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Lights Are Destroying This Game.


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#121 bloodnor

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Posted 30 April 2013 - 11:53 AM

All lights should be Re-named TYRONE as they are tearing this community apart.

#122 Howdy Doody

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Posted 30 April 2013 - 11:53 AM

View PostNeverfar, on 30 April 2013 - 11:51 AM, said:

I'm not the best shot myself (this forum's full of people pretending to be "elite" and ironically demanding the metagame to remain favorable to their sniper boating while calling anyone who disagrees "entitled"), but even I've nailed a Commando or a Jenner in the leg with a gauss rifle from 500m away and took off its leg.


HE BE FROM BEEZARRO WORLD




#123 Metallis

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Posted 30 April 2013 - 12:52 PM

Not trying to insult you or anything, but I would suggest you take the advice given and get better. I am primarily a light pilot with what I would say is slightly above average skill. I will tell you that nothing scares me more than seeing a Jager. I will avoid them with their AC-20's 95% of the time. They can one shot my a$$ with no problem. Yeah, If I do engage one I can do circle the wagon on it, but if I stay too long he will blast my a$$. So practice taking your time and you will wipe the floor with lights. This coming from your mortal enemy.

GLHF

#124 Kraven Kor

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Posted 30 April 2013 - 01:03 PM

View PostMolvanian, on 30 April 2013 - 10:38 AM, said:

Ok Kiddies, some homework for you all. Look up the term "Dominant Strategy".

Basically, if given an ultimate means of destruction, you (Gamers in general) will use it each and every time.

Look, no one here is saying Lights are COMPLETELY invincible. Crappy players and bad situations can certainly destroy them. The problem is there are plenty of very common situations where a Light CAN become impossible to destroy.

The turning radius and speed of a max engine phract should not be so low that a light can spend an entire fight in its back arc. Reverse and turn the other way? Still not enough. Go forward and around a bend? Nope. Back up to a wall? On a lot of maps they'll just walk away, get above you, and continue shooting.

The bad condition for a light is long ranged combat, or combat while extremely outnumbered. The good condition is close in combat, and one on one fights. ECMs make the first... well.. unlikely on a lot of maps. As for the second... if the "counter" to them is a 4 to 1 advantage, that isn't balanced.

In fact, if someone said "Lights are underpowered because they can't go head to head with an assault", you'd say that person was crazy, right? Of course a light can't go head to head with an assault... But when people point out its Assaults (And heavies) that can't go head to head with a light? Max engine brawlers that can't even turn to shoot them before being torn apart? Entire fights that can last two minutes where you never get a single chance to fire? Doesn't sound fun does it.

And, before I get the "You're just bitter" comments. Once again. Raven. Three Medium Lasers. Two SRM 6s. I have cored Highlander and Awesome mechs from the front with that build, let alone the rear. I understand the power of lights because I STARTED with a light.

The thing I don't like is that I should have STOPPED there. Because there is no defense, no tactic, no option against them other then numbers in anything heavier.

But, here's the thing, I KNOW no matter what we say, that this will be fixed. Because the way this game makes money is by people spending real cash to get those heavy and assault mechs. And if they just get torn apart by guys like me in a raven... they'll be less inclined to buy them. Capitalism will insure balance is restored.

Oh, one last thing. In the lore, Lights are meant to be used for scouting and the like. They aren't meant to go one on one with assaults. In here, it's a given they can. I know this game needs balance between the classes, but rocks, paper, scissoring it up isn't a good way to do it.

View PostNeverfar, on 30 April 2013 - 10:59 AM, said:

So the summary of this is "waaaah why don't lights fear my (poorly piloted) assault? I am supposed to be a god among Mechs why can they outmaneuver meeeeee".

The very first question I asked when a friend mentioned this game existed was "Is it dominated by bloated assault Mechs with no reason to use anything lighter if you can afford to go bigger?" he said no. So I came here. Bloated assault alpha boats aside which can cover each other's flanks, I'm glad lights can still kill bigger Mechs and I enjoy doing so.

You'd prefer we were just cannon fodder for you, enforced by your fragile ego's need to feel like someone fears you?

