Jump to content

That One ******* 'mech


106 replies to this topic

#61 DeadlyNerd

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,452 posts

Posted 22 April 2013 - 02:31 PM

View PostMAXrobo, on 22 April 2013 - 11:17 AM, said:

That cataphract 2X! Why do you hate me so. I swear I tried 100+ builds with that over the course of mastering it and not one did I feel worked well. I love all the other cataphracts, its one of my favorite chassis, but the 2X just did not cooperate.

http://mwo.smurfy-ne...214980fc058f686

Group the ER PPC and Gauss together and hf.

Who the hell is dissing on dragons, 5N and 1N are perfect once you ignore the extra ballistics.
Personally, 1C is bland and boring just because the optimal build needs to have 4 ML. Put an UAC5 and 2 LPL on the 5N and the thing acts as if it has a fast firing instant shot, unlimited ammo AC20 with UAC5 as that convenient extra damage.
I love the 4X, even more than my jaggers just because it has arms with lower actuators. With 4 AC2 it scares away lights before they can get a streak lock. The only problem are the low arms and the figure of a barn door. and the fact that every time I start firing those 4 ACs, everyone just turns around and starts focusing me, ********...

Edited by DeadlyNerd, 22 April 2013 - 02:47 PM.


#62 MonkeyCheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,045 posts
  • LocationBrisbane Australia

Posted 22 April 2013 - 02:42 PM

Spider 5k sold it, spider 5v sold it, jager A still have, And any dragon that ive had since closed beta but must buy one again and try.

#63 Johnjw72

    Member

  • Pip
  • 10 posts

Posted 22 April 2013 - 02:46 PM

View PostTimuroslav, on 22 April 2013 - 02:28 PM, said:

The Jager A
seriously, that mech gives me nightmares sometimes....
here's why:
You have Missile points on the Arms double lrms and the typical AC of your choosing
Effectively you are Long Range Glass Canon....No you say? I have SRMS?
good luck brawling because you only have rougly 250 armor A Hunchback is going to out brawl you AND Out run you.... All Srms You say? well THe Awesome can out run you has more armor and hardpoints and STILL Has room left for missiles, not to mention the Dragon can hit and run better.
ACK -40 is the build you result to macking the Jager A no less different from everybody else, While a viable Build everyone just BANZAI charges in it to get a 1:1 KDR not helping the team.

So you go back to Stock Lrms and a the double Auto canons of choosing. Again a nightmare because all they have to do is bum Rush you, and if you're relying on SRMS for close quarters you're dead anyway because other mediums and lights and heavies out maneuver you...
so....
WHY JAGER A?! WHY!? WHEN HBK-4J DOES IT BETTER?!
Posted Image

it was all how am I going to compromise: speed?, armor?, slow pts and lrms had very low damage even with artimis
its a ok mech but just ok at this point becose others are better like 4s

#64 Byk

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 257 posts
  • LocationSeattle, WA

Posted 22 April 2013 - 02:48 PM

Let's see. For me that would be:

Spider. Just doesn't have enough of the right hardpoints (energy) to be useful. Yeah you can tickle enemy mechs and distract them. But you can also do that in a Jenner and do more damage, be more armored, generally be of more use to your team overall.

Trebuchet. Really didn't like the arms. Too restricting for me. Also too tall.

Catapult. I only liked the K2. Even then I dislike the design.

Awesome. I really want to play and like the Awesome. But it's too fat, plain and simple. Much too wide.

#65 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 22 April 2013 - 02:51 PM

View PostByk, on 22 April 2013 - 02:48 PM, said:

Trebuchet. Really didn't like the arms. Too restricting for me. Also too tall.
What was so bad about the arms? I was thinking of getting one...

#66 JokerVictor

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 515 posts
  • LocationA happy place far from this bitter wasteland

Posted 22 April 2013 - 02:53 PM

View PostMAXrobo, on 22 April 2013 - 11:17 AM, said:

That cataphract 2X! Why do you hate me so. I swear I tried 100+ builds with that over the course of mastering it and not one did I feel worked well. I love all the other cataphracts, its one of my favorite chassis, but the 2X just did not cooperate.


The 2X is my pride and joy.
http://mwo.smurfy-ne...7d5cc9a77317b5a
Probably the best build I've ever personally come up with. Though, the current meta has kind of kicked it's ***


As to a variant that I could never get to work for me. The Jaeger A. Piece of garbage, that one.

Edit: I meant jaeger A, derp.

Edited by JokerVictor, 22 April 2013 - 02:56 PM.


#67 Fate 6

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,466 posts

Posted 22 April 2013 - 02:54 PM

View PostBarghest Whelp, on 22 April 2013 - 11:16 AM, said:

CTF 4X. I just don't get it.

