Jump to content

Machine Gun Balance Feedback


1386 replies to this topic

#1121 Skyfaller

    Member

  • PipPipPipPipPipPipPipPip
  • 1,332 posts

Posted 09 July 2013 - 12:41 PM

The MG just needs to stop being cone fire and be converged fire and it will be PERFECT with its current damage.

#1122 Amsro

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,441 posts
  • LocationCharging my Gauss Rifle

Posted 09 July 2013 - 04:38 PM

View PostSkyfaller, on 09 July 2013 - 12:41 PM, said:

The MG just needs to stop being cone fire and be converged fire and it will be PERFECT with its current damage, if its allowed to damage armor!!


Fixed good ideas!

Edited by Amsro, 09 July 2013 - 04:38 PM.


#1123 SixBottles

    Member

  • PipPipPipPipPip
  • 109 posts

Posted 10 July 2013 - 08:22 AM

mg's definetly need more crit-chance...

the only times u will use mg's are if u have nothing else to put in or in fun builds like the 6mg jager


bring back the old crit values and remove the cof, then we can take another look at it.

Edited by SixBottles, 10 July 2013 - 08:22 AM.


#1124 MaxStr

    Member

  • PipPipPipPipPip
  • Big Brother
  • Big Brother
  • 149 posts
  • LocationUnited States

Posted 10 July 2013 - 09:51 AM

I'm not noticing much feedback from my MGs, or much damage for that matter. The crit rate should be increased at the very least.

#1125 Farpenoodle

    Member

  • PipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 240 posts

Posted 11 July 2013 - 06:04 PM

Managed to do this today in test server. Haven't used my MG spider since they were still 0.4 dps. Pretty fun. Actually averaged about 250+ in each match I played and scored kills in most of them. The kill in this match IIRC was a Highlander who I managed to sandwich between me and my team. His rear armor disappeared fairly quickly. Lol.

So yeah. I'm not sure they really need to be buffed. They're already reasonably effective as far as comedy builds go.

Posted Image

#1126 Ryankamun II

    Member

  • PipPip
  • Legendary Founder
  • Legendary Founder
  • 20 posts

Posted 11 July 2013 - 11:11 PM

I bought a DD Jager just to run with six MGs, but found I had to switch to 2x AC/10s and 4x MGs to have the output I wanted. Still think MGs are much, much better than they were.

#1127 Flying Judgement

    Member

  • PipPipPipPipPipPip
  • Fire
  • Fire
  • 475 posts
  • LocationUK

Posted 13 July 2013 - 05:37 AM

well lets see in a raven a jenner even in the spider 5D u can do 300 average matches and 1 or 2 700 concentrated damage
so u can do 6 kills with any of thise in a lucy round
but if u have a mech doing average 80-180 and maximum 350 not concentrated damage 3 kills in a lucky round
then its bad oh and the damage comes most from a laser
the wepon is simply half as strong as it should be or a third

90m is a high risk with the 12 vs 12 u gona die in seonds if u go that close and shoting a single heavy for 2 minit to lose all his armor equaly, but still alive...

i think its silly that with 3 ton ammo i can shoot the whole match nonstop with 4 mg.12 minit LOL
Make the ammo heavyer so one need to think when to shot it or runing out. And a huge buff on mgs.
Its the riskyest wepon in the game and the most inefective! It should do the same damage as the small lasser, but withouth the cooling down time. The ammo sould b realy heavy for exchange, or make the wepons weight 80 ton instead of 50 plus heavy ammo

the Locust is near and if u dont solve the problem there going to be rage in the forums XD

By the way visualy they looks werry dangerous!! I love to see them on the field. It wouldnt be game breaking if it would make ppl hesitate if they sould put 2 medium lasser or 2 machine gun there are just a few mech suporting it any way

Edited by Flying Judgement, 13 July 2013 - 05:43 AM.


