a mistake to provide individual players with their own weapon stats. However, if we could view the aggregate total of just those weapon stats, for specific patches, it would be ... not revealing, because it's pretty easy to figure out what works and what's gimp even without aggregate data; but it would lend additional evidence to the common-sense and play/experienced-based statements that virtually every poster makes about several armaments that are currently useless.
Killing blow data would be nice, too; it would validate QQing about point damage being a concern.