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Light Rifle - Help Light Mechs W/ Ballistic Hardpoints


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#1 Phoenix Branson

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Posted 21 April 2013 - 07:23 PM

The developers should seriously consider adding a new ballistic weapon to MWO that fills the gap between MG and AC2. Why not include the Light Rifle? I understand its pre-spaceflight technology, but it would be a nice addition at 3 tons. This would give other option for Light Mechs that support multiple ballistic hardpoints. Thoughts?

http://www.sarna.net/wiki/Light_Rifle

#2 CheeseThief

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Posted 21 April 2013 - 07:25 PM

Quote

Tactical Operations, p. 337. "All rifles subtract 3 from their damage points when attacking any battlefield unit except conventional infantry, battle armor, 'Mechs with commercial armor, and support vehicles with a BAR less than 8. This can mean that the rifle inflicts no damage."


The light rifle does 3 damage.


I think they should just fix MG's.

Edited by CheeseThief, 21 April 2013 - 07:26 PM.


#3 FupDup

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Posted 21 April 2013 - 07:30 PM

What the guy above me said.


Also, even if that wasn't an issue, 3 tons is still too much for a Spider to carry 4 of without sacrificing something or a Flea to carry 2 of them at all.

#4 Stoicblitzer

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Posted 21 April 2013 - 07:30 PM

True. Ballistic hardpoints on lights are currently very underused. Adding a new weapon may help.

#5 zztophat

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Posted 21 April 2013 - 07:49 PM

I like this idea.

#6 Escef

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Posted 21 April 2013 - 07:53 PM

You want to pay 3 tons plus ammo for a weapon that will do 0 damage?

#7 Tennex

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Posted 21 April 2013 - 07:54 PM

light rifiles also do -3 damage to mechs. so 0 damage.

Edited by Tennex, 21 April 2013 - 07:54 PM.


#8 Vassago Rain

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Posted 21 April 2013 - 08:00 PM

Can you people please stop pretending sarna is some kind of legit source of CBT rules? Because it isn't.

#9 zztophat

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Posted 21 April 2013 - 08:03 PM

View PostEscef, on 21 April 2013 - 07:53 PM, said:

You want to pay 3 tons plus ammo for a weapon that will do 0 damage?


Yes.

#10 Firelizard

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Posted 21 April 2013 - 08:44 PM

1- Introduce Mech Mortars as ballistic hardpoint weapons. This gives you the MM-1 at 2 tonnes, one crit.

2- ...

3- Profit!!!

Edited by Firelizard, 21 April 2013 - 08:44 PM.


#11 Elizander

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Posted 21 April 2013 - 08:50 PM

View PostCheeseThief, on 21 April 2013 - 07:25 PM, said:


The light rifle does 3 damage.


I think they should just fix MG's.


AC2 is 2 damage for 6 tons. AC5 is 5 damage for 8 tons. AC10 is 10 damage for 12 tons. Light Rifle is 3 damage for 3 tons. Doesn't look like a bad deal to me.

#12 Taemien

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Posted 21 April 2013 - 08:50 PM

View PostTennex, on 21 April 2013 - 07:54 PM, said:

light rifiles also do -3 damage to mechs. so 0 damage.


This. Light Rifles are ancient weapons in BattleTech, as in prespaceflight weapons. A light rifle wouldn't damage a modern day Abrams much less a BattleMech.

#13 Firelizard

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Posted 21 April 2013 - 08:52 PM

View PostTaemien, on 21 April 2013 - 08:50 PM, said:


This. Light Rifles are ancient weapons in BattleTech, as in prespaceflight weapons. A light rifle wouldn't damage a modern day Abrams much less a BattleMech.


Point of fact: The light rifle is supposed to represent weapons like the main gun off the Abrams and Leopard. Those guns are just hilariously outclassed by battlemech armor.

This says something about mech machine guns...

Edited by Firelizard, 21 April 2013 - 08:52 PM.


