Lights Are Destroying This Game.
#121
Posted 30 April 2013 - 11:53 AM
#122
Posted 30 April 2013 - 11:53 AM
Neverfar, on 30 April 2013 - 11:51 AM, said:
HE BE FROM BEEZARRO WORLD
#123
Posted 30 April 2013 - 12:52 PM
GLHF
#124
Posted 30 April 2013 - 01:03 PM
Molvanian, on 30 April 2013 - 10:38 AM, said:
Basically, if given an ultimate means of destruction, you (Gamers in general) will use it each and every time.
Look, no one here is saying Lights are COMPLETELY invincible. Crappy players and bad situations can certainly destroy them. The problem is there are plenty of very common situations where a Light CAN become impossible to destroy.
The turning radius and speed of a max engine phract should not be so low that a light can spend an entire fight in its back arc. Reverse and turn the other way? Still not enough. Go forward and around a bend? Nope. Back up to a wall? On a lot of maps they'll just walk away, get above you, and continue shooting.
The bad condition for a light is long ranged combat, or combat while extremely outnumbered. The good condition is close in combat, and one on one fights. ECMs make the first... well.. unlikely on a lot of maps. As for the second... if the "counter" to them is a 4 to 1 advantage, that isn't balanced.
In fact, if someone said "Lights are underpowered because they can't go head to head with an assault", you'd say that person was crazy, right? Of course a light can't go head to head with an assault... But when people point out its Assaults (And heavies) that can't go head to head with a light? Max engine brawlers that can't even turn to shoot them before being torn apart? Entire fights that can last two minutes where you never get a single chance to fire? Doesn't sound fun does it.
And, before I get the "You're just bitter" comments. Once again. Raven. Three Medium Lasers. Two SRM 6s. I have cored Highlander and Awesome mechs from the front with that build, let alone the rear. I understand the power of lights because I STARTED with a light.
The thing I don't like is that I should have STOPPED there. Because there is no defense, no tactic, no option against them other then numbers in anything heavier.
But, here's the thing, I KNOW no matter what we say, that this will be fixed. Because the way this game makes money is by people spending real cash to get those heavy and assault mechs. And if they just get torn apart by guys like me in a raven... they'll be less inclined to buy them. Capitalism will insure balance is restored.
Oh, one last thing. In the lore, Lights are meant to be used for scouting and the like. They aren't meant to go one on one with assaults. In here, it's a given they can. I know this game needs balance between the classes, but rocks, paper, scissoring it up isn't a good way to do it.
Neverfar, on 30 April 2013 - 10:59 AM, said:
The very first question I asked when a friend mentioned this game existed was "Is it dominated by bloated assault Mechs with no reason to use anything lighter if you can afford to go bigger?" he said no. So I came here. Bloated assault alpha boats aside which can cover each other's flanks, I'm glad lights can still kill bigger Mechs and I enjoy doing so.
You'd prefer we were just cannon fodder for you, enforced by your fragile ego's need to feel like someone fears you?
What was that "capitalism will save me" thing? For some reason I'm getting a cartoon image of some guy clutching a copy of Atlas Shrugged and praying to John Galt.
So, in summary, fight and namecall more?
LOL. This place cracks me up sometimes.
#126
Posted 30 April 2013 - 01:28 PM
Why don't you get a tag instead of ML so you can aim for an ECM light and some streaks to make sure you get him/her cornered ?
Why don't you move more armor on your back ? Why don't you leave a ML and get some more armor.
Jagers are the most vulnerable mechs in the game. Large side torsos, packing an XL is an insta kill for a Jager. You have lots of slots for weapons but you don't have to equip all of them. Get armor, get heatsinks etc, but mainly get some armor... damn it.
My spider 5 D has 10-15 points lower than a stockJager, although the Jagers armor can be at about 400-420.
#127
Posted 30 April 2013 - 02:15 PM
Sniper Pilots: Lights op plz nerf
Light Pilots: Brawlers op plz nerf
Medium Pilots:
#128
Posted 30 April 2013 - 02:34 PM
stick with your lance call us out and murder us, or pack a few laser weapons we cant dodge light...
i really enjoy the QQing of assault pilots when they underestimate my tiny spider and i end up taking them out >
#130
Posted 30 April 2013 - 03:22 PM
Roadbeer, on 28 April 2013 - 08:04 AM, said:
Where was your teams light / medium to chase off the light and get it into a range where the heavies could burn it down?
no class matching. you know that, silly goose.
