Jman5, on 10 April 2013 - 12:53 PM, said:
Watch the capture rate if you want to know how many people are at your base. 1 mech, 1 mech with cap accel, and 2 mechs all have different capture rates. If you play a light, this is worth taking the time to understand because as you said, you don't want to show up and be surprised by a 2v1.
I do know that. Of course, you can still be surprised if there's a Cicada and a Dragon capping, and the Cicada got their first. You're halfway to base, and now it's 2 vs 1. Do you still go to base, or do you wait for backup?
And ultimately, one important controversy in this thread is that there's a number of players who feel that it doesn't matter if it's 2 vs 1 or 4 vs 1. It's the duty of the light player to sacrifice himself for the good of the team, in order to slow down the enemy cap and buy time for the heavier mechs. So it doesn't matter what kind of resistance you're expecting - if you're a light mech, you need to RTB regardless.
Max Power, on 10 April 2013 - 01:00 PM, said:
Yeah, pugs can be unreliable. The only thing you can do is communicate the situation and hope they respond. Of course, it would help if the chat log didn't fade out so quickly.
Also, no one is demanding anything of anyone. At least I am not. My point is, that fast mechs are best suited to defend against caps. Smart and/or team players in fast mechs will help defend. Hopefully their teammates are smart enough to help, if needed.
And no one is saying you should command anyone else to do anything, but you should communicate what needs to be done in chat. sometimes that can come off as a command. But really, "Fast mechs back to base pls" isn't a command. It's the logical course of action (unless capping theirs is more effective).
Win or lose, it sucks to have a good fight end early because of a cap.
A very reasonable response, even though I feel different about your last point. I don't mind losing by cap as much as having to chase enemy cappers.
People complain about the fact that so few players use light mechs and medium mechs (see other threads), or that certain equipment isn't being used (see TAG or NARC threads) or that light and medium mechs aren't used correctly (as in this thread). It's all because of the way the game is designed.
If it was more fun to defend base, more people would do it.
If it was more fun to use light mechs to scout and use TAG & NARC, more people would do that.
If it was more fun to use flamers and MGs to cripple enemy mechs instead of destroying them, people would do that.
Part of the problem is that when it's not effective (e.g. NARC or MGs), then it's not fun. Another part of the problem is that when you're not rewarded properly (i.e. you are paid more for destroying an arm than for crippling the components), then it's not fun. But a major part of the problem is that when it's not really stimulating and doesn't offer the same challenge as an actual fight (such as running around an oil rig while enemy mechs are shooting at you, trying to stay alive on the square as long as possible), then it becomes a chore. And people play this game to have fun.