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Artemis (The Mega merged thread)



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#261 Evex

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Posted 05 June 2012 - 08:39 AM

Blinks. Wow didn't see that coming at all, but now that I see it everything makes sense. The main announcement was structured to look like a terminal booting up, but in reality it was the mechs os that was booting up. The mech was trying to recognize the Artemis controller and couldn't do so, because it was an unregistered piece of equipment in the os databanks. Artemis is also a type of FCS (fire control system) for missiles, so it sort of makes sense that project Artemis is a controller.

This is definitely aimed at the people who are going to be building sim cockpits, or want a more immersive simulation experience. I can all ready see a disadvantage, and an advantage to this control. The disadvantage is now that the radar isn't on your monitor that the player has to look away from the monitor to look at the small map. The advantage is this is most likely going to free up space on the main screen, and have a more zoomed in effect, where the pilot essentially only see the targeting reticle(s), and the other information. This essentially means people using this control have a wider range of view, since they get a perspective more like what an actual mechwarrior would see. Essentially being able to see the opponent first visually is a big advantage in this game.

#262 vettie

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Posted 05 June 2012 - 08:39 AM

View Postvam, on 05 June 2012 - 08:34 AM, said:

What no rudders? Come on.


LOL!

Vam - bring on MP4 - some of us here love you guys!

#263 Urulf

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Posted 05 June 2012 - 08:39 AM

View PostMeldarth Sunphot, on 05 June 2012 - 08:25 AM, said:


ah but if you check the razor video on it......it actually looks modular - now possibly two versions - one modular; one not..... :mellow: but the g13 doesn't have throttle ;)

The video says they have "inter-device communication" not that they are modular, we can argue about that video being shot over a bunch of lines of a concept, but still its not "clear" if they will be modular or not.

http://assets.razerz...oncept-img1.png
http://assets.razerz...oncept-img4.png

and took me a while, but i found it back at the other discussion:(http://mwomercs.com/...post__p__326691)

http://assets.razerz.../MWO_BkView.png
http://assets.razerz...WO_FrntView.png

#264 Orzorn

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Posted 05 June 2012 - 08:39 AM

View Postvam, on 05 June 2012 - 08:34 AM, said:

What no rudders? Come on.

Just get some CH Products rudders, nothing else is as quality as far as I know.

#265 Psyctooth

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Posted 05 June 2012 - 08:39 AM

I have mixed feelings about Razer's products, often in the case of Razer, its a mixed bag. They are for the most part composite plastic which has a tendency to latch onto bodily discharges... as in sweat, fingerprints and dust. As a result they tend to build up on them and make them undesirable to handle. This seems to be the case with all their products without exception. After this *not-so-really-bad-simply-being-fussy-fact* there is the case of their products, some are terrible, others are good. And even then they have their faults, until recently almost all their mouse products lasers cannot handle running on dark or black surfaces and have poor responsiveness. Their mouse drivers have issues with 64-bit windows, which causes them to randomly become uncontrollable and jump around the screen violently. Also a lot of their marketing is very gimmicky and not very informative. Also a lot of their products are very flashy and gimmicky and not very useful. The only products from them I have ever been happy with is their mechanical keyboards for typing and their Naga mouse simply because no one else offers anything better as far as ergonomic multi button mouse go.

Half their stuff is good, the other half is rubbish. I do admit they make some fine quality mouse mats which are overpriced to hell.

Razer has a history of flamboyant tie-in hardware for games which ultimately prove to be on the gimmicky rather than the useful side, for example the Star Wars Old Republic paraphernalia, the idea of a touch screen in a keyboard is nice, but placing it where the number pad usually is on the keyboard is ergonomically unsound for gaming and is ultimately gimmicky.

Also their macro hardware software has a history of stepping over the boundaries of acceptable player-ease of usability to the point where it's considered cheating and people have been banned for abusing it in some video games despite said video game's developers giving the thumbs up to using a Razer.

The pluses to this product would obviously be ease of use, integration into the game making it less of a "have to configure it yourself" in the case with most joysticks which for people with very little knowledge of how to work their way around windows and drivers software side controls would be scratching their heads.

