

Performance & Connectivity Feedback
#41
Posted 17 April 2013 - 12:14 AM
Map or HUD bugs in at least 50% of my games.
No noticeable improvements in gameplay or FPS.
I play with the highest settings and get ~45-55 FPS. Excluding when I get the 5-FPS bug, which, by the way, came back with this patch.
Intel Core i7 950
6GB RAM
64-bit Windows 7
AMD Radeon HD 6900
#42
Posted 17 April 2013 - 12:24 AM
#43
Posted 17 April 2013 - 12:26 AM
Great Job!
Keep up the good work =)
#44
Posted 17 April 2013 - 12:30 AM
drunkblackstar, on 16 April 2013 - 06:45 PM, said:
12 FPS as after April the 2 patch.
Nothing more to say really.
I just wonder: why, why can't you roll back to the march patch? What is so precious about the april changes?
Two weeks waiting for the new patch, hoping it will solve the FPS problem... and the problem is still there!
So, now we have to wait another two weeks, hoping for a miracle that probably will not come.
Have you decided that there were too many MWO players, so was better to cut some of them off?
Have You decided that to play MWO must necessarily possess a gaming beast PC?
Please, tell us what the hell you're thinking...
Greetings
#45
Posted 17 April 2013 - 01:36 AM
It never occurred to me that they might make something so stupid to this game that it'd become unplayable altogether. If I would've seen this coming, I never would've put a cent to this game.
Edited by Death Kell, 17 April 2013 - 01:36 AM.
#46
Posted 17 April 2013 - 02:17 AM
they cannot see me. as if i am not there. Other players saying what am i shooting at? One guy said he is seeing lots of weird mech behaviour now.
eventually they were killing me but no weapons hitting me but i am dying.
I have scores of zero damage,
Am a NZ player, have very high end gaming machine.
My ping is slightly higher now, (250)but only slightly.Have played fine previously with higher ping.. Something seriously wrong now..
. Last two patches have totally killed this game for me. Just initialized my founders package, 50 days to go, but now can no longer play.
Hope you can find fault as really like this game.
#47
Posted 17 April 2013 - 02:28 AM
As an aside, this is especially clear on Tourmaline Desert - the crystals and ground keep rerendering every few steps. Since there are a lot of environmental structures, it means the scene is constantly being re-rendered. This was not so dramatic prior to this patch, and to me looks like at least a contributing factor, if not the reason, for the performance hit. The mechs also seem to have sharper textures than they used to prior to the patch, but I would play with a wireframe if it gave a consistent 40+ FPS, rather than a very beautiful slideshow. All graphics settings are at minimum, and I've used the Nvidia control panel to further reduce settings to the highest performance settings at all times. Overheat is not a problem, my computer isn't exactly heating up, so that's not a reason. And Task Manager reports a CPU usage of ~13% while ingame.
Something you guys did is making the GPUs work overtime here, and it's really gamebreaking. My FPS 2 patches ago was a stable 40-75 FPS, which did really well. We can't 'dial our graphics settings down' because we're already at minimum settings. I hope PGI makes performance a priority here (or at least the DX11 transition we were hearing talk about a few months back), it's irrelevant how well weapons hit if we can never see well enough to fire. And my rig is higher end than my clan mate's rig - and he's getting a stable 20 FPS now, while I'm getting wild fluctuations between 9 and 75.
That said, the kaleidoscope bug is gone. However, the map bugs are still there.
Edited by Hayashi, 18 April 2013 - 11:12 AM.
#48
Posted 17 April 2013 - 06:47 AM
http://mwomercs.com/...since-42-patch/
Maybe this way we will get some attention. I please ask of you, lets not complain in there, just let know this exact thing is happening to you as well...
#49
Posted 17 April 2013 - 08:35 AM
Edited by Budor, 17 April 2013 - 10:07 AM.
#50
Posted 17 April 2013 - 10:00 AM
I just came back from q and half of the map was missing wtf
Edited by MadCat02, 17 April 2013 - 10:09 AM.
#51
Posted 17 April 2013 - 01:14 PM
I had these issues during battles, but also when I was alone during the beginning, middle and end of matches. Two maps I remember were Caustic and Alpine
Running mostly low video settings, same as the last patch.
running an Nvidia 550M
Advertised internet speed is 30mbps.
#52
Posted 17 April 2013 - 01:48 PM
#53
Posted 17 April 2013 - 05:10 PM
#54
Posted 18 April 2013 - 06:53 AM
#55
Posted 18 April 2013 - 07:21 AM
#56
Posted 18 April 2013 - 07:52 AM
This game ran perfectly fine on the morning of April 16th, I want to emphasize this. Later in the evening when I got home from work, I applied the patch, and the rubberbanding was rampant and made the game unplayable.
#57
Posted 18 April 2013 - 08:38 AM
This fix needs to be a top priority, and from my perceptions seems like a server-side issue. Looking forward to finally being able to play my HGN after weeks of 4fps, extreme rubberbanding with turning and aiming, and shots that don't deal damage, even post-HSR.
Keep the updates coming!
#58
Posted 18 April 2013 - 08:43 AM
http://mwomercs.com/...ost__p__2195217
I hope this gets fixed soon because a month without MechWarrior really sucks.
Cheers.
#59
Posted 18 April 2013 - 09:06 AM
I played a half dozen games on Wednesday evening after patching and every single game had multiple mechs warping around the map. Most mechs were fine but up to 25% would warp. This was very different from the previous instantaneous short distance location corrections I have seen. I observed mechs just appearing from no where, disappearing then reappearing again. Now if only I could use that tactic on demand....
I also watched (wish I had video of this) a mech move exclusively by short range warping. The mech was moving along a path with the others on our team and would be static and then appear 15-20 meters forward of his previous location. He repeated this action for about 1/4 of the map before I broke off in combat and lost sight of him. It was like watching a chess peace move one square at a time. Very odd.
Last weekend the game was playing like a dream compared to Wednesday evening. However, I will say that my AC/20 shots are racking up more damage than before. I would estimate that the game reported roughly 10-15% higher damage than before. Maybe I just had a good night. :-)
i7 2700K
NVIDIA GeForce GTX 660
16 GB RAM
Windows 7, 64 bit
Patriot Wildfire 128GB SSD (OS/Game)
20Mb/s down, 5Mb/s up (Ping times are consistently in the 80-90ms range)
#60
Posted 18 April 2013 - 09:43 AM
Game appears to freeze for a second and then I appear somewhere else, or facing a different direction.
This was happening every game from start to finish, intermittently. I had to switch it off last night it was so bad

Nothing else has changed, still on a thoroughly decent gaming PC with 30Mb fibreoptic from the UK
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