C'mon, Lights And Mediums, Don't Be Cheap
#41
Posted 10 April 2013 - 11:06 AM
The point of the light is to scout, cap objectives and otherwise harass. I know when I spin up the spider, I will be a ninjacapper. I don't do it to win - I do it to split your team up and allow my heavies to push forward.
#42
Posted 10 April 2013 - 11:08 AM
#43
Posted 10 April 2013 - 11:12 AM
MaddMaxx, on 10 April 2013 - 10:58 AM, said:
And interestingly enough, some the craziest, knock down, drag em out fights I have ever been a part of, happen in those same stupid, lame boxes. LOL
Perhaps this short sightedness you speak of lies between your chair and your keyboard.
Yes, let's all camp base together, then you get whining that a team is just lame camping, boohoo.
#44
Posted 10 April 2013 - 11:12 AM
Forumwarrior.
Jennerwarrior.
Catwarrior.
Is there any other kind of thing y'all would like to deride by placing in front of the word warrior? Just while we're getting it out of the way...
#45
Posted 10 April 2013 - 11:13 AM
Budor, on 10 April 2013 - 10:51 AM, said:
The point is that when you're the only one who can save the team, it sure would be swell if you would do it. Look, if I could spot, stop, and kill every light before they got on the cap, I would. If I could get back to base and stop the cap myself, I would. In fact, I will do a bit of scouting myself when my team all runs down one path. But the facts on the ground are this: You are fast enough to get back to base in time and I am not. So, while it may be inconvenient to you, it's often the only choice to avoid losing.
So to all the mechs out there who go faster than 80 kph. Please make note of how many other fast pilots on the team. If you're the only one, you're our only hope.
#46
Posted 10 April 2013 - 11:13 AM
#47
Posted 10 April 2013 - 11:13 AM
Moreover, no one should have to tell you to play in your role instead of deathmatch.
I find it really sad that people have a "**** the community, I'm doing MY OWN THANG" attitude.
#48
Posted 10 April 2013 - 11:13 AM
Oni Ralas, on 10 April 2013 - 11:06 AM, said:
The point of the light is to scout, cap objectives and otherwise harass. I know when I spin up the spider, I will be a ninjacapper. I don't do it to win - I do it to split your team up and allow my heavies to push forward.
3L is the best assault mech.
But really, lights here in MWO have taken on a a hunter-killer role of being sneaky and deadly (but also fragile) little ninjas. 1-3 lights are pretty deadly in direct combat.
#49
Posted 10 April 2013 - 11:14 AM
Oni Ralas, on 10 April 2013 - 11:06 AM, said:
Ding, ding, ding!
Oni Ralas, on 10 April 2013 - 11:06 AM, said:
And all of those jobs pay like poo, which people are not seeing as a problem. Turned around it is "You heavies - go and be brawl-bait while the useful lights cap." Kinda insulting, isn't it?
#50
Posted 10 April 2013 - 11:24 AM
Why are the Lights not having to destroy blast doors and overcome Turrets/Callopes/SRM Troopers?
If they at least had to go through hoops like that, I'm sure most people would be a bit less sore.
Edited by Caladan Nix, 11 April 2013 - 08:48 PM.
#51
Posted 10 April 2013 - 11:24 AM
Jman5, on 10 April 2013 - 11:13 AM, said:
So to all the mechs out there who go faster than 80 kph. Please make note of how many other fast pilots on the team. If you're the only one, you're our only hope.
But if i leave the combat zone 6/8 mechs on my team will get slaughtered while not getting a single kill, the 1/8 guy that is doing dmg will enrage because he is stuck there with 6 dummies and we will lose anyways so whats the point
I cannot count how often i ran back to base, chatted on the way on the estimated overwhelming odds there, and the heavies and assaults stayed in the middle of the map and needed >1min to finish one unarmed stalker while i got ***** on our spawn.
I may be exaggerating but its not my job to carry everyone while sacrificing my fun and space dollars.
Tired of getting capped? Defend, communicate or drop in a light.
[edit] I will return to base but when i ask for backup and nobody starts moving or i ask the team to go for the enemies cap and they still shoot holes in the air around that unarmed stalker than they very well may kiss my ***.
Edited by Budor, 10 April 2013 - 11:28 AM.
#53
Posted 10 April 2013 - 11:31 AM
For me, if I'm in a light or medium, and I'm not with the main group, I probably won't go back to the base either. I would most likely be on or headed to their base. Why? because there have been many times when I ran back to the base thinking that I would chase away the light, and got a face full of Gauss and SRM's from the Assault mechs that were really there. I can understand why lights and mediums don't always go back. If you ask me, you should include those fast heavies in this. They are just as capable of base sweeping as mediums and lights.
