Budor, on 21 April 2013 - 11:05 AM, said:
People that do not def, do not return to base when its being capped, only run assault or slowass builds deserve to be basecapped in 10/10 games.
All your points are valid and at the same time they aren't.
Defend base:
The only way to defend is if all stay at/near base and nobody runs out to greet the opponent and get vaporized.
GL joining a PUG with enough brain to do this right.
Best example for "defend base" fails in my opinion, is River City.
Return to base:
It works as long as you have at least 1 fast mech to make it back in time.
Now you only have to get that fast mech to actually go back.
This works abou 50% of the time if you're lucky. If you're not, you have 2 choices.
Wait for someone else to run back or go yourself.
GL stopping a cap on Tourmaline or Alpine when you pilot a heavy or assault.
Which brings us to...
Assault and slow *** builds:
So you have the freedom to pilot every mech avaliable. But you'll have to check what the other members of your PUG run so you can shose the right mech. Right?
Well, too bad it doesn't work like that.
What you say is that everyone should just run fast light-heavy mechs. You are not allowed to run any slow mech (40-60kph) if you want to win.
Your statement might be true for a 8-man team, but it fails when we're talking about PUGs.
I'm not saying capping is not a valid strategy to win a game. But matchmaker and the lack of common sense mess up countering a cap.