#1128 Wolfyop

    Member

  • PipPipPip
  • 54 posts

Posted 13 July 2013 - 07:23 AM

View PostSeddrik, on 08 July 2013 - 04:14 PM, said:

I liked MGs before the "buff". Low damage but very nice crits on exposed parts worked magic from a spider or any mech for thatmatter. Now... damage has been upped and crits over all reduced. Results? People crying for MGs to be like a small lazer got closer to their desire, but the damage and crits are now both middle of the round & weak.

The issue was not that MGs had no use, but that people did not know how to use MGs. Not design error, but pilot error. Please leave variety in the game. Don't turn MGs into just another small laser.


The 5k is a fun spider. Especially if you have two 5ks running together its pretty fantastic what they can do.


I still dont see the worth of a main crit weapon because;

1- The main purpose of the battle right now is to kill enemy mech as fast as possible and that is coring them. Crit seeking on CT is almost useless because there are few mech which carry anything there.

2- The internals of the mechs gets destroyed too fast to make crit seeking them good enough ( and you have to destroy armor first) and still destroying the internals is better than desarming that part, Why? apart from CT the most targeted part are the side torsos and destroying them can kill the mech if XL or will disarm both side torso and arm.

Right now the crit seeker ability of the weapon is just a side bonus like the weapon damage bonus against infantry in TT and the main purpose is the anti-mech damage.

The usefulness of the MG is more like the discussion of DPS vs alpha damage and the cone of fire is not helping.

-----------------------------------

Right now to use machine guns you need to survive in close range enough to make them worth and the META is high alpha fast death making DPS almost worthless.

#1129 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 13 July 2013 - 02:24 PM

Yup. Machine guns have been steadily improving, but they're still not quite there. Removing the cone of fire, I think, is the way to go next; leave the damage as it is for the next pass. They may need a little more damage, maybe not, but the cone of fire still nerfs them much too severely.

They're not particularly high DPS, they require constant uptime, etc - it's all been covered.

The only mech capable of mounting more than 4 is the DD, and seriously it would take absurd overpowering of MG's to make a 6MG Jag more threatening than a 5AC2/AC40/2Gauss config. Any of the above would kill you before the MG Jag could even get into range.

#1130 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 13 July 2013 - 03:16 PM

View PostWintersdark, on 13 July 2013 - 02:24 PM, said:

The only mech capable of mounting more than 4 is the DD, and seriously it would take absurd overpowering of MG's to make a 6MG Jag more threatening than a 5AC2/AC40/2Gauss config. Any of the above would kill you before the MG Jag could even get into range.


The sad part is that I keep seeing 6 MG Jagers being fielded (with ERPPCs, LLs, and LPLs). They almost always get crushed immediately.

#1131 Sudden Reversal

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 231 posts
  • LocationAdelaide, South Australia

Posted 13 July 2013 - 11:42 PM

View PostDeathlike, on 13 July 2013 - 03:16 PM, said:


The sad part is that I keep seeing 6 MG Jagers being fielded (with ERPPCs, LLs, and LPLs). They almost always get crushed immediately.


It takes a little getting used to but you can have very good success with 6MG and ERLL.

ERLL to take long range potshots at Mechs whilst you find a good position to ambush.

You are a finisher mech, fast in, strike and bring down the wounded player. Then high tail it out of there.

It does take patience and precision, can't be spraying those MG all over the place or the cornered animal bites back.

#1132 Hyperlynx

    Member

  • PipPipPipPipPip
  • 103 posts

Posted 14 July 2013 - 06:30 PM

I think massed machineguns should be a viable option, balanced by their terrible range and the fact that you must stay aiming at your target and so cannot defend yourself by torso twisting.

#1133 Enigmos

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,290 posts
  • LocationPhiladelphia

Posted 15 July 2013 - 08:23 AM

Six machineguns is a waste of four tons unless you have absolutely nothing else of value to do with three tons of noisemakers and a ton of explosives. If you have that much why not go with a single AC2? With a single ton of ammunition (75 rounds) you could deliver 150 damage at almost any visible range in 37.5 seconds.