^
I got it, then AC2s got bugged to shoot slower. Couldn't find a reason to pilot it after that, since the K2 could do double Gauss just as well or better.

Maybe I'll try the AC2 build again. The issue is really that you can't make use of the other hardpoints due to limited crit slots.


View PostJokerVictor, on 22 April 2013 - 02:53 PM, said:


The 2X is my pride and joy.
http://mwo.smurfy-ne...7d5cc9a77317b5a
Probably the best build I've ever personally come up with. Though, the current meta has kind of kicked it's ***


As to a variant that I could never get to work for me. The Jaeger A. Piece of garbage, that one.

Edit: I meant jaeger A, derp.

I have a build using ER PPC, Gauss, 2SRM4, 2ML. I love that mech. It was fun back in the day to run an XL and a UAC5 instead of the Gauss and go zooming around people with an XL330. PPCwarrior Online makes that pretty hard now.

Edited by Fate 6, 22 April 2013 - 02:57 PM.


#68 JokerVictor

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 515 posts
  • LocationA happy place far from this bitter wasteland

Posted 22 April 2013 - 02:55 PM

View PostSephlock, on 22 April 2013 - 02:51 PM, said:

What was so bad about the arms? I was thinking of getting one...


The 7M is the best one, has the best combo of hardpoints + JJ's.
http://mwo.smurfy-ne...d307865d9bff4ac

That works really really well.

#69 Zerberus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,488 posts
  • LocationUnder the floorboards looking for the Owner`s Manual

Posted 22 April 2013 - 02:58 PM

My Atlas RS.

However, junking the Gauss and missile racks (and of course all the ammo) let me put 2 ERPPCs, 2 ERLL, a 360 reactor and 20 DHS in it this afternoon.... For reasons I cannot explain, it`s starting to feel like home and KDR /WLR seem to be going up, despite the lack of ballistics and /or missiles... go figure.

#70 ElLocoMarko

    Member

  • PipPipPipPipPipPipPip
  • 533 posts

Posted 22 April 2013 - 03:01 PM

I sold the CTF-4X without levelling it.
The DRG-5N just felt like a 1C light. I'm pretty sure we didn't vote for that thing as a champion mech.

#71 ohtochooseaname

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 440 posts
  • LocationSan Jose, CA

Posted 22 April 2013 - 03:11 PM

View PostTimuroslav, on 22 April 2013 - 02:28 PM, said:

The Jager A
seriously, that mech gives me nightmares sometimes....
here's why:
You have Missile points on the Arms double lrms and the typical AC of your choosing
Effectively you are Long Range Glass Canon....No you say? I have SRMS?
good luck brawling because you only have rougly 250 armor A Hunchback is going to out brawl you AND Out run you.... All Srms You say? well THe Awesome can out run you has more armor and hardpoints and STILL Has room left for missiles, not to mention the Dragon can hit and run better.
ACK -40 is the build you result to macking the Jager A no less different from everybody else, While a viable Build everyone just BANZAI charges in it to get a 1:1 KDR not helping the team.

So you go back to Stock Lrms and a the double Auto canons of choosing. Again a nightmare because all they have to do is bum Rush you, and if you're relying on SRMS for close quarters you're dead anyway because other mediums and lights and heavies out maneuver you...
so....
WHY JAGER A?! WHY!? WHEN HBK-4J DOES IT BETTER?!
Posted Image


Using a JM6-A without streaks is doing it wrong. It is the only way to make use of every harpoint on the Mech, and without using every hardpoint, there's no point in going with this thing over other variants (for this one, anyway).

Ever tried it with 2 UAC 5's and 4 SSRM2's? As long as you're good at hitting CT's with the UAC5's, this thing is pretty killer. At present, the SSRM2's are basically CT seekers. IMO, it's far and away the best Jaeger. Prior to the ELO fix (which was a time, where, once you reached the top distribution, there was no ELO), I had over 50 games in the thing, with a 5+ KDR and 5+ WLR. It was insanely powerful using a UAC macro to never jam, and the streaks allowed me to focus on aiming only the ballistics.

The heat efficiency was the most killer part of it: you can unload 240 damage in 14 seconds without overheating, and given the CT grouping of the streaks, it's usually enough to kill 2+ Heavies. I ran several games where I died rather quickly in the initial part of the engagement only to find that I had done 350+ damage and had 2+ kills.

The ones I couldn't stand were the two non-3L Ravens and the non-2D Commandos. I absolutely hated those, especially since I didn't know that I didn't have to elite them in order to master the 3L and 2D.

