Please make death like Eve
#1
Posted 08 November 2011 - 06:03 AM
Just maybe dont make the purchasing of mechs as difficult as eve or weapons. But I hate the idea of just oh I died I will respawn in 2 seconds and get back in game. like bf3.
but if this game is only a fps with no real conquest mode or anything then I guess respawning is not that bad.
#2
Posted 08 November 2011 - 06:09 AM
#3
Posted 08 November 2011 - 06:12 AM
But I'm not fondle of losing a mech: Just pay the repair cost and wait the time to repair (maybe make it a whole day for a destroyed mech?)
#4
Posted 08 November 2011 - 06:14 AM
As to the no real conquest mode: I'd assume it is since they intend it to be persistent, and for us to be vying for territory.
#5
Posted 08 November 2011 - 06:16 AM
#6
Posted 08 November 2011 - 06:21 AM
#7
Posted 08 November 2011 - 06:45 AM
I am sure the devs understand this.
#8
Posted 08 November 2011 - 06:59 AM
the mission in other words no return.
DL
#9
Posted 08 November 2011 - 07:02 AM
What about normal repair, but after about 25 deaths, you'll have to find a new one (the number isn't the exact one it would fit, it's just an example, keep that in mind).
#10
Posted 08 November 2011 - 08:00 AM
#11
Posted 08 November 2011 - 08:08 AM
As for respawning within a match... that can be addressed without making death super expensive. Either design the game with no respawning allowed, or make the respawning ability a visible server option (ala MW4).
#12
Posted 08 November 2011 - 08:39 AM
Unfortunately the resulting gameplay was mostly camping because noone wanted to lose. This may also have had to do with the subset of rules or victory conditions applied to the ladder on top of the game scoring ( game being simple k/d, subset included tonnage destroyed, who was attacker/defender, type of attack etc.).
I don't see an issue with 1 life drops, or available game types like solaris that only provide one life.. but expect a possible sloow game when it's simply 10 v 10 or 20 v 20 and you are primarily playing defensively. I also think in terms of salvage that if you do go down, repairing that chassis should be a cost, not a loss of the chassis.
#13
Posted 08 November 2011 - 08:41 AM
#14
Posted 08 November 2011 - 08:46 AM
#16
Posted 08 November 2011 - 09:04 AM
#17
Posted 08 November 2011 - 09:24 AM
infinite xÆr0, on 08 November 2011 - 08:00 AM, said:
While I agree with your reasoning on this not fitting in MWO, your description of eve is inaccurate. In eve, EVERYTHING you do is pvp. Carebearing it up? You have to sell that loot/ore somewhere, guess whos competing in prices with you. PVP is not just shooting someone.
While I would flat out LOVE a persistant universe like Eve's in MWO, it will not happen, too many whiners, complainers etc. They have just as much purchasing power as we video game sado-masochists that thrive on challenges do, and we're outnumbered, Especially by the newer generations wanting instant gratification... The original Mechwarrior, which 90% have never heard of, let alone played, was sadly single player only but you could and did fail if you died. Headshot that took the head off? Game over... Flashing red and yellow screen. Take too much damage for a crappy contract so that you can't afford the repair bill? Game over unless you have a backup.
Lots of crying would ensue if this was in a MMO, SWG tried it with the original Jedi class, that when you died, you started over... Didn't last long before the crying got it changed.
I forsee them following WoT's model on this. 1 spawn per match, and that mech is locked until the battle is complete but feel free to drop from the battle instead of watching and get involved in another battle in another mech. Maybe throw in a repair time factor for flavor.
Edit: Make repairs expensive enough that you can fail by taking too much damage repeatedly and you'll get the desired result imo. But making failure a common occurance will chase off massive amounts of people who can't handle failure and obviously, they're making this game to make money so pretty easy to guess which route they will go.
Maybe eventually we'll get a "hardcore" version of the game, can always dream.
Strad - Currently making whiners cry in BF3 with mortars and casually playing Eve via plex(Since 03)
Edited by Stradivarious, 08 November 2011 - 09:41 AM.
#18
Posted 08 November 2011 - 09:41 AM
A loss is a loss, no respawn, no salvage... kiss that isk spent goodbye.
If anything, the winning side should be the only ones that have any chance at salvaging your corpse of a mech, assuming it didn't go critical of course.
#19
Posted 08 November 2011 - 09:46 AM
I think MWO will have some element of persistence as they have stated that when the game goes live it'll be that same day in 3049.
#20
Posted 08 November 2011 - 12:03 PM
Anyway, my ideal for MWO would be something along the lines of MW2:Mercs. You build up a personal stable of mechs and components through salvage or purchase (new or used). Forming/joining a merc corp allows for a corp stable. For missions you can use one of your mechs and equipment or one provided by someone else (player or from the corp stable). If you get blown up in the mission, you are done in that mission. No respawns. The winners get to salvage the field, including whatever is left of the loser's chassis and loadouts and add those items to their own stables. It takes real time and C-Bills to repair, the more you pay, the faster the repairs go.
Oh, and everyone starts with an urbanmech because everyone should pilot a trashcan at least once
I know there's alot of folk who don't like the idea, and to appease the fans of the respawn shooters there should be a place like Solaris for them. Sponsored matches, you are given a mech and loadout appropriate for the match, and you get to go beat heads and earn c-bills without risking anything of your own (no respawns though). So if you just want to fight, you play in the Solaris games, if you want customization, cash, and to make a difference you put your own assets on the line.
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