

*dons Flame Resistant Suit* I Don't Think Lrm's Are Under Powered! **runsaway**
#21
Posted 21 April 2013 - 04:15 PM
Sure they need a bit of tweaking, but the way LRMs exist in the game now as a secondary support weapon I think is a much better implementation than those doom stalker LRM boats we used to see all the time.
#22
Posted 21 April 2013 - 04:23 PM
#23
Posted 21 April 2013 - 04:23 PM
#24
Posted 21 April 2013 - 04:44 PM
Right now you can't really utilize LRMs against a competent pilot, though. ECM or no, those missiles are not going to hit. Even in my non-ECM assaults I dodge almost all missiles fired at me. This is why they also need a significant flight speed buff and the added splash radius could help them provide some damage even if the salvo only partially hits directly on the target.
Edited by Leiska, 21 April 2013 - 04:56 PM.
#25
Posted 21 April 2013 - 04:48 PM
Aklor, on 21 April 2013 - 04:23 PM, said:
Yup. I'm pretty sure that homing weapons are bugged right now to only hit the CT. It's going to be really difficult to assess LRM and streak balance until all the bugs are worked out and fixed.
#26
Posted 21 April 2013 - 04:49 PM
Missles need a flight speed increase first and foremost, then balancing of missle damage, splash damage, and impact location specifics can be sorted out on a much more even playing field with respect to the big/small mechs, and the slow/fast mechs.
#27
Posted 21 April 2013 - 04:56 PM
Lefty Lucy, on 21 April 2013 - 04:48 PM, said:
Yup. I'm pretty sure that homing weapons are bugged right now to only hit the CT. It's going to be really difficult to assess LRM and streak balance until all the bugs are worked out and fixed.
Yes, they are.
This was the official reason for why splash damage wasn't just removed outright during LRMageddon.
#28
Posted 21 April 2013 - 05:12 PM
FrostCollar, on 21 April 2013 - 04:56 PM, said:
This was the official reason for why splash damage wasn't just removed outright during LRMageddon.
Yeah, I was watching a video of a streak cat the other day, and even though graphically the missile were impacting all over the target mech, it was front CT every time. That's been my experience in game as well piloting my Jenner. When I run into a 3L with streaks my front CT goes first, even if he is directly behind me.
#29
Posted 21 April 2013 - 05:27 PM
Lefty Lucy, on 21 April 2013 - 05:12 PM, said:
Yeah, I was watching a video of a streak cat the other day, and even though graphically the missile were impacting all over the target mech, it was front CT every time. That's been my experience in game as well piloting my Jenner. When I run into a 3L with streaks my front CT goes first, even if he is directly behind me.
I have run out of likes for the day,
so I have to QFT.
#30
Posted 21 April 2013 - 05:38 PM
Lefty Lucy, on 21 April 2013 - 05:12 PM, said:
Willie Sauerland, on 21 April 2013 - 05:27 PM, said:
I have run out of likes for the day,
so I have to QFT.
Well I still have likes! And it's a serious issue that needs to be fixed before LRMs can truly be balanced. An increase in damage before that will make them seem too powerful, and then we're back at square one. Also, missile HSR can't come soon enough.
Edited by FrostCollar, 21 April 2013 - 05:38 PM.
#31
Posted 21 April 2013 - 05:53 PM
FrostCollar, on 21 April 2013 - 04:56 PM, said:
This was the official reason for why splash damage wasn't just removed outright during LRMageddon.
How would removing splash damage make the problem worse? They currently still only hit CT with splash so how is splash helping?
#32
Posted 21 April 2013 - 05:56 PM
Keifomofutu, on 21 April 2013 - 05:53 PM, said:
How would removing splash damage make the problem worse? They currently still only hit CT with splash so how is splash helping?
The justification (which I am not defending) was that with splash removed but elevated damage in place they were still too powerful, so modest splash and a severe damage nerf were used instead.
#33
Posted 21 April 2013 - 06:01 PM
Keifomofutu, on 21 April 2013 - 05:53 PM, said:
How would removing splash damage make the problem worse? They currently still only hit CT with splash so how is splash helping?
I'm guessing that missiles were only hitting the CT all along, but slash damage just spread it out so it looked like more locations were being hit.
#34
Posted 21 April 2013 - 06:01 PM
FrostCollar, on 21 April 2013 - 05:56 PM, said:
I think they said they tried to balance out the loss of dmage from splash being removed by adjusting the grouping of the volley, and that resulted in near pinpoint CT coring from missles... Trading one broken situation for another...
#35
Posted 21 April 2013 - 06:07 PM
Specifically
"I know I did, but here's the kicker and yet another part of the mystery of missile damage. We tried removing splash damage and it did exactly what you think it was going to do. Pinpoint on target damage. Cool right? Yes... but...
Doing this exposed a problem with the grouping/clustering of missiles. We now have a high percentage of any incoming missile targeting the CT. This is BAD."
#36
Posted 21 April 2013 - 06:29 PM
#37
Posted 21 April 2013 - 06:33 PM
#38
Posted 21 April 2013 - 06:35 PM
#39
Posted 21 April 2013 - 06:41 PM
#40
Posted 21 April 2013 - 07:10 PM
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