#1134 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 15 July 2013 - 11:00 AM

View PostSudden Reversal, on 13 July 2013 - 11:42 PM, said:


It takes a little getting used to but you can have very good success with 6MG and ERLL.

ERLL to take long range potshots at Mechs whilst you find a good position to ambush.

You are a finisher mech, fast in, strike and bring down the wounded player. Then high tail it out of there.

It does take patience and precision, can't be spraying those MG all over the place or the cornered animal bites back.

yes, or a person could build a mech that can contribute immediately, and help keep the CLG from swinging too fast against you, and leave the vulture Mechs designs for the Lights and Cicadas, which can do it BETTER, since they also actually have SPEED and small size, and can scout and cap for the team as needed to.

The point is the 6 MG build is the waste of a Heavy Chassis, when almost any other build of Jager in it's place can contribute more than being a wallflower and kill stealer. You wanna do that, pilot a Spider with 4 MG and a Laser.

#1135 General Taskeen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,737 posts
  • LocationCircinus

Posted 15 July 2013 - 11:45 AM

Try 2 MG's on a Raven-4X my special snowflakes. Until 2 MG's can reasonably be the equivalent of 1 Small Laser or miniature AC/2's, then MG's are totally borked fo sho.

"But, but that would make them so OP Mr. Taskeen!"

Not if done right, reduce the critting, and make them damage armor straight up or even overhaul them so they are not a constant stream laser with a bullet graphics for an overlay. They were already balanced by their short range and low ammunition in Table Top.

Edited by General Taskeen, 15 July 2013 - 11:47 AM.


#1136 Khell DarkWolf

    Member

  • PipPipPipPipPip
  • 136 posts

Posted 15 July 2013 - 12:54 PM

My feedback:

MG's are still junk after testing, with no proper crit system they do not have a place for the way they work if that is the route you are intending to go down.

They need a complete overhaul and rework so they can actually be useful to the mechs that depend on them without and before the crit seeking system.

#1137 Warge

    Member

  • PipPipPipPipPipPipPipPip
  • 1,027 posts
  • LocationKiyiv

Posted 17 July 2013 - 08:34 AM

MG's damage should be raised to 2. Right now they are still useless.

Edited by Warge, 17 July 2013 - 08:40 AM.


#1138 Booran

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,073 posts

Posted 18 July 2013 - 01:42 AM

If only there were an intuitive way of showing when you scored a critical hit we could see proper just how often a MG would be useful to exposed internals

#1139 Rippthrough

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • 1,201 posts

Posted 18 July 2013 - 04:01 AM

View PostGeneral Taskeen, on 15 July 2013 - 11:45 AM, said:

Try 2 MG's on a Raven-4X my special snowflakes. Until 2 MG's can reasonably be the equivalent of 1 Small Laser.


Should that not be 1MG = 1SL?

Given the MG has slightly more range, but the small laser doesn't run out of ammo and has burst damage on it's side as well...
After all, both weapon systems weigh 1.5tons when you're done with a heatsink for the SL.
Unless you're in a light, in which case the SL's are taken care of by the engine DHS's and the MG looks even more like a POS as it now weighs 3x as much.

Edited by Rippthrough, 18 July 2013 - 04:05 AM.


#1140 Nothing Whatsoever

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,655 posts
  • LocationNowhere

Posted 18 July 2013 - 06:13 PM

MG's still need something different, so I'm open to simply redesigning MG's using the SL as a grounding point. So I'd like to see these stats explored as an alternative, since MGs are hit scan already:
  • Damage: _ 2.00
  • Cooldown: 1.25
  • Beam: ___ 0.75
  • DPS: ____ 1.00 - Max to match SLs
  • Range: ____ 90
  • Max Range: 180
  • Rate of Fire: tied to the Beam to simulate multiple rounds fired per Beam
  • Ammo: what ever value works best to match other Ballistic Weapons.
  • No spread, like other weapons
  • Modify or remove Crit Multipliers

So with these stats and current Hardpoints they would feel like using 6 SLs at most and that is with Jagers, and this should help out the SDR-5K, RVN-4X, and CDA-3C the most.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users