What was that "capitalism will save me" thing? For some reason I'm getting a cartoon image of some guy clutching a copy of Atlas Shrugged and praying to John Galt.


So, in summary, fight and namecall more?

LOL. This place cracks me up sometimes.

#125 Metallis

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Posted 30 April 2013 - 01:12 PM

View PostHowdy Doody, on 30 April 2013 - 11:35 AM, said:

I've tried driving lights and it's hard as hell. More power to the high skilled folks that can do it. I sure as hell can't....yet!


I feel that way about Heavy and Assault pilots. :P

#126 Mypa333

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Posted 30 April 2013 - 01:28 PM

The game is not only about assaults. I keep wondering why people are still playing all the classes... why not get an assault or a light and get done with it ? The balance exists. If you can't handle a light, that's your problem, it's not a game changer.

Why don't you get a tag instead of ML so you can aim for an ECM light and some streaks to make sure you get him/her cornered ?

Why don't you move more armor on your back ? Why don't you leave a ML and get some more armor.

Jagers are the most vulnerable mechs in the game. Large side torsos, packing an XL is an insta kill for a Jager. You have lots of slots for weapons but you don't have to equip all of them. Get armor, get heatsinks etc, but mainly get some armor... damn it.

My spider 5 D has 10-15 points lower than a stockJager, although the Jagers armor can be at about 400-420.

#127 FunkyFritter

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Posted 30 April 2013 - 02:15 PM

Brawler Pilots: Snipers op plz nerf
Sniper Pilots: Lights op plz nerf
Light Pilots: Brawlers op plz nerf
Medium Pilots: :P

#128 Karazyr

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Posted 30 April 2013 - 02:34 PM

as a light player i enjoy poping your slow arse, learn to aim i know its hard to hit us when we fly and go 120kph+ but 1 good hit and we are done.

stick with your lance call us out and murder us, or pack a few laser weapons we cant dodge light...
i really enjoy the QQing of assault pilots when they underestimate my tiny spider and i end up taking them out >:P

#129 Bloody Moon

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Posted 30 April 2013 - 03:16 PM

View PostFunkyFritter, on 30 April 2013 - 02:15 PM, said:

Brawler Pilots: Snipers op plz nerf
Sniper Pilots: Lights op plz nerf
Light Pilots: Brawlers op plz nerf
Medium Pilots: :P


My ERPPC Cicada got called OP the other day when i was farming XP on it. :blink:

#130 Stoicblitzer

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Posted 30 April 2013 - 03:22 PM

View PostRoadbeer, on 28 April 2013 - 08:04 AM, said:

The issue isn't in the mech or the pilot, it's the team.

Where was your teams light / medium to chase off the light and get it into a range where the heavies could burn it down?

no class matching. you know that, silly goose.

#131 Sephlock

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Posted 30 April 2013 - 03:43 PM

View Post151st Light Horse Regiment, on 28 April 2013 - 06:21 AM, said:

It's the primary reason i want to punch my screen nearly every time i play.

I hate lights. ECM, excessive speed, and in the right setup, a good array of weapons.

Remember that youtube video of dozens of tiny bees swarming all over those huge *** killer hornet wasps? That's basically what this game is every single time.

A classic example was just now on frozen city. Playing a jager and some commando scrub just ran round the back of me at 135kph and popped my back armour. He can run quicker than i can turn, and because of the buildings i got stuck. Dead in 20 seconds.

Matchmaking, screw you. Give me the option of playing against only heavies or assaults please.

inb4 lrn2play, lightsrox, ujustsuxlolz



#132 PocketAces

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Posted 30 April 2013 - 06:05 PM

Yep, played against you derpy, and yeh you are good in that spider. Our premade group made special mention of it.

#133 blinkin

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Posted 30 April 2013 - 07:26 PM

OMG GIVE A FRIGGING SPOILER ALERT MAN!!!

#134 Taj the White Tiger

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Posted 30 April 2013 - 08:02 PM

View Post151st Light Horse Regiment, on 28 April 2013 - 06:21 AM, said:

It's the primary reason i want to punch my screen nearly every time i play.

