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Awesome Needs Work On The Armor Or Hit Box It Still Dies To Easy.


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Poll: The " Awesome " (324 member(s) have cast votes)

The Awesome needs work on the armor or hit box it still dies to easy.

  1. Agree (275 votes [80.65%] - View)

    Percentage of vote: 80.65%

  2. Disagree (66 votes [19.35%] - View)

    Percentage of vote: 19.35%

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#101 Zordicron

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Posted 22 April 2013 - 08:36 PM

View PostRazorWarrior, on 22 April 2013 - 08:27 PM, said:

It needs to lay off the damn cheeseburgers is what it needs. http://www.sarna.net...50U_Awesome.jpg

mmmm, cheeseburger.

Anyway, i hope people follow your link to look at that artwork.

What do people see when they look? Yes, it is rather wide as mechs go. however, look at the shoulders, and how much is actually upper arm/shoulder/actuator stuff? The upper arm is basically the whole shoulder/giant ball joint thing. That whole area should be arms hitbox, but right now in MWO it is side torso. So to not make the side torsos like 1000 feet wide each, they had to make the CT hitbox wider.

thats why they need to adjust the hitbox so the arms are actually including the big upper arm area also, so the side and CT can be reduced.

#102 Keifomofutu

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Posted 22 April 2013 - 08:39 PM

View PostEldagore, on 22 April 2013 - 08:30 PM, said:

I do not care for the stalker bashing. Stalkers IMO are fine. It is a design quirk of the chassis that it can withstand more of a beating then others of it's tonnage. this is balanced by fairly poor twist, no arm motions, meh turn rates.

Awesome was simply modeled too wide. The side torsos are a notable feature of the artwork in cannon, but when it was modeled here, too much effort went into making them visable or fitting them into the basic art design here or whatever, and the mech ended up being wider then in any other media I have seen it in. However, i do not think they will simply redo the model, as that is a lot of work. thus, proposing a tweak of hitbox areas is the best solution to address this issue. Once that is done a new evaluation of the chassis can be done to see if some kind of not-so-cannon tweak has to happen. As of now, i would rather they stick to the stats, and adjust their hitbox design first.

Being the size of a catapult isn't a "quirk". It has enough going on for it that it doesn't need to be tiny.

#103 Cheatos

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Posted 22 April 2013 - 08:40 PM

I was always an awesome pilot, namely the 8r, and contrary to the popular belief that you shouldn't run them close range i did and to great success. 4x SRM6 2 med pulse lasers all engine std and max armor. I will say the ability to slam your torso over so your "dead" arm takes the initial hits is what makes it a survivor, but since i've been gone i understand that SRMs got crushed under the swings of the nerf bat. I did play about 10 matches with my old 8r and got some decent kills even without moduals or nonesense on them.

#104 Ansel

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Posted 22 April 2013 - 08:41 PM

Keep the armor sections and the point totals for those sections, weapons would then only deal damage in a footprint or circular surface area to those sections instead of dealing damage to the whole section.

Each weapon would then have it's own footprint, for example the AC-20 would have the largest footprint of the balistic weapons meaning it would hit more surface area, and the MG having the smallest footprint, missle and spread type weapons would have very large footprints to go with their lower damage so they generate a lot of overlaping area damage, also making them better for splasing damage into areas that the armor was already breached.

Changing the way armor receives damage is what is needed, putting in the need for a player to actualy cluster shots to breach armor instead of just shooting anywhere on an entire section to do so.

Advocate armor changes, save this game.

#105 Zordicron

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Posted 22 April 2013 - 08:51 PM

View PostAnsel, on 22 April 2013 - 08:41 PM, said:

Keep the armor sections and the point totals for those sections, weapons would then only deal damage in a footprint or circular surface area to those sections instead of dealing damage to the whole section.

Each weapon would then have it's own footprint, for example the AC-20 would have the largest footprint of the balistic weapons meaning it would hit more surface area, and the MG having the smallest footprint, missle and spread type weapons would have very large footprints to go with their lower damage so they generate a lot of overlaping area damage, also making them better for splasing damage into areas that the armor was already breached.

Changing the way armor receives damage is what is needed, putting in the need for a player to actualy cluster shots to breach armor instead of just shooting anywhere on an entire section to do so.

Advocate armor changes, save this game.

Possible, but unlikely as the paper doll style has been a staple of MW PC games from day one basically. new armor mechanics are probably too out of the box at this point, given they cant seem to get HUD bugs fixed even.
Who knows though, i am not in charge of the game, so maybe we will see armor changes as a response to the weapon convergence thing.

