Willie Sauerland, on 17 April 2013 - 05:48 PM, said:
The problem is,
does PGIGP
have enough staff
to actually implement this?
They already have the separate, stand-alone "C3" software, which is terrible, but all the codec functionality is there.
The task of recording audio on the server-side is completely trivial. So are the automated analysis tools required to stream-line the abuse handling process. I could literally write all of that software in less than a week, by myself, and have no trouble scaling up to a huge player-base with a huge number of abusers every day on a few cheap servers with cheap HDDs.
This **** is not rocket science, it is a basic function of how you Q/A call-center traffic. The difference is it's actually a lot easier because players are much more likely to use "report abuse," and will almost certainly use "mute player," while customers having a bad call-center experience often won't hang on the line to complete a survey or respond to some follow-up. This is why almost every call-center has that "...may be monitored or recorded for quality assurance..." announcement when you call in.
Does PGI have the support staff needed to do the manual screening of abuse recordings? No, probably not right now. That's okay. Like I said, recruit some volunteers to screen out the garbage.
PGI's biggest problem is the new player experience is horrible. Everyone knows it, including, apparently, PGI themselves.
Integrated VOIP will fix it basically overnight. The increase in player retention and resulting sales of MC will certainly pay for both the technology and labor.
Lukoi, on 17 April 2013 - 05:55 PM, said:
While I wouldn't mind seeing integrated voip to help PUGs, it's not going to make or break the game imo.
It has already broken the game. If you're not in a group on VOIP, you are losing the majority of your matches. If you are in a group on VOIP, you are winning most of your matches. That is broken because new players are the most likely ones to not be on ******* VOIP.