I hate lights. ECM, excessive speed, and in the right setup, a good array of weapons.

Remember that youtube video of dozens of tiny bees swarming all over those huge *** killer hornet wasps? That's basically what this game is every single time.

A classic example was just now on frozen city. Playing a jager and some commando scrub just ran round the back of me at 135kph and popped my back armour. He can run quicker than i can turn, and because of the buildings i got stuck. Dead in 20 seconds.

Matchmaking, screw you. Give me the option of playing against only heavies or assaults please.

inb4 lrn2play, lightsrox, ujustsuxlolz


Given thanks to state rewind lights are now highly limited in there use i find your rage hiliarious. It only illustrates how little you understand this game that a commado 3A is so easily able to kill you and your only reaction is OMG LIGHTS ARE OP. In turn that completely invalidates your criticism having any use for balancing Let us pray that the Devs don't make balancing decisions based on your stupidity.


On a bright note though heres a game thats nice and slow for you

http://www.forkliftsimulator.com/

#135 Dexter Herbivore

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Posted 30 April 2013 - 09:06 PM

View PostMypa333, on 30 April 2013 - 01:28 PM, said:

Jagers are the most vulnerable mechs in the game. Large side torsos, packing an XL is an insta kill for a Jager. You have lots of slots for weapons but you don't have to equip all of them. Get armor, get heatsinks etc, but mainly get some armor... damn it.

My spider 5 D has 10-15 points lower than a stockJager, although the Jagers armor can be at about 400-420.


^ This. I have great fun (regardless of which class I pilot at the time) popping the huge side torsos of jagers who insist on packing an XL. Do it if you must, but sacrifice SOMETHING to armour your mech properly.

#136 Kaspirikay

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Posted 30 April 2013 - 09:27 PM

Most nabs seem to go round and round trying to torso twist in one direction all the way. Instead they should back up to a wall and wait for the light to get into twist angle. Failing that they should just wait till the light get into twist angle by twisting g the opposite direction.

With HSR on most things, it's much easier to nail lights.

#137 Jess Hazen

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Posted 30 April 2013 - 09:32 PM

If you're serious then you're seriously bad. l2p

#138 151st Light Horse Regiment

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Posted 01 May 2013 - 02:51 AM

I feel the butt pain from all the noob lights who are annoyed at anyone mocking their superior mechs.

Edited by 151st Light Horse Regiment, 01 May 2013 - 02:51 AM.


#139 Villz

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Posted 01 May 2013 - 04:31 AM

1 thread about how lights r trash and unuseable due to being trash and getting legged to easy to which i replied


View PostVillz, on 01 May 2013 - 04:28 AM, said:

ROFL @ ravens qqing about being killable now....

Add another to the list people playing their mechs incorrectly then expecting the game to be altered under the guise of balance. Ill give you a tip buddy. If your getting mauled in a light mech often your doing it wrong... Skilless 3L noobs crying because they don't poses imba lag sheild anymore and can no longer tank 10 ac-20 shots due to borked models.

If you honestly think that lights are imba i suggest you stop playing them cause your clearly not very good @ it and tbh lights are a challenging mech class to play. Stick to the heavies untill you get better at the game thnx instead of writing endless whine threads about how the game needs to change to compensate for your idiocy tyvm


and now this thread complaining how they are imba and to strong.

Read what i said to those twits and perhaps apply some of the learnings...

cant believe this thread isn't dead yet....

#140 zraven7

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Posted 01 May 2013 - 04:40 AM

Dude, lights are supposed to be fast and fragile. It's kind of the idea. I pop back plates in my Jenner all the time, it's what you are supposed to do. You're in a Jager, which is a mid-to-long range support fire mech. You are one of our primary targets. Jagers usually have great damage, and alright-ish armor, with not great maneuverability. Us dropping you shaves a large amount of DPS from your team.

You should be close enough to your team to request assistance, and your team should have someone who can handle a light.

If you want to be able to handle lights yourself, either get a LOT better at piloting your Jager, or build something more geared to fighting lights. Trebuchets are pretty good for it, :-)





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