Edited by ohtochooseaname, 22 April 2013 - 03:25 PM.


#72 Merky Merc

    Member

  • PipPipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 871 posts
  • LocationRidin down the street in my 6-4

Posted 22 April 2013 - 03:17 PM

I love mah Phracts, but I loathe loathe loathe the slow as ***** 4x. The non-3L ravens as have been mentioned, the 2X wouldn't be bad, but wtf do they have different engine restrictions than the 3L for???????

One of the buckets I bought too, but I quit using those about 2 weeks after they released.

#73 Timuroslav

    Member

  • PipPipPipPipPipPipPip
  • Gunsho-ni
  • Gunsho-ni
  • 672 posts
  • Location米国のネバダ州のリノで住んでいます。

Posted 22 April 2013 - 03:36 PM

@Ohtochooseaname

Right so you turn the Jager into a Streak Cat?

Why not just get the the Catapult C1 then?
It has 300 armor and more laser slots
it just Does the Streaks Better OH Wait So does the Hunchback and the Trebuchet and the Awesome and the..
OH and it's Faster lol

The Hunchback 4J can mount those streaks and Has more Lasers AND is more maneuverable AND it has More Armor ! as well as having more flexible arms and being faster.

"I'm good with this build, therefore your argument is invalid"... Ya but that doesn't mean it's the best for the Mech though I do agree that Being good with a certain Weapon does reap it's own rewards.

TL;DR:Someone doesn't know their mechs >.>
If you're brawling in a Jager.....You're Gonna Have a Bad Time.

Edited by Timuroslav, 22 April 2013 - 03:43 PM.


#74 Kageru Ikazuchi

    Member

  • PipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 1,190 posts

Posted 22 April 2013 - 03:47 PM

Atlas ... I think 1/10 of my matches are 3-4 kills, maybe 1/3 are 1-2 kills, but I die almost every time ... yet almost every time it is glorious.

Follow the pack, wait for the brawl to start, then wade in ... tried it.
Long range weapons, try to stay outside the furball, pick apart open backs ... tried it.
Big engines ... tried it.

I can't seem to get the timing right ... I'm usually either too early, and get focus fired by a lance of fresh brawlers or snipers as soon as I peek over the ridge (won't do that again), or too late, and get into the fight right as the tide has turned against us.

All that said, I could give a crap about my KDR. If I die in a ball of fire, yet the team wins, because the enemy team focused on me and got killed by my teammates, it's still a win, but I seem to have many more "oops, that was a bad idea" moments in an Atlas than anything else.

#75 Zordicron

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,547 posts

Posted 22 April 2013 - 03:48 PM

So far for me it has been Awesome(s). But I think that is because I tend to be up front and straight forward in my assault mechs, mostly, "hey team, i am going to go smash them now, you should follow me and win" and then like only half the team follows and We only sort of win and I die in an Awesome. In an Atlas, or even Stalker, it works like 75% of the time. AN awesome, not so much. So I switched the loadouts(I own a 8something and a 9m i havent had much time to mess with) to lots of MPL and 3 LRM15's with artemis. if missiles get fixed, i think it will be a nightmare to encounter, as it is the MPL are fearsome in close combat, but the LRM are only scary to like jager's and lighter mostly because of Artemis, and the lighter mechs have to be careful how many LRM45's they can eat on the torso compared to assaults.

So my Awesome experiance is improving, but I think the missiles will have to get fixed up before I pilot them again for a while.

The people with the 4x, I understand you. The mech is weird, and the engine limit is terrible. I did this: 2x AC2 and 2x UAC5, one of each in each arm, put them on chain fire. The ultras wont ever jam, and you can lay out some heavy dakka suppot fire from a solid range. You just need a buddy(Fatlas) to help you out.

The 2x people...I dont get you guys. that mech can do pretty much what a 1x can, most of what a 3d can, and has missiles in the arm. I did a WTH moment and stuck a 325XL I got out of the Atlas K I bought into my 2x, does 81k now with tweak. I put in 2 ERPPC in the torso(no shooting dirt!) a LL in the arm(to shoot lights and shoot waaaay to the side, arm lock is for chumps) and then put a LRM10 and LRM5 in the arm. The LRM will be better when missiles are fixed, but even now they provide some serious location control as you pretty much can spray non stop LRM salvos out if because of the different cooldowns on the 10 and 5. Most of the mech's firepower is the 2 ppc, with LL added unless heat is an issue at the time. it is really pretty fun-not as effective obviously with LRM small salvo size until missile fix is in, but still very fun, and effective in basically every encounter/range.

