At the end of the day, people don’t want realistic collisions and knockdowns, or even cannon rule ones, they want to reverse around in an Atlas at 30kmp knocking 3L's about like bowling pins while waving their fist out the window shouting "L2P Nooob!"
And there are a lot of rose tinted glasses out there with regards to knockdowns in the closed beta. It sucked as a mechanic and the game flows much better for it being removed. Lights are nowhere near as deadly as people are making out, I have seen dozens of wolf packs get mown down in seconds since the state rewind. I would say in respect to other mechs they are pretty well balanced, however they are not particularly well balanced against each other.
Bring knockdowns back if you must, but make is so any mech can be knocked down, resplendent with DFA mechanic and realisability modelled collision damage. If I JJ onto your Atlas' shoulders from behind in my CAT, you should plough face first into the ground and then be crushed into mangled sheet of waste metal when the feet come to rest on your torso. Now don't go telling me that the Atlas is heavier, or has more armour, because that CAT can walk around on those feet all day without taking any damage to them.... your back armour, not so optimised. You want it so a Jenner explodes when it hits your leg? Fine, but your loosing the leg.... don't put ammo in your leg any more, that will just make things worse
Who am I kidding, your falling over about now, so ammo explosion is the least of your worries.
Edited by Boris The Spider, 09 April 2013 - 02:55 PM.