Eldagore, on 22 April 2013 - 04:09 PM, said:
i was going to post something like this. this is how to make the awesome better without redoing the whole model to be smaller or drifting from cannon on armor or something.
basically, make the side torsos take up some of the CT(reduce CT size by making some of it side torso) and then make the arms take up some of the side torso. Result: arms take more damage, but Ct is harder to hit(smaller) and Side torsos are about the same, but reduce dmg taken because some of the dmg now hits the arms where it used to hit side torso.
I dont think it would take a monumental code change for this, and it would be a good place to start to see if the barn door can weather a little more of a beating after. Especially, especially because the left arm in a lot of the variants should be used as a sheild arm type, but basically cant because the hit box on the torsos is just too dang big compared to the arms.
Yep, actually the mech it's too big, and could benefit of a rework of the hitboxes for sure, or a raise in the engine cap also for the 8 series (325 max?) at least they had bumped it up to 300 and reduced the head hitbox.
zwanglos, on 22 April 2013 - 04:36 PM, said:
Most Awesome builds would benefit tremendously from fixing some of the really bad terrain meshes in most of the maps. If I could reliably corner snipe with 2 ER PPCs in the right arm? Deadly. Unfortunately, most of the PPCs do some convergence crap due to invisible terrain meshes and fly away at impossible angles into nothing. Only way to corner snipe is to expose yourself so much that they can hit your CT, which means corner sniping is almost useless.
Another thing I hate from the Awesomes is how you easily get stuck everywhere or how you can't step in areas you can with lighter mechs or stalkers and atlases.. try G line in River city, you need to travel back to the shore in order to step up in the lower city, or to get in the mid entrance of the tunnel in frozen, you need to take longer routes than most of the other mechs.