#76 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 22 April 2013 - 03:49 PM

View PostTimuroslav, on 22 April 2013 - 03:36 PM, said:

@Ohtochooseaname

Right so you turn the Jager into a Streak Cat?

Why not just get the the Catapult C1 then?
It has 300 armor and more laser slots
it just Does the Streaks Better OH Wait So does the Hunchback and the Trebuchet and the Awesome and the..
OH and it's Faster lol

The Hunchback 4J can mount those streaks and Has more Lasers AND is more maneuverable AND it has More Armor ! as well as having more flexible arms and being faster.

"I'm good with this build, therefore your argument is invalid"... Ya but that doesn't mean it's the best for the Mech though I do agree that Being good with a certain Weapon does reap it's own rewards.

TL;DR:Someone doesn't know their mechs >.>
If you're brawling in a Jager.....You're Gonna Have a Bad Time.

None of the pults have ballistics, missiles, and lasers. You get lasers and either ballistics or missiles.

#77 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 22 April 2013 - 03:52 PM

View PostHomeless Bill, on 22 April 2013 - 11:13 AM, said:

Spider 5K, what must I do to unlock your God-like potential?

Convince PGI to buff the MG to something useful.

#78 Raptor2442

    Member

  • Pip
  • Survivor
  • Survivor
  • 12 posts

Posted 22 April 2013 - 03:55 PM

COM 1-B....blah!

#79 Zordicron

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,547 posts

Posted 22 April 2013 - 03:55 PM

View PostKageru Ikazuchi, on 22 April 2013 - 03:47 PM, said:

Atlas ... I think 1/10 of my matches are 3-4 kills, maybe 1/3 are 1-2 kills, but I die almost every time ... yet almost every time it is glorious.

Follow the pack, wait for the brawl to start, then wade in ... tried it.
Long range weapons, try to stay outside the furball, pick apart open backs ... tried it.
Big engines ... tried it.

I can't seem to get the timing right ... I'm usually either too early, and get focus fired by a lance of fresh brawlers or snipers as soon as I peek over the ridge (won't do that again), or too late, and get into the fight right as the tide has turned against us.

All that said, I could give a crap about my KDR. If I die in a ball of fire, yet the team wins, because the enemy team focused on me and got killed by my teammates, it's still a win, but I seem to have many more "oops, that was a bad idea" moments in an Atlas than anything else.


Here here! It is the Atlas' right to wade into battle and die a glorious death for your team to achieve victory!
The trick is to tell your team you are going to go smash them now. If your team is smart, they will buddy up behind/aside you and you will march over the hill and make the enemy flee in all directions in fear of the smashing. if your team is stupid though, only one or two will follow you while the others "wait and see"(and then die when they are outnumbered 6 to 4) and you will do a lot of damage and die a glorious warrior's death in a ball of fire, but then lose because of the anti-tactic of timidity.

Also, I agree 110% K/D ratio is for hardcore nerds and chumps. W/L is slightly more useful, but I find match/fun to be the most useful measure of my time in MWO.

#80 mania3c

    Member

  • PipPipPipPipPipPip
  • The Scythe
  • 466 posts

Posted 22 April 2013 - 04:07 PM

View PostTimuroslav, on 22 April 2013 - 02:28 PM, said:

The Jager A
seriously, that mech gives me nightmares sometimes....
here's why:
You have Missile points on the Arms double lrms and the typical AC of your choosing
Effectively you are Long Range Glass Canon....No you say? I have SRMS?
good luck brawling because you only have rougly 250 armor A Hunchback is going to out brawl you AND Out run you.... All Srms You say? well THe Awesome can out run you has more armor and hardpoints and STILL Has room left for missiles, not to mention the Dragon can hit and run better.
ACK -40 is the build you result to macking the Jager A no less different from everybody else, While a viable Build everyone just BANZAI charges in it to get a 1:1 KDR not helping the team.

So you go back to Stock Lrms and a the double Auto canons of choosing. Again a nightmare because all they have to do is bum Rush you, and if you're relying on SRMS for close quarters you're dead anyway because other mediums and lights and heavies out maneuver you...
so....
WHY JAGER A?! WHY!? WHEN HBK-4J DOES IT BETTER?!
Posted Image


I will be honest..I am pretty shocked for JAGER-A hate.. it's probably my most used Jager and one of my best mechs in the garage. Probably cool factor is strong in this one..but gameplay wise, I can't honestly say some super big disadvantage of this model..

4x SSRM
2x UAC
2xML
AMS
STD 260 engine
376 armor

it's versatile, pretty durable, fast enough and I just love combination of all three weapon systems ;)

Edited by mania3c, 22 April 2013 - 04:12 PM.






6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users