#106 Kiiyor

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Posted 22 April 2013 - 09:38 PM

View PostRazorWarrior, on 22 April 2013 - 08:27 PM, said:

It needs to lay off the damn cheeseburgers is what it needs. http://www.sarna.net...50U_Awesome.jpg


What the hell is that Awesome shooting?

#107 Keifomofutu

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Posted 22 April 2013 - 09:39 PM

View PostKiiyor, on 22 April 2013 - 09:38 PM, said:



What the hell is that Awesome shooting?

He's doing some fishing with SRMS.

#108 Sephlock

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Posted 22 April 2013 - 09:39 PM

View PostKiiyor, on 22 April 2013 - 09:38 PM, said:


What the hell is that Awesome shooting?

An SRM2. It appears to be piloted by a pugger, since hes shooting at the ground immediately upon arrival.

#109 Tenzek

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Posted 22 April 2013 - 10:29 PM

View PostTennex, on 22 April 2013 - 09:51 AM, said:


since i don't think they will shrink the awesome. I think they should give it a higher engine restriction



I agree and was about to say the same.

I doubt they will change its size, but allowing a larger engine would be a significant boost. A max-engine PB is nearly as fast as a medium, and it's actually a decent mech.

[edit: said heavy when I meant medium]

Edited by Tenzek, 22 April 2013 - 10:29 PM.


#110 Voidcrafter

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Posted 22 April 2013 - 10:51 PM

AWESOMEs just need a good 3 missle hardpoints(with at least 6 missle tubes each) and 3 energy points to go what most people call "cheesy" with 3xPPC 3xSRM6.
I call it "a way to finally make the forskaen AWESOME a vialable and competive mech for it's own cursed weight class".
Aside from that, if it had these hardpoints, while retaining the ability to mount a big engine I dunno - I probably would live with the T-REX torsos quite more easily.

#111 Anjian

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Posted 23 April 2013 - 12:05 AM

View PostXeven, on 22 April 2013 - 01:07 PM, said:

Instead of making the Awesome more tough Id like to see it run cooler than most mechs. Its extra size would allow it to cool faster due to more exposure to the wind/air. Giving it more cooling will make it capable of firing more often instead of being tougher.


I like this idea. Mechs should have variable cooling depending on their surface area. Mechs with less surface area, meaning more compact mechs like the Stalkers or Highlanders would heat up faster than the Awesome.

Edited by Anjian, 23 April 2013 - 12:10 AM.


#112 Rocdocta

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Posted 23 April 2013 - 12:15 AM

View PostTrauglodyte, on 22 April 2013 - 01:09 PM, said:

Ok, I'm going to lend some advice here cause people still aren't getting it:

- 8 series runs a 300 max engine or it is meat, anything less then that and you're doing it wrong
- 9M/PB runs a 370xl MINIMUM or it is meat, anything less then that and you're doing it wrong
- 450+ yards is your bread and butter, engaging a target at a range shorter than that means your piloted wrong, got surprised, or you're suicidal and you're doing it wrong
- unless your're running an LRM boat, sitting in one spot for more then 10-15s means that you're doing it wrong
- if someone is firing at you, if you have your torso facing them, you're doing it wrong; think of the left side of the Awesome like a gigantic shield and meneuver accordingly and remember that there is NOTHING wrong with running in a circle to distribute damage

It Stalkers, Highlanders, and Atlases want to plod along at 45kph while getting pounded in the face, that is their business. You need to think of yourself like an 80 ton light mech with only 1/3 or 1/2 the speed, depending on the version you run. You can't take the pounding and you don't have the advantage in weapon weight, weapon burst, or weapon variety.


this is how i drive mine. ie shoot, run off then sneak up from a different direction for artmius srm6 volleys. if you want plod forwards with little skill go an atlas or a stalker. its funny peeps say the stalk hands down beats the AWS but i prefer above all to to hunt the big head on a stick. I go awesome.

is it just me that its far easier to disarm a stalker than an AWS? i just focus left then right and its got very little left to hit me with.

#113 Typhoon Storm 2142

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Posted 23 April 2013 - 12:19 AM

I voted both. Why? Because I could. You should make a proper poll next time, not one where everyone can vote both options. Anyways, Awesomes are good as they are now.

#114 JuiceKeeper

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Posted 23 April 2013 - 12:25 AM

i agree, they are not that much threat. I never piloted one so far, but from point having them like enemies its not that much scary since CT is really big and easy to hit.

#115 OpCentar

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Posted 23 April 2013 - 12:36 AM

View PostGeneral Taskeen, on 22 April 2013 - 02:19 PM, said:


Speed should not determine usefulness. And in my opinion, its not challenging enough for me to strap in something so I can go faster.