#54
Posted 10 April 2013 - 11:39 AM
Quote
It's essentially a calculated risk you have to take. If you stay at the front lines you will lose 100% because no one will stop the cap in time. If you go back, you at least have a chance of stopping the cap, and returning to the front lines before your team folds. Either way, you're heading toward enemy so you get a fight regardless.
Look, I'm not Nostradamus. I can't predict which games we will have base cappers and which games my light/medium teammates will just let them cap-win. When I play a mech that can go fast, I run back to save the base. When I'm close enough to get back in time, I run back to save the base.
Whether you stay or defend you get a fight, so I don't think it's asking a whole lot when you plead with your fast teammate to save the team.
Edited by Jman5, 10 April 2013 - 11:41 AM.
#55
Posted 10 April 2013 - 11:41 AM
In the game game I mentioned I was the only one who got back to base to attempt disrupting the base, but nobody came with me. I had no chance to defeat two fresh dragons with my 3L. Which was well played on their part. When we lost due to cap (I finally slid out of the box by accident) only one splatcat came back and was maybe 100m out from helping me. Sheesh.
In another game my team actually went forward into the enemy distraction instead of back to the base. Almost like they were afraid to go back there and defend. This was on Forest Colony Snow. I was stunned and another guy on my team lost his cool about it.
Base capping is part of the Assault game type and its a legit way to go for a win.
#56
Posted 10 April 2013 - 11:42 AM
Jack Lazarus, on 10 April 2013 - 11:08 AM, said:
I'd love for you to elaborate.
Jman5, on 10 April 2013 - 11:13 AM, said:
So to all the mechs out there who go faster than 80 kph. Please make note of how many other fast pilots on the team. If you're the only one, you're our only hope.
If you're in a heavy or assault mech, there's a fair chance you will be more effective fending off a lone light mech than any light or medium mech on the team. It will be hard for you to run halfway across the map and return to base in time to defend, but you could just stand still on the base from the start.
You may argue that as a assault mech, you're too valuable to the team to just stand around and defend base. But by this argument, you're basically saying that the light mech is less valuable than an assault mech, and that the team would be better off with 8 assault mechs. After all, if an Atlas DDC with 3 Streaks can defend base against enemy light mechs (and honestly, it will do much better than any light mech), why shouldn't it?
So if this Atlas can defend base better than any light mech, how come no one does that? Well, because just standing around and defending is boring. And people want to play the game in a manner that is fun.
Noobzorz, on 10 April 2013 - 11:13 AM, said:
Moreover, no one should have to tell you to play in your role instead of deathmatch.
I find it really sad that people have a "**** the community, I'm doing MY OWN THANG" attitude.
This isn't a class based shooter and there aren't roles. That's why assault mechs get paid more C-bills and get more XP than light mechs. If there were different classes with different roles, everyone would receive the same reward, as in other games that actually are class based.
In Diablo, would anyone play sorceror if that class got half the gold and experience of other classes? Probably not.
Caladan Nix, on 10 April 2013 - 11:24 AM, said:
Why are the Lights not having to destroy blast doors and overcome Turrets/Callopes/SRM Troopers?
If they at least had to go through hoops like that, I'm sure most people would be a bit less sore.
I'm not sure "go through hoops" is the right word, but it would feel more like a game and less like BorderpatrolWarrior Online (another term for you, Ialti). Actually fighting stuff would be fun.
#57
Posted 10 April 2013 - 11:44 AM
Kell Draygo, on 10 April 2013 - 10:28 AM, said:
Machines. Not Robots. Go play Hawken.
#60
Posted 10 April 2013 - 11:49 AM
Esplodin, on 10 April 2013 - 10:44 AM, said:
Cool, we have jobs in this game now! If it's a job, then I'm looking at compensation - gyros don't recalibrate themselves ya know? [pops off to look at the job rate sheet]
Hmmm. It looks like defending the cap is somewhere between unpaid intern and volunteer opportunity, while damage/kills/component destruction is the moneymaker.
Wonder if that could be the reason? Well, that and the condescending attitude and superior demeanor of pilots in the bigger weight classes. I'd be a rich man if I had a nickle for every time I got stepped on, and then talked to like I was filth for bringing a light. You want team play? Treat your team like an actual team rather then your servant.
Jobs, role. Doesn't matter what you call it. It's a basic tenant of TEAM BASED game play. The different weight classes have different strengths and weaknesses. These determine what role or job they can do best.
I don't know why you are getting so pissed at me. I've never said anything to you, let alone in a condescending manner. I never treat my team like servants. I do treat them like dumbasses if they've earned it though.
It sounds like you are taking this game and the doofuses that play it too seriously. Perhaps you need a break?
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