#14 Zaptruder

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Posted 21 April 2013 - 08:54 PM

View PostVassago Rain, on 21 April 2013 - 08:00 PM, said:

Can you people please stop pretending sarna is some kind of legit source of CBT rules? Because it isn't.


Are you saying that the people that edit sarna make **** up?

Because from what I can tell, all the pages I've seen (including that light rifle one) has been sourced. If you choose to dig up the reference, you'll find that sitting in an official rulebook.

But... I think we're well past the point of: Hey guys, look at the rule books! Lets make the game literal to it!

#15 Tennex

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Posted 21 April 2013 - 08:54 PM

View PostFupDup, on 21 April 2013 - 08:05 PM, said:

EDIT: And right after I post this I found a free download of the TechManual. O_o I dun goofed.

Now I have some hard evidence for why MGs aren't anti-infantry only:
I'd like to see one of the MG-opponents argue against that. <_<


well if it were only anti infantry. it'd get the -# like the rifle did.

#16 Elizander

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Posted 21 April 2013 - 08:55 PM

View PostTaemien, on 21 April 2013 - 08:50 PM, said:


This. Light Rifles are ancient weapons in BattleTech, as in prespaceflight weapons. A light rifle wouldn't damage a modern day Abrams much less a BattleMech.


Let's call it a modernized / upgraded Light Rifle then that can damage mechs. Anything to fill the gap and to not make lighter ballistic heavy mechs not so bad is fine, even if we need to twist a bit of reality / lore to get there. Light AC2/5/Rifle whichever makes the cut.

#17 Tennex

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Posted 21 April 2013 - 08:57 PM

View PostElizander, on 21 April 2013 - 08:55 PM, said:


Let's call it a modernized / upgraded Light Rifle then that can damage mechs. Anything to fill the gap and to not make lighter ballistic heavy mechs not so bad is fine, even if we need to twist a bit of reality / lore to get there. Light AC2/5/Rifle whichever makes the cut.


but we have machine guns that CAN damage mechs. just not in this game.

#18 TungstenWall

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Posted 21 April 2013 - 09:10 PM

I would rather just buff MGs, but it seems PGI is very reluctant to make them a real weapon.

I really like your idea, but they would have to be some kind of upgraded version of the gun.

I also am in favor of the mortar idea too. (if not more)

#19 DegeneratePervert

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Posted 21 April 2013 - 09:25 PM

View PostEscef, on 21 April 2013 - 07:53 PM, said:

You want to pay 3 tons plus ammo for a weapon that will do 0 damage?


Yeah, that'd just make it a heavier machine gun!

#20 FupDup

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Posted 21 April 2013 - 09:30 PM

View PostAurien Titus, on 21 April 2013 - 09:21 PM, said:

Because you can mount it on a 'mech means it's not anti infantry?

No, the fact that it does 2 damage means that it is able to hurt mechs. That whole f*cking chart lists the standard damage of all of the weapons, which includes anti-armor.


View PostAurien Titus, on 21 April 2013 - 09:21 PM, said:

Description from latest rule book says so. I can post the original FASA description as well, which says it's primarily an anti-infantry weapon.

Quintessential doesn't mean "elusively."

http://www.thefreedi.../quintessential
http://www.merriam-w.../quintessential
http://dictionary.re.../quintessential
http://vocabulary-vo...ntessential.php
http://oxforddiction.../quintessential
...and a lot more. Quintessential really means "the perfect example of." Tranlation: "The Machine Gun is the perfect example of an anti-infantry weapon."

Notice how that sentence doesn't say "cannot ever damage armor"? All it says is that the MG is the posterboy for anti-infantry. It is the baseline, the "measuring stick" if you will. If it couldn't damage armor, it would have a -3 damage rule like the Light Rifle, Medium Rifle, and Heavy Rifle do.

Edited by FupDup, 21 April 2013 - 09:34 PM.






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