Just wanna play, on 29 April 2013 - 04:39 PM, said:
didn't 10 damage go a lot further in T then in this game???
Yes, it did. PPCs are a feared weapon on the tabletop.
Just wanna play, on 29 April 2013 - 04:47 PM, said:
Yet its still the "long range energy weapon".............. if its strong enough the current will go pretty far, in TT what exactly was the use of ppcs?? where they used as some sort of close range super weapon(er ppcs at least) or what???
Well, in tabletop, 540 meters, or 18 hexes on the game board, is a LONG distance. In MWO it's not, but it fits -roughly- both the physics and PGIs correct desire to keep things close-range in the game. So, the PPC was not a close-range weapon as it were. Now, your next question will, likely, be why were the boards so small in the tabletop game? Well, if you had a standard sized dining room table, 3.5 by 4.5 feet, you could fit four game boards, being 17 hexes wide by 22 hexes long, and have a good fight. The orientation of the hexes on the game board actually made it possible to stand a 'Mech mini in the upper left corner of the board, and fire along a line of 22 hexes, so you could reach 22 regardless of which direction you were facing. Considering that the BattleTech board game emerged (what might have been referred to as BattleDroids 2nd Edition) in November 1984 -that's when I picked up my copy at the Union Station Strip Mall in Sandy, Utah-, before computers were really a part of the natural scene -it would be five years before the original MechWarrior computer game was released-, the designers of the game hadn't thought of personal computers being used. In fact, in an interview done in Mech Magazine in '91, I think it was, Jordan Weisman said he believed computers and the internet were nothing more than a passing fad. Anyway, that's some small history about where this game originated.
Now, why won't the developers update armaments to statistics that are not fixed to the board, apart from wanting to have people in relatively close-range brawls... I suppose they could, but it would honestly turn this game into that piece of crap MechWarrior IV. It just wouldn't hold the uniqueness of BattleTech, anymore.
Just wanna play, on 29 April 2013 - 05:08 PM, said:
in lore where the ppcs less common place and feared because of heat AND damage???? because they certainly aren't to be feared these days for their damage that much
In the lore, PPCs are classified almost as LosTech, up until about 3035 when manufacturing is supposed to be reinstated for them. That's about the same time the Gauss Rifle comes out. It's a very powerful weapon, and has been throughout the previous MechWarrior and MechCommander games. I do have a problem with loading up on PPCs, but unless there is to be a full economy installed for this game, including supply limitations, that's the direction these will go.
Rhinehardt Ritter, on 29 April 2013 - 05:32 PM, said:
I am sorry but are kidding? With double armour what 1 single weapon is actually feared in this game
Well, none really. I understand the reasons the developers of MWO have done this, and as has already been explained, doubling the armor per ton value was designed to make games last longer and, frankly, I think the devs have this absolutely right, whether I'm a purist or not.
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Look if I had my way we would be using tabletop values. But the devs see it differently. I have no problem with increasing ppc damage to say 12 or even 15. But you should not be able to boat up 4 of the things and be able to alpha with it. The problem is that its 40 or 60 points (for 6 ) all going to 1 location.
That's another thing! Pin-point damage should not exist in MWO; it's not accurate to the lore, it does not -contrary to popular belief- allow for skill to be used in the game as you, the MechWarrior, are having to fight the targeting computer in your 'Mech, the recoil of your weapons as you fire them, and other effects from the tabletop game. Now, MWO is a LOT more balanced, and a LOT closer to tabletop than MechWarrior 4, and the game is definitely much-more fun, but it's still not BattleTech.
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You can have higher dmg ppcs. But you shouldnt be able to boat up 4 or 6.
Reality is that Gauss isn't scary either with it's 600 m/s velocity.
(shrugs) You're right. There's nothing I can say other than you're right. Now, if the developers had actually listened, and made modification of 'Mechs something that has to cost money, for the parts, for the technician(s), and for the work, and allow players only to purchase, or take from stores, to replace armaments as they need to be replaced, this game would require a whole next-level of actual skill to play the game.
Right now, this game is pretty much a mindless slug-fest; move your 'Mech where you want to go, trying to find a contact, blow the crap out of one-another, NEXT!!! The devs want to put in these four unnecessary pillars for the game, of which only one is nearing any manner of completion, over six-months after they were supposed to have LAUNCHED, originally, when if they would put in a basic economy, with parts and supplies, and basic unit assistance, and worlds, and done it according to the game numbers, they likely would have launched already, and a lot of people would be a whole lot happier than they are, now.
I apologize about the overt hostility, but these forums were opened on the same day the announcement was made on Facebook, which is the day I signed on, and they shouldn't have been. The devs have, since that time, been told what they needed to do to make this game the right way, and they have ignored those of us who are veterans, in favor of the vocal minority, who always scream for bigger bang-bangs and faster kills and point-n-click accuracy. It's too late, now, and a LOT of people are reported to be dropping off across various forums. This was going to happen, and those of us who've been in the online communities of MechWarrior and BattleTech since the beginning, told them it would.