#131
Posted 30 April 2013 - 03:43 PM
151st Light Horse Regiment, on 28 April 2013 - 06:21 AM, said:
I hate lights. ECM, excessive speed, and in the right setup, a good array of weapons.
Remember that youtube video of dozens of tiny bees swarming all over those huge *** killer hornet wasps? That's basically what this game is every single time.
A classic example was just now on frozen city. Playing a jager and some commando scrub just ran round the back of me at 135kph and popped my back armour. He can run quicker than i can turn, and because of the buildings i got stuck. Dead in 20 seconds.
Matchmaking, screw you. Give me the option of playing against only heavies or assaults please.
inb4 lrn2play, lightsrox, ujustsuxlolz
#132
Posted 30 April 2013 - 06:05 PM
#133
Posted 30 April 2013 - 07:26 PM
#134
Posted 30 April 2013 - 08:02 PM
151st Light Horse Regiment, on 28 April 2013 - 06:21 AM, said:
I hate lights. ECM, excessive speed, and in the right setup, a good array of weapons.
Remember that youtube video of dozens of tiny bees swarming all over those huge *** killer hornet wasps? That's basically what this game is every single time.
A classic example was just now on frozen city. Playing a jager and some commando scrub just ran round the back of me at 135kph and popped my back armour. He can run quicker than i can turn, and because of the buildings i got stuck. Dead in 20 seconds.
Matchmaking, screw you. Give me the option of playing against only heavies or assaults please.
inb4 lrn2play, lightsrox, ujustsuxlolz
Given thanks to state rewind lights are now highly limited in there use i find your rage hiliarious. It only illustrates how little you understand this game that a commado 3A is so easily able to kill you and your only reaction is OMG LIGHTS ARE OP. In turn that completely invalidates your criticism having any use for balancing Let us pray that the Devs don't make balancing decisions based on your stupidity.
On a bright note though heres a game thats nice and slow for you
http://www.forkliftsimulator.com/
#135
Posted 30 April 2013 - 09:06 PM
Mypa333, on 30 April 2013 - 01:28 PM, said:
My spider 5 D has 10-15 points lower than a stockJager, although the Jagers armor can be at about 400-420.
^ This. I have great fun (regardless of which class I pilot at the time) popping the huge side torsos of jagers who insist on packing an XL. Do it if you must, but sacrifice SOMETHING to armour your mech properly.
#136
Posted 30 April 2013 - 09:27 PM
With HSR on most things, it's much easier to nail lights.
#137
Posted 30 April 2013 - 09:32 PM
#138
Posted 01 May 2013 - 02:51 AM
Edited by 151st Light Horse Regiment, 01 May 2013 - 02:51 AM.
#139
Posted 01 May 2013 - 04:31 AM
Villz, on 01 May 2013 - 04:28 AM, said:
Add another to the list people playing their mechs incorrectly then expecting the game to be altered under the guise of balance. Ill give you a tip buddy. If your getting mauled in a light mech often your doing it wrong... Skilless 3L noobs crying because they don't poses imba lag sheild anymore and can no longer tank 10 ac-20 shots due to borked models.
If you honestly think that lights are imba i suggest you stop playing them cause your clearly not very good @ it and tbh lights are a challenging mech class to play. Stick to the heavies untill you get better at the game thnx instead of writing endless whine threads about how the game needs to change to compensate for your idiocy tyvm
and now this thread complaining how they are imba and to strong.
Read what i said to those twits and perhaps apply some of the learnings...
cant believe this thread isn't dead yet....
#140
Posted 01 May 2013 - 04:40 AM
You should be close enough to your team to request assistance, and your team should have someone who can handle a light.
If you want to be able to handle lights yourself, either get a LOT better at piloting your Jager, or build something more geared to fighting lights. Trebuchets are pretty good for it, :-)
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