The search on the web site was glitching, so I can't find the current threads on "best mech". They might not have been current, and I thought I might weed out some smart-a$$ answers by keeping my query "in the family".
In a few days I should be able to get another mech to try, and I'd like some input.
Here's my experience so far:
I got a Hunchback 4SP for my first mech, and soon wanted a heavier mech. I figured with the right heavy mech I could have more of everything, and I could suck less than before. With enough firepower, I might even get a kill and increase my winnings.
I got a Catapult C1 yesterday, and I'm not enjoying it like I thought I would. I like that, when I can hit a target at all, I can shoot 4 death rays onto the enemy's torso. (I also think it's a sexy beast.)
Not long after I bought my Catapult, I read something about a "Large Head Hitbox" and "Large Center Torso Hitbox". Sure enough, it gets cored out pretty regularly. When I can, I turn to avoid getting hit in the same spot repeatedly, but I still end a lot of matches with the CT blown out and hardly any damage to any other parts. It's carrying a greater weight of armor than my other mech, a Hunchback 4SP, but doesn't seem to last as long in a fight.
I'm pretty sure I'm also a bigger target and a higher priority for the enemy's missile boats.
It's hard to compare based on stats for various reasons, including the fact that I've played 4 times as many matches in my Hunchback as in my Catapult. I can tell you my Hunchback has never been downed by a head hit, and it has happened twice to my Catapult.
I think opening the doors over my missile racks makes me easier to spot and kill. But, I've seen the delay if I leave the doors closed and try to shoot. Ain't nobody got time for that!
Another problem is that I perceive the torso twist and turn rate to be slow, even though I've unlocked the bonuses for both. I thought it was pretty bad that, whether I was turning at maximum rate or switching directions, this ****ing Raven was able to stay completely out of my field of fire, and keep shooting me in the back. I don't think it would've been quite as bad in my Hunchback.
Was the Catapult always like this, or did these issues appear in a certain patch? I remember threads saying the Catapult was great, or that it was overpowered, or it had been "nerfed".
Not only do I want a mech that's better at everything, I realize I need to get better at everything. In any mech, my gunnery skills stink.
Other mechs I've considered:
The Catapult K2 looks pretty mean, and is probably a smaller target from a distance, but will it have the same issues with taking lots of torso and head hits? Will it be just as slow to turn its torso?
I'm tempted to get a Cataphract and go for an energy-heavy loadout. I haven't seen a lot of complaints of the Cataphract being overpowered, so maybe it won't get nerfed. I've also seen a comment of "Head slightly easier to hit". Are Cataphracts going down with a lot of head hits? Does their torso turn any faster or slower than that of a Catapult?
I'm tempted to get a Dragon. Maybe even a Flame, since it has symmetrical energy hardpoints. I think symmetrical hardpoints are advantageous for aiming, and for staying in the fight with one arm blown off.
If I get a Dragon, does that mean my counterpart on the other team is likely a Cataphract or Catapult driver that doesn't suck like me? Could I be hurting my team that way?
I'm pretty sure I don't want anything slower than a Cataphract with a 300 engine. I might even want something fast.
Is a speedy Cicada a good or bad choice for someone with my p!$$-poor gunnery skills? Whether I'm dying or spectating, speedy Cicadas and Ravens seem to do a lot of damage.
I'd darn sure consider a 55-ton Bushwacker...
Desired results:
I want to have more fun, finally get some kills, and more C-Bills. For C-Bill farming, I've read that I should minimize my use of ammo, so is the CPLT-K2 advantageous over other Catapult builds? Or does it require ballistics to fight well? Doesn't a Dragon need ballistic and missile weapons to maximize its potential? Anybody like the CN-9AL? Or a CTF-1X laser boat?
I've seen on YouTube that older patches gave you a C-Bill Breakdown at the end of the match, and you could see what repairs and ammo cost afterwards. The current patch has no such transparency, so I can't tell what it costs to repair and rearm.

In the long run, after farming a zillion C-Bills, I want to pull my weight fighting against any invaders that might show up...