Anyways, here is my stat for the one and only Awesome I have, with only Basic skills unlocked. The fake 9Q Record Sheet Challenge Edition. AWS-9Q

Usually all deaths are ct (i also didnt buff armor values at all, since it is a challenge mode build). Regular PPC's would be a lot more rewarding to if they actually added the on/off feature of the Field Inhibitor.

Posted Image


I look at it from a different perspective.

From all of the assaults, Atlas has the most armor, Stalker has the most firepower, Highlander has JJ and the Awesome has... nothing? except the 9R I find nothing that interests me.

Everything except for speed I can do better in any other assault, so why should I pick the Awesome?

It's all good if you want to set yourself a challenge but objectively the Awesome has nothing going for it. Speed would give it a niche that no other assault has and I would probably buy it then.

Right now, I have no reason to take it.




I agree on the PPC inhibitor, they really should give us the option of potentially blowing ourselves up or the enemy <90m while discharging our PPCs.

#116 Kiiyor

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Posted 23 April 2013 - 12:45 AM

View PostRoland, on 22 April 2013 - 04:15 PM, said:

Yes, the 9M is actually quite capable of being a high speed, long range sniper, despite it's horrifically located hardpoints (seriously, WTF is with a mech having FOUR freaking hardpoints in the Center Torso??).

I honestly don't think folks would really cry for a nerf.. the original engine caps went in, not because of the awesome, but because folks were jacking the speed up on mechs like the hunchback to 120kph (although, given how much better long range weapons are, and the fact that you can actually reliably hit fast mechs, I'm not sure if having really fast hunchbacks would be totally imbalanced either any more).

No one ever thought the Awesome was overpowered, in the entire history of this game so far.


The 7 MLAS or MPLAS Sonic the Hedgehog speedboats from days of beta past were pretty brutal. They were pure, undiluted troll power in packs too. Awesome.

#117 Kiiyor

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Posted 23 April 2013 - 12:54 AM

It may be Leggo, but I like these dimensions!

Posted Image

Leggo mechwarrior.... hmmm.

Edit: Hey, one of the devs made it! I just poached it from google image search...

Edited by Kiiyor, 23 April 2013 - 01:03 AM.


#118 John MatriX82

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Posted 23 April 2013 - 01:02 AM

View PostEldagore, on 22 April 2013 - 04:09 PM, said:

i was going to post something like this. this is how to make the awesome better without redoing the whole model to be smaller or drifting from cannon on armor or something.

basically, make the side torsos take up some of the CT(reduce CT size by making some of it side torso) and then make the arms take up some of the side torso. Result: arms take more damage, but Ct is harder to hit(smaller) and Side torsos are about the same, but reduce dmg taken because some of the dmg now hits the arms where it used to hit side torso.

I dont think it would take a monumental code change for this, and it would be a good place to start to see if the barn door can weather a little more of a beating after. Especially, especially because the left arm in a lot of the variants should be used as a sheild arm type, but basically cant because the hit box on the torsos is just too dang big compared to the arms.


Yep, actually the mech it's too big, and could benefit of a rework of the hitboxes for sure, or a raise in the engine cap also for the 8 series (325 max?) at least they had bumped it up to 300 and reduced the head hitbox.

View Postzwanglos, on 22 April 2013 - 04:36 PM, said:

Most Awesome builds would benefit tremendously from fixing some of the really bad terrain meshes in most of the maps. If I could reliably corner snipe with 2 ER PPCs in the right arm? Deadly. Unfortunately, most of the PPCs do some convergence crap due to invisible terrain meshes and fly away at impossible angles into nothing. Only way to corner snipe is to expose yourself so much that they can hit your CT, which means corner sniping is almost useless.



Another thing I hate from the Awesomes is how you easily get stuck everywhere or how you can't step in areas you can with lighter mechs or stalkers and atlases.. try G line in River city, you need to travel back to the shore in order to step up in the lower city, or to get in the mid entrance of the tunnel in frozen, you need to take longer routes than most of the other mechs.

#119 TexAce

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Posted 23 April 2013 - 01:45 AM

Most of this suggestions are bandaid for a not very well thought out 3D model design.
And I tried to say this as nice as possible. What I really ment is PGI totally FÜCKED up the chassis.

Edited by TexAss, 23 April 2013 - 01:46 AM.


#120 Docshifty

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Posted 23 April 2013 - 02:18 AM

View PostVoidcrafter, on 22 April 2013 - 10:51 PM, said:

AWESOMEs just need a good 3 missle hardpoints(with at least 6 missle tubes each) and 3 energy points to go what most people call "cheesy" with 3xPPC 3xSRM6.
I call it "a way to finally make the forskaen AWESOME a vialable and competive mech for it's own cursed weight class".
Aside from that, if it had these hardpoints, while retaining the ability to mount a big engine I dunno - I probably would live with the T-REX torsos quite more easily.


It does. 8V.





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