With all Razer's products because they have a questionable track record I would not say NO, but I would say try before you buy and I would also say to watch reviews of it and to make sure you have it under extended warranty.

Edited by Psyctooth, 05 June 2012 - 08:46 AM.


#266 Thorn Hallis

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Posted 05 June 2012 - 08:42 AM

PGI could hardly care if you buy that stick or not. It's Razer that gets the money.

I like the concept of the controller. I was always wondering which hardware producer PGI would cooperate with when they announced it some months ago.

And freakware was always a little bit more expensive then anything else.

#267 Kooky Carter

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Posted 05 June 2012 - 08:46 AM

First of all, I think this is a really cool idea. Personally having foot pedals would be cool but I suppose they are not completely necessary. I have no idea if I would get one though; I imagine it will be expensive and I am not positive it would be worth it.

And, as previously stated, I think it is awesome that MWO has this kind of marketing potential - this means that not only will cool things like this become available but it means that other companies and investors see the value in the MechWarrior/BattleTech franchise.

Lastly, it has become tiring to hear people complain about how this is not what was expected and this is not what I wanted. Has everyone forgotten what it was like 5 years ago when we had no idea what the future of MechWarrior would be? Have we forgotten what it was like to have one of our favorite games in limbo for years? I do. And I imagine others do too. And purely for that reason, all of us - those who love MechWarrior games - we need to stop feeling entitled to something that we are not. Do not let these types of announcements degrade into the absurdity of the Mass Effect 3 Ending Extravaganza because that was pathetic, entitled gamers feeling entitled. And we are not them.

That is all.

#268 Thomas de Ville

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Posted 05 June 2012 - 08:49 AM

I was surprised ...a joystick???? :mellow:
But it looks good and if this a modular contoller system.....maybe.
(Price /Quality.... and compatible with other Games(F16/RPG/Crisis....)/Programs(winamp..)?? this is the question ;) )

#269 Mezlabor

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Posted 05 June 2012 - 08:50 AM

My thoughts. Drop Force Feedback makes it harder to aim when you get hit and add a full throttle then it will be perfect.

#270 BoydofZINJ

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Posted 05 June 2012 - 08:55 AM

No price on the item which means... I can try and forget paying bills for a month or two to afford it. Then there is the space issue... :mellow:

#271 Ignys

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Posted 05 June 2012 - 08:57 AM

View PostUrulf, on 05 June 2012 - 07:53 AM, said:


It's true that we don't know it (the price), but have you ever checked Razer product's prices ?
http://store.razerzo...DisplayHomePage
It will give you an idea (decent mouses for 60-130$, keyboards for 100-200$ and not the top ones). Add to that at least 100 bucks for the screen, see the price point now ?


That might be expensive to some. But it's not coming out for a while and that will leave many an opportunity to save for it. I guess I'm a die hard fanboy. :mellow:

#272 Hawk819

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Posted 05 June 2012 - 09:01 AM

Let us say for the sake of argument that it's $200:

For $200 on a joystick (that may or may not work). . . no

For Memory. . . yes

For Processor. . . yes

For a new Motherboard. . . yes

But for a joystick. . . ok, has someone over at Piranha lost their freaking minds?

#273 Kanil

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Posted 05 June 2012 - 09:03 AM

I think I'm going to just stop coming to this website and try to forget the game exists until I get an email inviting me to the beta or announcing the game is released. All this hype for really mundane things has killed all my excitement for the game.

Congrats on the marketing stunt.

#274 Kasiagora

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Posted 05 June 2012 - 09:15 AM

It'd be cool, if it was modular, to have the company make a center section that has a small keyboard instead of the screen. That way you would have a lot more controls and it would be a much lower cost alternative to having to pay for a little computer screen on your controller. Heck, if they put a USB port on it for you to hook up your mouse I'd be all set. They used to have truly modular add-ons for the Texas Instruments Ti-99/4a back in the early 80s, why would it be so hard to have controllers that you can buy in pieces nowadays and just get the ones you want?

#275 Psyctooth

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Posted 05 June 2012 - 09:16 AM

View PostKanil, on 05 June 2012 - 09:03 AM, said:

I think I'm going to just stop coming to this website and try to forget the game exists until I get an email inviting me to the beta or announcing the game is released. All this hype for really mundane things has killed all my excitement for the game.

