So...how's The Poptart Situation Lately? [And Possible Solution]
#1
Posted 26 April 2013 - 01:07 AM
So, are there still like eight poptarting Highlanders every game right now? Are people starting to play it with brain?
Speaking of which, I find my 2xPPC+ERPPC AWS-9M stands a fair chance against poptarting thanks to its ridiculous speed and giant shield-arm. But still, it can't hold up more than two of those mustards.
I'm thinking about a possible way to make poptarting far less viable. Since jumpjets technically, in reality, will generate massive heat, what if we make jumpjetting totally lock down all the internal heatsinks, and lasts for like 3 seconds after JJ is turned off?
#2
Posted 26 April 2013 - 01:12 AM
#3
Posted 26 April 2013 - 02:22 AM
They need to add a massive amount of screen shake when JJ's are in use. That would stop most of the poptarts.
#6
Posted 26 April 2013 - 05:46 AM
- weapon convergence;
- peat penalties.
#8
Posted 26 April 2013 - 08:11 AM
#9
Posted 26 April 2013 - 08:16 AM
#10
Posted 26 April 2013 - 08:18 AM
Poptarting is fun as hell. Since we can't really engage in the manly activity of brawling these days, we may as well have some fun with three dimensions.
#11
Posted 26 April 2013 - 08:55 AM
NRP, on 26 April 2013 - 08:18 AM, said:
Poptarting is fun as hell. Since we can't really engage in the manly activity of brawling these days, we may as well have some fun with three dimensions.
Why not do both??? Pop tarting isn't just for sniping... It works well with any kind of build. Always has. A guy in my unit said the other night that he thought that spoiler on the top of the jagermech was actually a set of handlebars for an atlas. He was close but wrong. It's a set of handlebars for a highlander... Try it and see for yourself
#12
Posted 26 April 2013 - 08:57 AM
#13
Posted 26 April 2013 - 09:16 AM
#14
Posted 26 April 2013 - 10:24 AM
Edited by TruePoindexter, 26 April 2013 - 11:17 AM.
#15
Posted 26 April 2013 - 11:48 AM
that should do it.
#16
Posted 26 April 2013 - 01:01 PM
Lord Psycho, on 26 April 2013 - 11:48 AM, said:
that should do it.
Plus making jumping more unstable and aiming harder. I feel like lifting a 90t object with rockets would not be stable in any way..
NRP, on 26 April 2013 - 08:18 AM, said:
But when half of both teams are poptarts then the game is downgraded into some slow-arse pogo-jam and it's F**KIN LAME, leaving my brawler Highlanders with no purpose at all. And in case you've forgotten, I'm all about good brawls.
EDIT: for those Battletech TT veterans out there, has jump-sniping ever been an viable tactic in the TT/books?
Edited by Helmstif, 26 April 2013 - 01:05 PM.
#17
Posted 26 April 2013 - 01:30 PM
Helmstif, on 26 April 2013 - 01:01 PM, said:
EDIT: for those Battletech TT veterans out there, has jump-sniping ever been an viable tactic in the TT/books?
If half of both teams are pop tarting you still have the other half to fight.
There are all kinds of horribly cheap tactics in TT that don't make it into games. Jump sniping was definitely part of TT. In fact JJ in TT are wildly more powerful than in any of the MW games. The JJ we have right now are puny by comparison.
#18
Posted 26 April 2013 - 02:47 PM
Have you tried poptart brawling? Just embrace it.
And to the rest of you short-sighted fools, nerfing energy weapons via a heat cap or whatever other ridiculous ideas are rattling around in your heads is not the answer. Half of what is hitting your CT now is gauss fire anyway.
#19
Posted 26 April 2013 - 04:40 PM
Ah well the crybabies that didn't want real strategy or the full mech universe got what you wanted...mech quake.
#20
Posted 26 April 2013 - 05:16 PM
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