Congrats on the marketing stunt.



Maybe they thought that a tie-in joystick would be awesomely received by the community based on how everyone was goo-goo gaa-gaa over the Steel Battalion controller? Hmmm? Not to mention people were asking this months ago. I honestly think it isn't really the joystick or it's mechanical keypad with a thumb-throttle which bothered people as much as the oversized screen and the fact Razer is making it which bothers them. Now if it was someone like Thrustmaster or Corsair or CH Products I think it would of been more positively received by the die-hard no lifers who frequent these forums (no offense guys but admit it, we are no-lifers lol).

#276 Aelos03

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Posted 05 June 2012 - 09:19 AM

View PostSerevn, on 05 June 2012 - 07:14 AM, said:

I facedesked when i saw it...


this

#277 LackofCertainty

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Posted 05 June 2012 - 09:19 AM

First off, Huge letdown. A countdown for mechwarrior branded controller concept art? Really?

Second, this kinda reminds me of the stupid "integration" bit from the Microsoft Press conference. I don't care about connecting a tablet to my gaming experience. This controller would be resting in my lap while I'm playing, so why would I want a screen down there? It's more convenient for me if all the information is displayed on my monitor, rather than tossing the mini-map or other important information down onto my groin-screen.

Sure, you might give me slightly more screen space by throwing information down there, but by putting it down the controller's screen it makes it less convenient for me to quickly glance at. Instead of a nicely designed hud element, it becomes the equivalent of resting a tablet pc in your lap and looking away from the game at it whenever you need to check the map. Ugh.

I realize that other people's setups could benefit from the screen, by treating it like a screen extension, but for me, I'd need to buy a whole new computer table/desk in order to make it work in a way that doesn't also destroy my wrists. For me, this controller just doesn't make sense.


P.S.
I am actually a bit angry that the countdown that ended during E3 was just for a friggin controller. They trolled me so effectively that they must have had Paul do all the setup for this bit.

P.P.S.

View PostKooky Carter, on 05 June 2012 - 08:46 AM, said:

Lastly, it has become tiring to hear people complain about how this is not what was expected and this is not what I wanted. Has everyone forgotten what it was like 5 years ago when we had no idea what the future of MechWarrior would be? Have we forgotten what it was like to have one of our favorite games in limbo for years? I do. And I imagine others do too. And purely for that reason, all of us - those who love MechWarrior games - we need to stop feeling entitled to something that we are not. Do not let these types of announcements degrade into the absurdity of the Mass Effect 3 Ending Extravaganza because that was pathetic, entitled gamers feeling entitled. And we are not them.


If I am disappointed in something, I will say I am disappointed. I'm not such a fan-boy that I will pretend to be excited about a controller being announced. I am grateful that PGI is making a new MechWarrior game, but I'm going to compensate them for my gratitude with money, not by childishly defending every decision they make regardless of how I feel about it.

Edited by LackofCertainty, 05 June 2012 - 09:27 AM.


#278 Groundstain

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Posted 05 June 2012 - 09:20 AM

Ok, I get it. The Artemis is kinda cool but...
I guess I'm spoiled because I'm unimpressed. An n52te and a good stick can do more. and at about $60.00 USD, I bet its a lot cheeper. Now the monitor in the center is another story, I love to see a second location for data that does not clutter the screen. Does this mean we will be able to move data to an existing 2nd or 3rd monitor or is this just for Razor? The later would obviously suck for people who cant afford the Artemis.

Other than that I am glad to see that people are thinking about making the game a better experience.

#279 lolshevik

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Posted 05 June 2012 - 09:25 AM

Press Release on Gamasutra

"ACTION-PACKED MECH COMBAT ROLLS OUT AT E3 WITH THE NEW RAZER ARTEMIS CONCEPT CONTROLLER"

It sounds as if Razer/PGI will potentially be demoing the game on the new controller today. If the Artemis announcement comes in conjunction with this, whats not to like?

Edited by lolshevik, 05 June 2012 - 09:33 AM.


#280 Solidussnake

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Posted 05 June 2012 - 09:29 AM

I feel like the dev's trolled us.





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